borghe said:
death penalty is VERY minor, but it's there. Essentially on non-group missions you have respawn points. When you die you go back to the last "save point". Enough to encourage you not to die, but not enough to be massively frustrating.
Don't know if there is or what the death penalty is in group/raid situations.
Well, the problem is when kamikazing, dying and respawning is faster than playing tactically and waiting for repairs. That is nearly always.
In beta I played tactically, but now I'm playing always in full power to weapons, all skills in weapons, and without caring about the shield management or even waiting for repair before attacking a new eney group. Even if I die more, it's much faster and, then, easier to level.
They should, at least, make you respawn without all the hull & shields at 100%, in order to make worthy the repairing than spawning.