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Starbound Beta Thread - Begins December 4th!

Lol the new leather armor set has 13 defense, 3 more than silver and you only need 33 pieces of leather total to craft it (plus it's got loads of warmth). Nerf!

I got that a bit ago and just laughed. The game has gotten way too easy since the update, and I'm not usually someone who says that. You can easily get overpowered weapons and armor.

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Quite a lot of flowers on one side of my planet.


Home sweet crude starter home.
 
So I haven't built a planet base yet [doing everything from the ship], but is there some way to find your way back? I mean, if you build a base and start traveling to other systems and such, is there a way back home without you having to write down coordinates or something?
 
I wouldn't be surprised if the game's difficulty is increased with the next update. As these changes have made the game a little too easy compared to before
 
Is there a way to
climb what appears to be an airship anchor chain?
Or do I have to build up to get there?
I found that as well tonight. Some sweet
guns
for sale, so be sure to play nice (at least for a bit...). Let me know if you find
the captain
. I tried but failed.
 
So I haven't built a planet base yet [doing everything from the ship], but is there some way to find your way back? I mean, if you build a base and start traveling to other systems and such, is there a way back home without you having to write down coordinates or something?

You can set the planet as your home from the navigation menu. You should also be able to bookmark planets but I don't know if that's in the game yet or not.
 
Does your pickaxe have to be anywhere specific? I'm trying to use this copper ore on my copper pickaxe and nothing is happening.
Right click on the ore, left click on the tool you want to repair, I think... or left click then right click? Worked for me without any fuss. Look at the description of the ore item (I think... hover mouse cursor over it? Or maybe with the magnifying glass?), it actually gives the detail of how to use the ore to fix tools (or did for me for copper ore at the very least).
 
I see you guys posting coordinates, but shouldn't be the planets generated randomly?

Planets are generated by a seed, and the generation algorithm is the same for everyone. So people can share planets since everyone technically has the same universe with the same planets and systems.
 
Right click on the ore, left click on the tool you want to repair, I think... or left click then right click? Worked for me without any fuss. Look at the description of the ore item (I think... hover mouse cursor over it? Or maybe with the magnifying glass?), it actually gives the detail of how to use the ore to fix tools (or did for me for copper ore at the very least).

I restarted and it worked with what I was trying before. Must have been a temporary bug.
 
I'm taking a wild guess here, but I'm guessing a patch hit while I slept, and somehow prevented everyone from getting on the server?

Anyhow, looks like update broke something on my end, give me a bit to get it fixed, hopefully.
 
I'm not quite ready to leave my first planet yet, but I wanted to check out more stuff, so I started up a bunch of characters to see which worlds they start out on. I'm quite impressed with the variety! My first planet was very Terraria-like, so I didn't realize how many different things were in the game.





The first one would have been a difficult planet to start in. The trees give vines, not wood, and the water is all poison.
 
Planets are generated by a seed, and the generation algorithm is the same for everyone. So people can share planets since everyone technically has the same universe with the same planets and systems.

It's like minecraft/terraria/all these games: seeds.

the coordinates ar enothing but seeds.

thanks, now I understand. So basically, it's like I give the game the "recipe" to generate that user's specific planet, right?
 
Oookay.. not really sure why its not working anymore... but there's now no password on the server.

It should be okay for now, its not like anyone at random can find the server, you still have to quote the OP to see the address anyway.

So yeah, server is up, just don't use a password.
 
thanks, now I understand. So basically, it's like I give the game the "recipe" to generate that user's specific planet, right?

Im still a bit confused about this.

Does this mean that if i give someone my home planet's coordinates they will get the same exact biome creatures etc that i got when i first visited?
 
Went to another planet to look for iron with a friend.

It was too cold so we had to beam back up and we went to a hotter planet closer to the sun. Found an awesome looking robot lab but the security bot 1 shot us. We no have a target and a plan.

Fun times.

Devs need to do a way better job of explaining things though. Both game mechanics and how things work like servers etc.

I've come to the conclusion that this game needs 2 thing to stop it from getting boring:

Randomised buildings and randomised events. Labs, dungeons, houses, villages, prisons, homes, sewers, hidden areas etc etc. If we have new and exciting places to explore the game will never get old. Otherwise it's just about digging and building for no reason. Events are fun and really help too. Bandits, people in help, cultists etc etc.
 
Went to another planet to look for iron with a friend.

It was too cold so we had to beam back up and we went to a hotter planet closer to the sun. Found an awesome looking robot lab but the security bot 1 shot us. We no have a target and a plan.

Fun times.

Devs need to do a way better job of explaining things though. Both game mechanics and how things work like servers etc.

Not much to servers other than we have the ability to create parties. The only other bit of functionalilty we have is just setting the password, which involves editing a file for now. There are no admin commands that are usable anyway.
 
You can set the planet as your home from the navigation menu. You should also be able to bookmark planets but I don't know if that's in the game yet or not.

Thanks. Can't wait to build my base on a snow biome planet.


