MisterAnderson
Member
To put it simply, I recently became obsessed with this game. Surprisingly, the only post on NeoGAF related to X-Wing that I could find was posted here in a miniatures thread by BattleMonkey back back in 2012. It's a great introduction to the concept of the game, so I hope he doesn't mind if I quote him below.
However, I highly recommend that anyone curious at all, or anyone who has no idea what this game is about, to watch this short video tutorial. It does a great job breaking down the basic gameplay structure and demonstrates how its played. It basically sold me on the game when I first watched it since it looked like so much fun.
Also, if this type of game interests you but you either hate Star Wars or are more of a Star Trek fan, the company Wizkids purchased the game engine rights from Fantasy Flight Games in order to essentially "reskin" the game with its own flavor of Star Trek themed ships, pilots, upgrades, etc. for their game called Star Trek: Attack Wing. Sir Fragula made a thread about it that can be found here.
Here's what BattleMonkey had to say about X-Wing back in 2012 before the game launched:
BattleMonkey said:What is it?
- Fantasy Flight Games first real original miniature game comes to us in the form of one of their first Star Wars licensed products. All previous mini games put out by FFG have been made by other studios and FFG has simply done the work of publisher. So how did their first real miniature creation turn out? Pretty darn good. Game is still not widely available yet but will be out very soon. While much of it feels like it is copying a game they used to publish, Wings of War, the game does make quite a few tweaks to make it fairly different. X-Wing focuses on space combat on a dog fighting level using a simple and functional game system.
The rules
- First thing you do is of course build up a force by using cards. The cards contain all the ship stats and represent the pilot of the ship. You can have cheap rookie pilot X-Wing, an elite piloted one, or even a unique character such as Luke Skywalker. Certain pilots will have on them unique abilities also that set them apart. Stat wise, ships are all standardized, so all X-Wings no matter who pilots them has the same stats, but the difference lies in pilot skill level and access to unique abilities. Like most miniature games, pilots have point values which you use to build up to a specific army build level. Along with pilot cards the game also has the nice feature of having smaller upgrade cards that can be used to further customize your ships. Add proton torpedoes to a ship will cost you some more points, while some ace pilots also have access to being able to purchase for points some extra ability cards.
Game breaks down in a pretty simple structure. Each ship has it's own dial which on that unique dial has all the speed and maneuver combinations that ship is capable of. All players take all their dials at once and selects a maneuver they plan on doing this turn. Once that is done, playing in Pilot skill order, the ships are moved one at a time by revealing the dial of that ship and the chosen maneuver. Maneuvers are performed instead of measuring, but using templates that the core game comes with. The templates attach to guides on the base of the figures so a person can easily determine where a ship goes with no need for careful measuring. Templates come in variety of moves as well as speed options. maneuvers are done in ascending order till all ships are moved. After a ship is moved, you get the option of performing an action, actions basically are what the pilot is doing while moving around, so you can choose to be evading which gives you a bonus against being hit. Other actions include stuff such as locking onto a nearby ship, doing a barrel roll, focusing on combat, and many other abilities. Doing this in ascending order represents how higher skilled pilots get to see the maneuvers of lower skilled pilots and hence get to make a better choice on actions to choose.
After all ships move, combat is conducted one ship at a time again by skill level of the pilot, but in descending order to represent higher skilled pilots having initiative on combat. Combat in X-Wing is performed with dice instead of cards like Wings of War, using custom dice you get in the games starter. Range does impact your chances so maneuvering your ship well is very important and not just about firing arcs. Get in close, and you get an extra attack dice. Attacker rolls the calculated attack dice, while defender gets to roll the defense dice which is determined by how agile the ship is. Tie Fighters for example being more maneuverable tend to have higher agility than Rebel fighters so they are harder to hit. To deal damage, the attacker must roll more hits than the defender has rolled evade results. The number of hits over the amount of evades rolled, determine how many hits are done to the target ship. Some results on the hit dice also represent critical hits. Damage is represented using damage cards that come from a single damage deck shared by both players. If a ship has as many damage cards as it has hull points, it is destroyed. Some hit results on dice cause critical hits, when this happens you simply flip a damage card faceup where it has a random critical effect that applies to a ship. An example of a critical hit is engine damage, which makes it harder for a ship to do specific maneuvers on later turns. Players continue performing attacking in the skill order and once done, a new round is done till the mission is completed, or all of one sides ships are dust.
