Ground Combat
- Shooter Mode: "FPS" style targetting system introduced. Optional alongside "RPG" mode.
- Combat Speed: Trash mobs now easier to kill, bosses harder. Shields capacity has been reduced and weapon damage increase.
- Borg: Now the Borg will adapt to your energy weapons after a semi-random number of hits. Players must now use "remodulator" consumable to work around this. In addition, Borg Elite mobs now have the ability to assimilate players with low health. The player's vision will distort, avatar will change to include borg cosmetics and control will be removed until killed by Bridge Officers or team mates.
Qo'nos
- New Geometry: The old Council Building has been reworked, and expanded to include the First City. You're now presented with a city far closer to that presented on the shows.
- New "Area" Missions: A number of NPCs have been added with a string of missions introducing the player to the new Qo'nos layout.
UI and UX
- Voice Chat: Players are now able to voice chat with team and fleet mates.
- Auto-teaming: Joining a PvP session will result in players being automatically assigned to teams.
- PvE Queus: Fleet actions are now accessible through a queue system. Going forward Special Task Force content will also be gated this way. This makes it easier to join a full session.
Graphics
- Textures: Better compression techniques allow textures to be displayed with 4x better resolution. Overall framerate improved dramatically.
- DirectX 11: Groundwork has been laid to support DX11 in the near future.
Upcoming Season 4 Content
- Borg Invasion: A series of events will soon kick-off bringing the Borg invasion of the Alpha Quadrant to the fore again. New Deep Space Encounters have been mentioned, along with events to defend an as yet unknown homeworld from invasion.
- Duty Officers: Effectively a conversion of the basic "card collect" meta game, Duty Officers [DOFFs] are new way to represent the bulk of your crew. DOFFs can be sent on assignments with rewards and risks, and offer static bonuses to your performance.
- New Skill Progressions: Along with the DOFF system, a number of new skill paths are being provided. Diplomacy already exists for Federation players, but Klingons will have access to "Marauding". Other categories include "Medical", "Science", "Colonial" and "Military" among others. Progression grants additional DOFFs, items and abilities.
- Department Heads: Bridge Officers [BOFFs] will be promotable to head the six departments [Tactical, Security, Engineering, Operations, Medical, Science]. Bonuses to performance will be available.
- First Officer: Similar to the Department Head system, a single BOFF will be allowed to be promoted to First Officer, with an additional active power provided.
- Feature Series 4: This has been confirmed to take place in Cardassian space, possibly coinciding with a revamp of Deep Space 9. The first episode has been completed, with developers intending to release the series at such a point that they can guarantee no more than a 2 week delay between future series.