Here's a quick tip: don't go idle too long, especially if you're far out into a planet. Pressing escape doesn't pause the game and your character will die from hunger if you're gone too long.
 
I found that as well tonight. Some sweet
guns
for sale, so be sure to play nice (at least for a bit...). Let me know if you find
the captain
. I tried but failed.

I don't know, didn't get any prompt about a
captain
, or were you just speculating there?

Did loot a Chef Spawner though. Makes a chef NPC that sells food!
 
So does anyone know how the 3D Printer works? How do I scan in items, or is it only just a select few that are scannable? My Printer has nothing in it.

Bring up inventory (might have to put item you want to scan in quick bar), open printer, add item and scan. There is a pixel cost for scanning, so if you are short of pixels it appears to do nothing.
 
Im still a bit confused about this.

Does this mean that if i give someone my home planet's coordinates they will get the same exact biome creatures etc that i got when i first visited?

All the planets are already generated. You don't generate them while visiting.
The seed tells the generator what to generate. The coordinates are the seed.
 
Sorry to say that but if your game progression is pushed forward for have "good" press instead of a better way to improve the gameplay, i dont believe you're a good developer.

Sorry Shin, but you have obviously never developed a game as an independent developer. Anything at all you can do to garner good press is highly desirable. The Starbound team did this the right way, and it's paying of for them in spades. Their experience is showing here with how they have handled this beta launch. You might disagree, but you would be wrong.
 
So I finally pulled myself away from my shiny new console to play this, and I'm not sure I'll touch it for quite some time. This game is amazing. To bad I bought all the copper armor before the pixel drop :(
 
Any way to recycle stuff? I just dismantled one of those evil monkey labs and I need to turn the steel blocks into steel bars.
 
Not much to servers other than we have the ability to create parties. The only other bit of functionalilty we have is just setting the password, which involves editing a file for now. There are no admin commands that are usable anyway.
When I join someone's server, everyone spawns in the same place.

When someone joins my server, they spawn in different places. My sp and mp planets are also tied.

Why?
 
I decided to explore left side of my home planet yesterday and found an abandoned lab.
I looted the place, got myself some glass,metal block,automatic doors and a
torture chair
which can be used as a bed :P

I also visited another planet that was close to my home planet with threat lvl 1 but it was a snow biome so it was too cold .
Music was so good on this planet I actually made a camp fire and stayed close just to listen to it lol
 
Allright so I bought it last night, it downloaded while I slept, and I got to play around in the menus while I ate breakfast this morning. Booted right up, no crash or long pauses at all for me (Win7 64bit). The menu screen is pretty, really like the music. Made myself a glitch, so now I have to work all day, but I know what my Friday night is going to be filled with now.

When I get home tonight, I'm Starbound!!!
 
Hey guys, I made the distress beacon and set it right next to my "beam down" point and this flying saucer full of penguins showed up and is killing me immediately upon beaming down to the planet. They kill me with rockets before my sprite even appears :(

Is there a way to change my "beam down" point?

Is there a way to make this flying saucer go away? (I don't have the gear to kill it)

Thanks!
 
someone mentioned you can put crafting table you had created into your inventory again?
how'd you manage to do that?
left clicking, right clicking with matter manipulator seems to damage it instead
 
Any interesting planet coordinates?

For low level players, I landed on a world with a very simple "dungeon" that was a dimly lit underground lab with a few easy and slow guard type enemies with melee weapons, I'll post the coordinates in the morning when I get back to my computer, currently on mobile. Lots of steel blocks, glass and decorative science-y things to take.
 
someone mentioned you can put crafting table you had created into your inventory again?
how'd you manage to do that?
left clicking, right clicking with matter manipulator seems to damage it instead

You "mine" it with the manipulator. Don't worry about damage, it'll just pop out and you can pick it up. Same goes for any of the other crafting items.
 
I really liked the first half of Terraria (before the corruption spread) but after watching the GiantBomb quick look I'm unsure about this. Constantly having to worry about hunger and warmth is a big turn off for me.

Wheat matures ridiculously fast in this game and yields seeds to plant more; you can use it to bake bread which fills your hunger bar almost entirely. After a few minutes of planting I got enough bread to last me for tens of hours. Believe me, hunger is there more for flavor than anything else.
Warmth is only an issue on cold planets. In my home planet, I don't usually start dropping temperature even at night. It doesn't matter much in any case, as you'll need fire to see a damn thing anyway (and torches are super cheap to make, I've put torches all over my planet).

This game is amazing, you owe yourself to try it if you liked Terraria. I didn't and I'm loving it.

Im still a bit confused about this.

Does this mean that if i give someone my home planet's coordinates they will get the same exact biome creatures etc that i got when i first visited?

Not just the same biome, you should get literally the same planet, down to the last block of dirt (of course, without any modifications he might have done).
Procedural generation is a bit hard to explain, but think of it as if each planet has a number assigned to it. This number (the "seed") is fed into an algorithm that, in turn, generates what seems like a random, endless sequence of numbers. With these numbers the game can determine everything about a planet, from its type to what formations, settlements, dungeons, etc. are in it.