While I'm still what I would consider new to the game (I only got into it about a month ago), two and a half years after launch, it's quite apparent that this game has not only grown quite a bit in its depth due to subsequent expansion packs, but it also has picked up considerable momentum in the competitive scene and continues to grow.
BattleMonkey explained the game elegantly, but here's the official description on Fantasy Flight Games' website:
I've never played a miniature game before, but this drew me in quite fast. While easy to learn (the rulebook is only 24 pages long) it becomes obvious after your first game how complex and difficult to master the game really is. Squad customization - like deck building - plays a large role in each and every game. A huge part of the fun is creating unique and effective builds that utilize various ships, pilots, upgrades, and ordnance to win. Standard battles are typically considered to be a max of 100 point squads (competitive games are played this way), but you and a friend are free to regulate the max points per game as you see fit. "Epic games" are considered 300 points, are typically played on a larger surface area, and allow you to field capital ships such as the iconic Tantive IV Corvette and the soon to be released Imperial Raider.
Part of what makes the game so accessible from a casual standpoint is not needing to paint the ships (although many people do apply custom paint jobs and some are extremely impressive). As the screenshots below will demonstrate, the ships are amazingly detailed right out of the box, allowing you to jump straight into the game with great looking pieces right away.
If you're interested in getting into the game, I can't recommend enough getting two Core Sets. The value is just too good not to, and unless you and a buddy are each buying into the game and each buying one Core Set, you technically won't be able to play with a friend since it's assumed that your opponent owns their own Core Set. Each Core Set comes with one X-Wing and two TIE Fighters, so getting two sets will start you off with two X-Wings and four TIE Fighters (and buying those extra three ships individually would have taken a larger chunk out of your wallet). On top of that you get enough dice to play properly without needing to buy an extra die pack, a second damage card deck which is required, and more tokens, which only adds to the value of the purchase.
The Core Set
Luckily, there aren't any randomized "booster packs" that give you random pilot or upgrade cards. You can find or make a build using various Squad Builders like this one, then purchase the necessary expansion packs that would allow you to field it. If there's one or two cards that are missing but you have the necessary ships to fly your squad, you can always just make a proxy card or two when playing casually with friends (but this obviously wouldn't be allowed for tournament play).
So what ships from the Star Wars universe are currently available to fly? Let's take a look at the three factions currently in the game.
The Rebel Alliance
Note: All Rebel ships can equip Modification upgrades by default and Titles can be equipped if there are Title cards available for that particular ship.
X-Wing Expansion Pack
Designed by Incom Corporation, the T-65 X-wing quickly proved to be one of the most effective military vehicles in the galaxy and a boon to the Rebellion.
Attack: 3
Agility: 2
Hull: 3
Shields: 2
Movement Dial:
Actions: Focus, Target Lock
Upgrades: Torpedo, Astromech, Elite Talent*
*Available with higher skill level pilots
Y-Wing Expansion Pack
The durable BTL-A4 Y-wing was one of the Rebellion’s most versatile starfighters. Its flexibility in weapon loadouts made up for its low maneuverability.
Attack: 2
Agility: 1
Hull: 5
Shields: 3
Movement Dial:
Action Bar: Focus, Target Lock
Upgrades: Turret, 2x Torpedo, Astromech, Title*
*Included in Most Wanted Expansion Pack
A-Wing Expansion Pack
Due to its sensitive controls and high maneuverability, only the most talented pilots belong in an A-wing cockpit.
Attack: 2
Agility: 3
Hull: 2
Shields: 2
Movement Dial:
Action Bar: Focus, Target Lock, Boost, Evade
Upgrades: Missile, Title, Elite Talent*, Elite Talent**
*Available with higher skill level pilots
**2x Elite Talents are available if the A-Wing Test Pilot Title is equipped
Millennium Falcon Expansion Pack
Fly the legendary Millennium Falcon into fast-paced battles for the fate of the galaxy! The Millennium Falcon Expansion Pack for the Star Wars: X-Wing Miniatures Game allows players to blast through hyperspace with Han, Chewie, Lando, Nien Nunb, and more.
Attack: 2|3* (360 degree firing arc)
Agility: 1
Hull: 6|8*
Shields: 4|5*
Movement Dial:
Action Bar: Focus, Target Lock
Upgrades: 2x Crew, Title, Missile*, Elite Talent*
*Available with higher skill level pilots
B-Wing Expansion Pack
Because of its heavy weapons array and resilient shielding, the B-wing solidified itself as the Alliance’s most formidable assault fighter.
