kevboard
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Textures/assets. Diablo 4 will fill up your vram and then start grabbing system ram to store more for example. The game even warns that you need 32gb system ram for the ultra 4K texture setting.
that must be a massive jump in texture quality then.
because if a game suggests 16GB of system memory, usually it will maybe use 6~8 GB at most, and the 16GB is simply given as a requirement so that there's a big enough buffer zone there, that users will not run into issues while having programs running in the background, and of course because Windows uses a lot of it as well.
so if 16GB is recommended here for Medium, and 32GB is recommended for High, the game has to have either a ridiculously big jump in asset quality between these 2 settings. or their safety buffer for Medium is really damn small.
Cyberpunk 2077 I think uses at most 9GB of system memory on its absolutely maxed out settings and on Psycho RT.
and even 9GB of memory used by a game is usually not an issue if you have 16GB... at least if you don't run OBS, 2 game launchers, and 100 chrome tabs at the same time.
my bet is that they are overly cautious here, just so they don't get any bad feedback if someone does have issues.
and I bet that even fully maxed out, the game will run fine with 16GB
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