The thing is that using the same seed always results in the same sequence of numbers; therefore, each copy of a given planet in each player's universe, having the same seed, is exactly the same.

Also, I kept digging down and at some point, obsidian started appearing as a ground type. It's hard as nails to dig through, even with a gold pickaxe, so I guess it makes sense. I came across huge caverns and underground lakes, and at some point there was a room made from stone bricks, with a poison pool underneath and some pixel containers I had never seen. Oh, and copper platforms. This was right before the obsidian, i.e. quite deep already. This deep, to be precise (15 Mb .gif at 4x speed).
 
When I join someone's server, everyone spawns in the same place.

When someone joins my server, they spawn in different places. My sp and mp planets are also tied.

Why?

Something to do with universe generation. I believe you can change starting positions in a config file, but I can't seem to work out proper coordinates.

Its not properly documented, because they don't want us to mess with the config files yet.

Is there a GAF server up or are you all just playing around on your own?

Read the OP, server info is there. Quote it to see info.

There is however, a problem with using a password, so for now, server is not password protected, so dont use a password.

Note: DO NOT GIVE SERVER INFO OUT TO ANYONE WHO ISN'T NON-GAF WITHOUT MY PERMISSION.
 
Playing this game hardcore (death = reset) and night time does NOT mess around... :/

You will not survive. Even the second sector will one-shot you from basic mobs at daytime.

I've found the biggest limiting reagent is pixels. Almost everything costs pixels to make which means if you're constantly dying you can't do much. Not hard to handle except I'm playing multiplayer and getting bad lag :/
 
So I just found out last night how the gear you make is wayyy better than anything you find. I have like 4 legendary weapons that do like 30-50 damage and projectiles, but they are like <1 speed and like 3-5 armor penetration, meanwhile a simple Steel Blade has like 15 armor penetration and only 25 damage and 1.85 speed but it one shots like everything I've found now up to level 8 planets while my legendary stuff misses half the time cause they're so slow and they do like 1/3 the damage.

Also they really need to implement some kind of salvage/selling option in the game because loot you find is pretty meaningless without it. Great I just killed 5 bandits and got a bunch of shitty weapons that aid me in no way whatsoever. I think I've seen mention of this or something like it in the works.

As well we need something that lets us set up a way point for where we beam down to. Exploring is a big part of the game and having to trek back to an area after dying or having to go back to you ship is kind of part of the experience, but it would be nice is you could craft an item to alter the landing location. Something that's fairly expensive in terms of resources, but not too much. Just enough that you can't make like 50 of them with ease.
 
I played 20 hours the past 2 days and I just figured out there is another sector O_o

This game is gonna consume my life.

Heh.

Heh heh heh...

Mwahahahaha...
82pvS.gif
OmnipotentEntity said:
The celestial hierarchy works as follows:

You have sectors. Sectors take a 64-bit seed. Currently, we have 3 sectors defined, for release we're planning on 10.

Each sector contains systems (currently only star systems). There is a 1 in 100 chance that any given XY coordinate contains a system, and the coordinates range from -100 million to 100 million. Meaning there are on average 200 million ^ 2 / 100 systems per sector, or 400 trillion. (Z coordinate also ranges from -100 million to 100 million and is calculated as a checksum of the first two numbers iirc).

Each system can contain up to 12 planets, the exact probability depends on the type of the system, but average number of planets in a system is currently (2.0 * 0.2 * 12 + 3.0 * 0.6 * 11 + 1.0 * 0.4 * 10 + 1.0 * 0.4 * 10) / 7.0 ~= 4.657

Each planet could either be a terrestrial planet or a gas giant. And may have up to 12 moons (I believe?). Each moon is a terrestrial body and landable, gas giants are not.

The average number of moons for a planet is ( 2.0 * 0.1 * 12 + 1.0 * 0.2 * 12) / 3 = 1.6 moons / planet. And the probability that the planet itself can be landed on is 2/3.

This gives 3 * 400 trillion * (4.657 * 1.6 + 4.657 * 2 / 3) = 12.667 quadrillion planets in the game currently. 422.22 quadrillion planets expected for release. And if you're into modding the game and unlocking arbitrary sectors you can access up to 77.88 decillion different worlds.

(source)

I had to look it up to make sure Decillion is an actual thing and they're not just fucking with us.
 
Also they really need to implement some kind of salvage/selling option in the game because loot you find is pretty meaningless without it. Great I just killed 5 bandits and got a bunch of shitty weapons that aid me in no way whatsoever. I think I've seen mention of this or something like it in the works.

As well we need something that lets us set up a way point for where we beam down to. Exploring is a big part of the game and having to trek back to an area after dying or having to go back to you ship is kind of part of the experience, but it would be nice is you could craft an item to alter the landing location. Something that's fairly expensive in terms of resources, but not too much. Just enough that you can't make like 50 of them with ease.

Yes, and yes. Very yes.
 
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