So many changes in this patch. The PVP daily change is very welcome. Needing 6 games played, and having wins count for 2 should really provide a boost to the PVP scene. Now it won't matter if you are facing an 8 man Starsiders team, as long as you are willing to get your face kicked in a couple times depending on the pugs you get. The Zorn & Toth bug with Fearful explains a lot, I knew I had always been in a safe range when that had triggered before. Being able to reverse engineer moddable custom gear is a welcome change, now more selling off War Hero crit fails for nothing basically. The Nightmare Pilgrim fix for the trigger to start the fight is nice, Foudre's attempts to troll us last time by starting it early meant we didn't get to attempt it due to that bug.
And of course, the Matric Cube glitch has been added, wouldn't be great patch notes without something like that working it's way in.
And on the topic of Keller's Void pop issues, it has been bad the last week. I don't think it as bad as we are making it out to be though, I think a ton of people are just playing alts, so the fleet pop just looks a lot smaller. We peaked at around 100 on fleet last evening, which is a far cry from the old peaks. We do need those transfers and mergers soon though, we are losing a ton of pvpers to other servers now. And I don't even want to think about what happens after next week and Diablo 3...
Well i play 10pm to 2am and warzones literally stop at midnight. No one is on and all i can do are ghost town dailies. Its really bad for us off hours peeps. Hopefully bioware lets me transfer my fatman toon when kv gets merged. I was getting really uninterested in fighting the same 16 people over and over. Plus we have infamous baddies now like liquidsmoke and others that just muder your chances to win.