Attack: 3
Agility: 1
Hull: 3
Shields: 5
Movement Dial:
Action Bar: Focus, Target Lock, Barrel Roll
Upgrades: System, Cannon, 2x Torpedo, Crew*, Elite Talent*
*Crew upgrade is unlocked if the B-Wing/E2 Modification is equipped
*Elite Talent is available with higher skill level pilots
Rebel Aces Expansion Pack
Only ace pilots were granted the right to fly prototypes for the Rebel fleet. Fast reflexes were required to pilot the agile A-wing, while the B-wing - with its rotating cockpit and complex Fabritech ANv-9q sensor system - could only be mastered by seasoned veterans.
HWK-290 Expansion Pack
The Corellian Engineering Company’s Hawk series of light freighters, including Rebel agent Kyle Katarn’s ship the Moldy Crow, are simple yet reliable starships, often flown by smugglers or spies who require a nondescript transport that can put up a fight when necessary.
Attack: 1
Agility: 2
Hull: 4
Shields: 1
Movement Dial:
Action Bar: Focus, Target Lock
Upgrades: Turret, Crew, Title, Elite Talent*
*Available with higher skill level pilots
E-Wing Expansion Pack
Specifically designed to combine the best features of the X-wing series with the A-wing series, the E-wing boasted superior firepower, speed, and maneuverability.
Attack: 3
Agility: 3
Hull: 2
Shields: 3
Movement Dial:
Actions: Focus, Target Lock, Barrel Roll, Evade
Upgrades: System, Torpedo, Astromech, Elite Talent*
*Available with higher skill level pilots
Z-95 Headhunter Expansion Pack
The AF4 series was the latest in a long line of Headhunter designs. Cheap and durable, it became a favorite among independent outfits like the Rebellion and Black Sun.
Attack: 2
Agility: 2
Hull: 2
Shields: 2
Movement Dial:
Actions: Focus, Target Lock
Upgrades: Missile, Elite Talent*
*Available with higher skill level pilots
YT-2400 Expansion Pack
A favorite ship of smugglers like Dash Rendar, the YT-2400 had a large cargo capacity for its size while retaining the speed and maneuverability of a smaller vessel. Although stock models came equipped with turret-mounted lasers, Rendar upgraded the weapons on the Outrider to help "guarantee" deliveries.
Attack: 2 (360 degree firing arc with secondary Cannon Upgrade when Outrider Title is equipped, at the expense of being unable to fire primary weapon)
Agility: 2
Hull: 5
Shields: 5
Movement Dial:
Actions: Focus, Target Lock, Barrel Roll
Upgrades: Cannon, Missile, Crew, Title, Elite Talent*
*Available with higher skill level pilots
Rebel Transport Expansion Pack
Recreate the drama of the Rebellion’s desperate escape from Hoth and explore new adventures in the Star Wars galaxy with the Rebel Transport Expansion Pack for X-Wing! It comes with one huge, pre-painted GR-75 medium transport miniature and an X-wing escort. With rules for “energy” to fuel your shields and abilities, plus a new maneuver template that gives your transport the feel of a truly huge ship, the Rebel Transport Expansion Pack enhances your missions and Cinematic Play experience. It also opens all-new possibilities in the game’s Epic Play format!
Tantive IV Expansion Pack
Equipped with 11 Girodyne Ter58 high-output ion-turbine engines and a hardy hull, the Rebel Alliance prizes the CR90 for its sublight speed and durability. Armed with Taim and Bak turbolaser cannons and powerful shield projectors, the Tantive IV can holds its own in combat, but keeps escape pods at the ready should evacuation be the only option.
The Galactic Empire
Note: All Imperial ships can equip Modification upgrades by default and Titles can be equipped if there are Title cards available for that particular ship.
TIE Fighter Expansion Pack
Developed by Sienar Fleet Systems, the Empire used the fast and agile TIE/In as its primary starfighter throughout most of the Galactic Civil War.
Attack: 2
Agility: 3
Hull: 3
Shields: 0
Movement Dial:
Actions: Focus, Barrel Roll, Evade
Upgrades: Elite Talent*
*Available with higher skill level pilots
TIE Advanced Expansion Pack
The TIE Advanced improved on the popular TIE/In design by adding shielding, better weapons systems, curved solar panels, and a hyperdrive.
