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SSDs are cool, but...

The loading times were never an issue until this generation though lol.
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This is from 2014, and even though 11 minutes was abnormal, most people chiming in saying 3-5 minutes is what to expect. It's insane to think that anyone in the era of Tiktok would wait that long for anything.
 
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Yes, because *drum roll* the games were never designed around certain seek/transfer times. Funny, that.
If it's still playable, nothing should limit it in my opinion.
I Think You Should Leave Tim Robinson GIF by The Lonely Island



This is from 2014, and even though 11 minutes was abnormal, most people chiming in saying 3-5 minutes is what to expect. It's insane to think that anyone in the era of Tiktok would wait that long for anything.
I don't remember even 3 mins on 360 GTA V, but so much time has passed so I digress.
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iu


I guess you weren't around for the ~10 minute loading times of yesteryear then.
Before my time.
 
Like Fortnite for example, wasn't a Series S/X optimized game initially before it got some next gen update.

There's no reason in my opinion I shouldn't be able to still play it off my HDD now in 2025.
 
One thing that always bothered me, why don't games have an option to fully cache themselves into RAM?

This particular game is 40GB. I have 64GB of super fast RAM. Why not have the option to load the whole thing and completely remove any later loading or streaming into RAM?

Even RAMDisk doesn't work that way. It will still load from RAMDisk to the remaining RAM.

Don't understand what you mean? You can't keep games stored on your RAM
 
There's no reason in my opinion I shouldn't be able to still play it off my HDD now in 2025.
There are at least two reasons.

One is that the code gets more and more bloated after every update and the faster speeds can cover for the crappy devs.

Another is that with every update, more stuff and assets gets added that needs to be loaded and the HDDs were already at their limit before that.


Don't understand what you mean? You can't keep games stored on your RAM
I'm not saying to keep a game in RAM, i'm saying to pre-load the whole game in RAM so no streaming/loading is needed while playing.
 
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If it's still playable, nothing should limit it in my opinion.
That's why PC is great, because you can even decide to make dumb choices like playing your games on a USB-connected mechanical hard drive.

On console, you get what you get. That's the whole point - everything is pre-configured for you so that everyone has the same experience.
 
There are at least two reasons.

One is that the code gets more and more bloated after every update and the faster speeds can cover for the crappy devs.

Another is that with every update, more stuff and assets gets added that needs to be loaded and the HDDs were already at their limit before that.
Thank you for explaining and understanding.

I love you.
 
This thread is retarded. Because Microsoft is a greedy fuckwad everyone else shouldn't have nice things? If you don't leave Microsoft over bullshit like that, then you deserve to be bent over TLoU2-style.
 
One thing that always bothered me, why don't games have an option to fully cache themselves into RAM?

This particular game is 40GB. I have 64GB of super fast RAM. Why not have the option to load the whole thing and completely remove any later loading or streaming into RAM?

Even RAMDisk doesn't work that way. It will still load from RAMDisk to the remaining RAM.
In a general sense, loading of data is constrained by CPU performance not storage performance. This is easily seen by the relative lack of any improvement in game loading speeds going from PCIe 3.0 to 4.0 to 5.0 SSD's. This is why putting the whole game on a RAM disk doesn't net dramatic performance improvements in game loading speed. For awhile there, some workstation video cards were coming with SSD slots on them to speed loading for professional work and that just didn't net meaningful enough improvements in performance for this to become generally implemented or available
 
I don't mind longer loading times. Not aware of streaming issues as well...

It's also obvious some didn't read the OP fully.
MS's shitty software installed Forza Horizon 5 to my HDD instead of my SSD. It was a fucking mess, the entire world would disappear if you drove too fast.
 
MS's shitty software installed Forza Horizon 5 to my HDD instead of my SSD. It was a fucking mess, the entire world would disappear if you drove too fast.

I first played GTA 3 on a PS2 test kit which had been very abused. The DVD drive was so fucked that I struggled to get around unless I drove at the speed limit or would outrun the map streaming in.

Faster storage sure is nice.
 
Let's just hope SATA SSDs will be good for a while and games won't start demanding NVMe speeds. I have a total of 8TB from Sata SSDs but only a single 1TB Nvme...
 
I hope entering the next generation, all games aren't required to be installed on them in order to play it.

As a fan of Xbox, it is one of the negatives the Series S/X has had this generation as they only offer proprietary SSD options. Sure I don't need 10 plus games installed at one time, but who doesn't love the convenience of having a digital library sometimes?

Who can relate?

Where do you think the games are going to run off of? Disc? Has to be installed. I mean....what year is it?

But yes, hopefully Microsoft won't make the proprietary storage mistake again.
 
Let's just hope SATA SSDs will be good for a while and games won't start demanding NVMe speeds. I have a total of 8TB from Sata SSDs but only a single 1TB Nvme...
SATA will be good for awhile I think just because there is only so much memory to stream in to - and that isnt increasing at a massive rate and the AI debacle is likely to slow that progression to larger RAM/VRAM.
 
Rocking a 1 TB 1.4 nvme main drive and a backup 2 TB nvme drive as a secondary device and still not enough storage. HDD's are too slow.
 
