A little over a week ago I looked at Stardew Valley's third day sales (when SteamSpy officially considers its results to start being representative) and thought they seemed reasonable at 40K.
I was very impressed at its 98% approval rating though and thought it would well over time.
That ended up being quite an understatement.
The game has proceeded to sell 30,000 copies a day, and sometimes more. And this is even before four player co-op is being added later this year, which is a huge word of mouth and group-buy amplifier.
The game is currently over 266,000 copies. If the game keeps up its astonishingly consistent sales pattern - and currently it's actually increasing - it would end up at 1 million copies by the end of the month.
When will it stop doing 30K a day? Well, let's find out.
http://steamspy.com/app/413150
I was very impressed at its 98% approval rating though and thought it would well over time.
That ended up being quite an understatement.
The game has proceeded to sell 30,000 copies a day, and sometimes more. And this is even before four player co-op is being added later this year, which is a huge word of mouth and group-buy amplifier.
The game is currently over 266,000 copies. If the game keeps up its astonishingly consistent sales pattern - and currently it's actually increasing - it would end up at 1 million copies by the end of the month.
When will it stop doing 30K a day? Well, let's find out.
http://steamspy.com/app/413150
