Lord Error
Insane For Sony
I think GC version will use simillar engine as the PS2 version, but I'm not 100% sure. As you can see they have developed a bunch of techniques, among others "geo texturing" that repeats textured geometric surfaces that can even be beveled, to get the kind of effect you'd normally use displacement mapping for. You'll notice that this can't be used on character models, that's why PC and Xbox versions use the normal mapping on both environments and characters.
If they can make this run at steady 30FPS (that's a big if) this will no doubt be technically most advanced thing on PS2.
If they can make this run at steady 30FPS (that's a big if) this will no doubt be technically most advanced thing on PS2.