This is an Xbox problem not an industry problem

Microsoft used proprietary HDD during the 360 era too, you couldn't use any off the shelf HDD to upgrade a 360 storage you had to buy the overpriced ones from them

Fortunately now that Microsoft is fucking off from being a platform holder this won't be an issue anymore. The PS3, PS4, PS5, Switch, Switch 2, and Steam Deck can all take off the shelf upgrades to their internal storage using industry standard parts
Yep, MS is the issue while the problem doesn't really exist on PS5 (or PS4 before).

Before the AI stupidity you could get 4TB for not much more than $200.
 
Cold blooded.
I have a habit, and I'm not alone in this (it takes a "special" kind), of directly translating English idioms to my native language. For the benefit of a few, and confusion of many. So when my daughter was a toddler, and would ask for all kinds of ridiculous things, I'd reply with "yeah, and I want a pony".

So this one day, I'm picking her up from daycare, and she's absolutely livid, about a friend of hers that gets everything she wants. I try to assure her "surely she does not", but she keeps raving "yes she does!". To which I say, "very well, that may be, but you don't get everything you want. I don't get everything I want". To which she's suddenly quite contemplative, and then says "I guess you're right, you don't still have that pony".
 
If it's still playable, nothing should limit it in my opinion.

That's the thing though. Not everything is playable. Take Starfield for instance. Yeah you can run the game from an HDD on PC, but it's a horrific experience, a not just from the load screens. You have terrain that just doesn't load in, among other serious problems.
 
I hope entering the next generation, all games aren't required to be installed on them in order to play it.

As a fan of Xbox, it is one of the negatives the Series S/X has had this generation as they only offer proprietary SSD options. Sure I don't need 10 plus games installed at one time, but who doesn't love the convenience of having a digital library sometimes?

Who can relate?

Your problem is with Microsoft's stupid overpriced proprietary implementation, not with SSDs themselves.
 
Let's just hope SATA SSDs will be good for a while and games won't start demanding NVMe speeds. I have a total of 8TB from Sata SSDs but only a single 1TB Nvme...
Unfortunately NVMe has been more or less required for some time now, some games are noticeably worse if they don't have NVMe streaming speeds like Ratchet and Clank: Rift Apart which requires the PS5 SSD speed or better or gameplay is severely impacted

 
Unfortunately NVMe has been more or less required for some time now, some games are noticeably worse if they don't have NVMe streaming speeds like Ratchet and Clank: Rift Apart which requires the PS5 SSD speed or better or gameplay is severely impacted
Ratchet and Clank is the only game i know of that makes use of the extra speed. What other games require it?

If what you say is true, then Sata SSDs will become the shortest lived medium of all time. They dethroned a 3 decade old HDD dynasty only to give it to NVMes after what, 5 years?
 
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I hope entering the next generation, all games aren't required to be installed on them in order to play it.

As a fan of Xbox, it is one of the negatives the Series S/X has had this generation as they only offer proprietary SSD options. Sure I don't need 10 plus games installed at one time, but who doesn't love the convenience of having a digital library sometimes?

Who can relate?
And what's the problem with Xboxes proprietary solution? It's not that much of a price difference.

I'd rather have an SSD than a disc drive thats noisy all the time. And all mechanical parts will eventually break, disc drives haven't been reliavle in the past with consoles, an exchangable SSD is.
 
Both Sony & Microsoft did at least a decent job of letting you have the flexibility of using external hdd/ssds to backup games, and even play last-gen games off them because the bandwidth over that connection can still work with how those games were coded.

Only thing I wish PS5 would let me do is backup games to via my home network over a NFS/SMB share or via USB to my NAS. I just built a new NAS, and have 48TB of storage I could be using, while I already had to delete some games off my PS5 because the default storage was getting full. I'd hate if it was my main platform, because I'd need to buy a specific external drive just to have my library without re-downloading games again.
 
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HDDs



SSDs



HDDs are the best option for use cases that require access to cheap mass storage(media servers, non-intensive games, older games, system image backups), so they're definitely still widely appreciated. SSDs are for lightning quick OS boot times and much faster software operational performance. This is just stating the obvious though.
 
This is an Xbox problem not an industry problem

Microsoft used proprietary HDD during the 360 era too, you couldn't use any off the shelf HDD to upgrade a 360 storage you had to buy the overpriced ones from them

Fortunately now that Microsoft is fucking off from being a platform holder this won't be an issue anymore. The PS3, PS4, PS5, Switch, Switch 2, and Steam Deck can all take off the shelf upgrades to their internal storage using industry standard parts
I modded my 360 HDD, you had to use very specific models, but you could swap out the drive for a bigger one and have no issues. Not sure how many people did it, but it was significantly cheaper.
 
Artistic Artistic MS did yall a favor with proprietary ssd because you guys don't know how to use a screwdriver.

Isn't it weird how nobody complains about the 360 and series proprietary ssd yet we had tons of complaints about the vitas proprietary cards?
 
Artistic Artistic MS did yall a favor with proprietary ssd because you guys don't know how to use a screwdriver.

