• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Star Wars Galaxies

Sybrix

Member
Who remembers this masterpiece! Watch the trailer and tell me it doesn't get you excited!



star-wars-galaxies-players.jpg


Was my first MMO, it really let you truly live in the Star Wars universe where you could be anything, a bounty hunter, architect, merchant, figher pilot etc.

Player made cities and professions made it all feel so alive and even becoming a Jedi was earned (Before the NGE changes) rather than a starting option.

NGE changes really killed this game, but the memories of it pre-NGE were so great.

Anyone else play this epic game?
 
Last edited:
I had so so much fun in this game back then! Unlocking Jedi pre CU was a grind though a.... hard and long grind. But then the road to Jedi was something else! .... stupid bounty hunters in their Mando Armor....
Fun times
 
I always wish I played this. I was working at EB Games at the time and always admired the box on the shelf.

I just had a laptop for school work and was gaming on consoles at the time.

My friend would always talk about it and it sounded amazing!
 
I had so so much fun in this game back then! Unlocking Jedi pre CU was a grind though a.... hard and long grind. But then the road to Jedi was something else! .... stupid bounty hunters in their Mando Armor....
Fun times
They completely fucked the game when the jedi/sith holocron appeared in everyone's inventory showing you how to become sith/jedi. Was absolute fucking bullshit and ruined the game
 
i wish i can play it back before, i'm console peasant back then and the time i got my pc i don't have better
connection yet :sad
 
Still have the beta disks

Unlocked my Jedi slot very early in game and sold my account for over $1000 and started over

Actually enjoyed building stuff in my houses like a pool table, fish aquariums, fire places, all kinds of stuff
 
Early Galaxies > later Galaxies. Early Galaxies was wild west. E.g., location of Jabbas palace was not widely known or easily discoverable on your own
 
I played when it first launched and it was great then they did a massive change to make it more casual WOW player friendly and i left.
 
Last edited:
I remember the opening weekend of Galaxies i started playing Friday after work and next thing i know its Monday morning. I barely slept that weekend, only left the office room to piss or grab junk food. Legendary game, i dont think i'll ever be that enveloped in a game again
 
Game was way ahead of it's time for what it was. As stated, the surprise NGE changes, ruined what most loved about the game. The open-free nature and focus on non combat options of the genre really spoke to alot of people. The downplay on Jedi/Sith and the Force for the longest time was a bit odd and but also understandable.

SWTOR was fairly decent as well as a single the player experience, some top notch story telling. It took a bit from Galaxies too, but was based more on WOW. Galaxies was more of an off shoot of Everquest, then Everquest 2 would copy a few Galaxies things. Imagine being a performer or shop owner as your main jam. Crazy.

I had a group of friends who lived and breathed galaxies until the very end.
 
Imagine a remake of SWG with new graphics,something like dune maybe. It should be before NGE atleast, not sure CCU or Pre-CCU, i guess Pre-ccu. Would probably never go out again.........
 
I remember reading about this coming out in a pc magazine. Unfortunately I was a kid and had no internet at the time. I always wanted to play it, it sounded like the best game ever. That you could literally do anything.
 
Why does it always sound like the MMOs from that era were better than everything that came after? It's like they nailed it and they only got worse from that point on.
 
My patches of land littered with ground pounders on fire. It was cheaper to replace them than to repair them

ZLpLowTGIn5XaL3P.jpg

Traded the 1st crafted guild hall on the server week 1 of release for a full BiS kit and a combat droid. Even on Architect I could solo EVERYTHING.
aJwckAncLdDP9Mlh.jpg


The game had LOTs of bugs at release. The most common was your character being replaced by a naked bald man on the login screen:
RfwUGt4SobRO64lG.jpg

The grass often forgot to be on the ground:
DB3ityjzJEOij2iF.jpg


2 weeks after launch I had seen everything, there was no jedi anytime soon and it mostly kinda sucked. Sold my account for $400 and never looked back.
 
Last edited:
I was one of the top melee weaponcrafters in the game. People would come from different planets to go to my shop. Then I realized it was almost as much work as my actual job and I quit. It was great fun though.
 
Insanely ambitious game that did so much more than just be a Star Wars MMO. There were entirely player built towns that were organized and had shops and taverns and stuff.

I created a fishing bait shop by and river and would just chill with people fishing. You could go to the club and player controlled dancers and bands would be performing, which gave you buffs. You could tame animals, and take them to a player veterinarian!

Craziness that would never ever get the green light today because it was way too free form. The downside was also that the game was a janky unbalanced mess, but that could have been fixed while retaining the good parts.
 
Last edited:
Why does it always sound like the MMOs from that era were better than everything that came after? It's like they nailed it and they only got worse from that point on.
It's exactly that.

Ultima Online, Everquest and WoW's first years is the golden era, nothing was ever like that afterwards
 
Why does it always sound like the MMOs from that era were better than everything that came after? It's like they nailed it and they only got worse from that point on.
Exactly what I was thinking.
Online games from the past somehow seem more impressive than the ones we have today.

For MMOs, it's probably because of World Of Warcraft. Before that, they all tried to make their own thing, simulating online worlds with their own specific rules. Then WoW came, and everyone tried to copy it. Therefore, when you think "mmo", you already have a very clear idea of what the game is going to be like before even playing it.
Instead of having unique online worlds, it was only online theme parks.

I think it's comparable to single player open world games and Assassin's Creed. Before the first AC, this specific idea of modern "Open World" (a world with repetitive tasks spread around the world with a specific structure you recognize instantly) didn't exist. All "open world" games were doing their own thing, but then AC was a hit, which became the Ubisoft formula, and everyone decided it was the formula to follow to make an open world game. We still have that today, and that's why everyone is tired when hearing open world.