Attack: 2
Agility: 3
Hull: 3
Shields: 2
Movement Dial:
Actions: Focus, Barrel Roll, Evade
Upgrades: Missile, Elite Talent*, Title**
*Available with higher skill level pilots
**Included in the Imperial Raider Expansion Pack
TIE Interceptor Expansion Pack
Seiner Fleet Systems designed the TIE interceptor with four wing-mounted laser cannons, easily allowing it to outgun its predecessors.
Attack: 3
Agility: 3
Hull: 3
Shields: 0
Movement Dial:
Actions: Focus, Barrel Roll, Boost, Evade
Upgrades: Title, Elite Talent*
*Available with higher skill level pilots
Imperial Aces Expansion Pack
The signature coloration of the Empire's most skilled pilots strikes fear into foolish enough to face them in battle. Only members of the Emperor's Royal Guard may fly their unique crimson fighters, often seen escorting the Emperor's shuttle - or one of its decoys. The pilots of the 181st are among the galaxy's best, identified by the blood-red stripes adorning their ships.
Slave I Expansion Pack
Originally intended as a prisoner transport, the Firespray-class patrol ship features a versatile weapons array and heavy plating. Its devastating potential is epitomized in Boba Fett’s Slave I, one of the most feared ships in the galaxy.
Attack: 3 (Also has a rear auxiliary firing arc)
Agility: 2
Hull: 6
Shields: 4
Movement Dial:
Actions: Focus, Target Lock, Evade
Upgrades: Cannon, Bomb, Crew, Missile, Title*, Elite Talent*
*Torpedo upgrade is unlocked if the Slave I Title is equipped
*Elite Talent is available with higher skill level pilots
TIE Bomber Expansion Pack
While not as agile or fast as other TIE variants, TIE bombers can carry enough firepower to destroy virtually any enemy target.
Attack: 2
Agility: 2
Hull: 6
Shields: 0
Movement Dial:
Actions: Focus, Target Lock, Barrel Roll
Upgrades: 2x Torpedo, 2x Missile, Bomb, Elite Talent*
*Available with higher skill level pilots
Lambda-Class Shuttle Expansion Pack
Noted for its tri-wing design, the Lambda-class shuttle served a critical role as a light utility craft in the Imperial Navy. Due to its heavy armament and reinforced durasteel hull, the shuttle can hold its own in a dogfight.
Attack: 3
Agility: 1
Hull: 5
Shields: 5
Movement Dial:
Actions: Focus, Target Lock
Upgrades: System, Cannon, 2x Crew, Title, Elite Talent*
*Available with higher skill level pilots
TIE Defender Expansion Pack
The TIE Defender outclassed all other starfighters of its time, though its size and array of weapons greatly increased its weight and cost in credits.
Attack: 3
Agility: 3
Hull: 3
Shields: 3
Movement Dial:
Actions: Focus, Target Lock, Barrel Roll
Upgrades: Cannon, Missile, Elite Talent*
*Available with higher skill level pilots
TIE Phantom Expansion Pack
The primary result of a hidden research facility on Imdaar Alpha, the TIE Phantom added a small fighter with cloaking capabilities to the Imperial fleet.
Attack: 4
Agility: 2 (+2 when cloaked)
Hull: 2
Shields: 2
Movement Dial:
Actions: Focus, Barrel Roll, Evade, Cloak
Upgrades: System, Crew, Elite Talent*
*Available with higher skill level pilots
VT-49 Decimator Expansion Pack
Heavily armored and packing a pair of turret-mounted quad laser cannons, VT-49 Decimators were primarily used for long-range reconnaissance and border defense. One of the most feared warships in the Imperial arsenal, command of a VT-49 Decimator was only granted to the most promising officers.
Attack: 3 (360 degree firing arc)
Agility: 0
Hull: 12
Shields: 4
Movement Dial:
Actions: Focus, Target Lock
Upgrades: Torpedo, 3x Crew, Bomb, Title, Elite Talent*
*Available with higher skill level pilots
Imperial Raider Expansion Pack
Fantasy Flight Games is thrilled to bring you the all-new Raider-class corvette, a new Imperial ship for X-Wing Epic Play and a new addition to the Star Wars galaxy! Designed in partnership with Lucasfilm Ltd. for use within the game’s Cinematic Play and Epic Play formats, the Raider-class corvette is the highlight of the upcoming Imperial Raider Expansion Pack.