Isn't it weird how nobody complains about the 360 and series proprietary ssd yet we had tons of complaints about the vitas proprietary cards?
It's not that weird. GAF went through a Sony-hating phase during the 360 and PS3/Vita era

The only thing that GAF consistently hates on through the years is Nintendo otherwise they seem to transfer hate from place to place every new generation

I'm glad most of GAF aren't aware mobile exists (it's >50% of the gaming market) because that would result in constant endless rioting here
 
As a fan of Xbox, it is one of the negatives the Series S/X has had this generation as they only offer proprietary SSD options. Sure I don't need 10 plus games installed at one time, but who doesn't love the convenience of having a digital library sometimes?
You chose the home console that has the most restrictive storage upgrade options of any console since the Xbox 360. You made a poor purchase decision.
I want flexibility to choose if I want to install(and play) the game on the internal storage and an external standard HDD.
Why should developers compromise on their games because you want to use storage that's not fast enough for modern games?
I have that option on my PC. Not on my Series X.
Many games on PC tell you to use an SSD and will often have streaming or stuttering issues when played from a mechanical drive. Just because you CAN use an HDD, doesn't mean you should.
I don't mind longer loading times. Not aware of streaming issues as well...
It's not just longer load times. You have to redesign your entire data streaming and asset duplication strategies if you want the game to work well on an HDD.
My main point is you're pretty much expected to upgrade the storage regardless this generation no matter what. That wasn't a requirement in any other generation.
I've added storage to every console I've owned going back to the Xbox 360. If you don't want to add storage to your system, then delete games you're not playing. Every console contains plenty of space for games you're playing at the time.
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Just did a quick Google search. This isn't relatively cheap in my opinion. I bought a 2TB HDD for the Xbox One brand new for $60 that I still use to this day.
Yes, Xbox uses proprietary storage that is much more expensive than the options available for Nintendo and Sony platforms. This is an Xbox problem that you chose to deal with when you bought the console.
All I want is the flexibility of being able to use my HDD. Otherwise it becomes a paperweight outside of older games.
It's already a paperweight.
Never said I didn't trust it, but being forced to utilize it when I have extra storage is crazy to me.
Again, developers aren't going to compromise just because you want to use an HDD.
I'm not required to install all my PC games on my SSD, why should I have to on console?
Again, this doesn't mean you should.
I don't want to be forced to buying an external SSD specifically for my Series X because the base 1TB isn't enough. Yes I can technically still buy it if I truly feel it's a necessity, but I already have a 2TB external HDD that is underutilized.
You're not forced to do anything. Just delete some games.
Understood all this already.
You clearly don't.
 
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No thank you. I don't even use mechanical HDDs as my cold storage/backwards compatibility drives anymore. I bought Samsung EVO 870 2.5" SATA SSDs and put them into enclosures for both my XSX and PS5. Swapping to external SSDs made load times and texture load times significantly better for older games.

I get it, the memory market playing games is making it all expensive again but even with the increased cost I can't see a reason why I would ever want to go back to slow ass HDD load and seek times, even for backcompat titles.
 
No thank you. I don't even use mechanical HDDs as my cold storage/backwards compatibility drives anymore. I bought Samsung EVO 870 2.5" SATA SSDs and put them into enclosures for both my XSX and PS5. Swapping to external SSDs made load times and texture load times significantly better for older games.

I get it, the memory market playing games is making it all expensive again but even with the increased cost I can't see a reason why I would ever want to go back to slow ass HDD load and seek times, even for backcompat titles.
I put all my PS4 games on a cheap SATA SSD when I got my PS5. Such a nice upgrade. I also swapped out the mechanical drives in my Xbox One X and modded 360. Everything got faster and more responsive.
 
Ratchet and Clank is the only game i know of that makes use of the extra speed. What other games require it?

If what you say is true, then Sata SSDs will become the shortest lived medium of all time. They dethroned a 3 decade old HDD dynasty only to give it to NVMes after what, 5 years?

R&C Rift Apart was one of the few games to foreground the use of the SSD as an element if the gameplay ( unfortunately, very few have tried to use that leap in feed speed for anything significant and prominent in the gameplay, and even with Ratchet and sort of Spidey 2 using it in signature sequences, Insomniac's SSD tricks were seen as more of a cool gimmick than an actual gameplay breakthrough.)

In the background, most big games now uses the capabilities of SSD to enable content access and delivery not possible with slower drives. It's not just a loadtime you can wait for; as mentioned, whole chunks of levels or textures or lighting systems are dependent on instant access, rapid input, and indiscriminate purging on the assumption that access and input can be done again just as immediately upon future request.

We were definitely promised more than we feel we've gotten, way back when the revolutionary features of these new-gen consoles were being unveiled with pricey features sure to sweep away all the shackles of previous tech. (Every gen has its hype and then truth, but simple things like massive reductions in download size and patching seemed like an easy gift from SSDs that have only paid off soso.) Still, when you understand the tech, it's clear that newer drives (including the faster cards used on Switch 2) are doing their job to enable current-gen games.
 
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