Don't get me wrong, I'm not saying these against Wow and AC, I actually used to love Assassin's Creed. It's just a real shame that when a game is succesful, it defines the future of all other video games. Sometimes I really wonder what video games would be like if we never got the ubisoft formula.

But even beyond that, I think online games in general used to be much better in the past. Most modern online games (outside of mmos) have terrible matchmaking where you can't decide of anything, I really miss older games where you could decide what map to play on, with server browsers / lobbies, text chat ingames, custom modes etc... It used to be much more friendly and with more freedom.
 
They completely fucked the game when the jedi/sith holocron appeared in everyone's inventory showing you how to become sith/jedi. Was absolute fucking bullshit and ruined the game
Yup! Back then you unlocked it by grinding proffessions. A Cron told you some of the needed ones, the rest was well, not known to you.
Grinding Architect was the worst, even with macro.
 
Early on in the game too there was a spawn system where monsters spawned in as a smaller young version and over time they would age and grow \ gain level. They started out non-hostile, and when they reached a certain threshold would level enough to be hostile. Being comepletely unaware of this mechanic led to a great interaction where me and a few other players had a camp we sat at because there were these cute monkey-like creatures bouncing around. We sat there easily 20 minutes chatting and emoting, laughing and stuff. Then the creatures just suddenly MURDERED EVERYONE. I wasn't even mad. It was so fuckin funny.
 
Why does it always sound like the MMOs from that era were better than everything that came after? It's like they nailed it and they only got worse from that point on.

because they were built BY and FOR true table top RPG fans. but there wasn't enough of those people to make super amounts of money so they causalfied everything. when WOW did that and started making billions then that killed the 500k user MMO market for investors.
 
Last edited:
They completely fucked the game when the jedi/sith holocron appeared in everyone's inventory showing you how to become sith/jedi. Was absolute fucking bullshit and ruined the game
Most games, but especially MMOs, were better before devs held your hand and pointed you at everything. They were also better before there were optimized guides to every fucking quest, build, and skill tree.

"But you're free to not use them" - correct, but MMO devs build and tailor everything to the players that do. Don't have meta build and gear set? booted from party.
 
Most games, but especially MMOs, were better before devs held your hand and pointed you at everything. They were also better before there were optimized guides to every fucking quest, build, and skill tree.

"But you're free to not use them" - correct, but MMO devs build and tailor everything to the players that do. Don't have meta build and gear set? booted from party.
True, while I haven't played an MMO is a while (stopped playing FFXI and FFXIV). SWG was basically just a sandbox and you were left to your own devices (for better or worse). I hate talking about SWG because it was some of the most fun I ever had in my life, and those were good and much more simpler times as well. I fucking hate what the gaming landscape has become.

P.S. Fuck you Smedley for ruining one of the greatest things ever
 
Last edited:
What is NGE?

New Game Experience patch that came out of nowhere, it basically dumbed the game down and attempted to make things more simple.
Amongst other things. Partially in a response to WOW and the new paradigm. It came out of the blue too.

It upset most the players, especailly the ones deeply invested into living the game. It killed a lot of what made the game special.
 
New Game Experience patch that came out of nowhere, it basically dumbed the game down and attempted to make things more simple.
Amongst other things. Partially in a response to WOW and the new paradigm. It came out of the blue too.

It upset most the players, especailly the ones deeply invested into living the game. It killed a lot of what made the game special.
And that was a LucasArts fumble that forced it onto SOE and player base. There was a lot of internal battles back and forth between studios. Lots of angry people.
 
What is NGE?
The NGE (new game enhancements) patch that ruined the game. Fucked everything, classes, combat, any cunt and cuntette could obtain the Jedi class with ease, the economy and turned the game into....let's try make it more like WoW. They fucked up such a great game with the update.
 
It was a mess of a game, but deffo an experience. I remember running around Fort Tusken shitting myself, the Krayt graveyard, avoiding rancors on Dathomir, and spending ages waiting for transport at the Starports.
 
Never played this, was more of an Ultima Online and Asheron's Call guy. But loving these posts, including the pain of the developers trying to rapidly adjust to meet entirely different markets than their existing player base with ground up changes - happened to UO and AC too sadly.
 
Never played this, was more of an Ultima Online and Asheron's Call guy. But loving these posts, including the pain of the developers trying to rapidly adjust to meet entirely different markets than their existing player base with ground up changes - happened to UO and AC too sadly.
If they left SWG galaxies as is and stopped trying to make it like WoW after WoW released then SWG would still have been around. People playing Galaxies weren't looking for WoW. They were looking for the experience we had instead the developers did everything to fuck us at every turn. I still get upset and emotional when thinking of SWG. It's one of the most amazing experiences I ever had and that was ripped away
 
I was a Teri Kasi Master, and after the CU (which was actually a combat Downgrade) they removed all my chuck norris moves, and I quit. I came back for a brief moment years later but it was never the same.
 
If they left SWG galaxies as is and stopped trying to make it like WoW after WoW released then SWG would still have been around. People playing Galaxies weren't looking for WoW. They were looking for the experience we had instead the developers did everything to fuck us at every turn. I still get upset and emotional when thinking of SWG. It's one of the most amazing experiences I ever had and that was ripped away
Fortunately for you, there are many ways to still play it today - including pre-NGE/CU, post-NGE but pre-CU, and post both.

 
Played it, was one of the first max bounty hunters. Those days were amazing for mmos but I was hooked to Everquest, asherons call and dark age of Camelot
 
I couldn't play this game because of where I live, but I was obsessed with this game it was like a dream game that I wanted to experience one day. Sadly never got to.
 
Before my time, never heard of it til now. Strangely enough though I've been wondering lately about getting into the old republic cause I keep hearing good things even now
 
Top Bottom