Yeah the game needs to be a lot harder.I'm likely staying on 30. But I'll try it.
Looking forward to tweaking some of the survival difficulty options.
And a quick comparison between 30 FPS Quality and 60 FPS Performance (the two ends). 60 FPS is softer but it's not anywhere close to the FFVII Rebirth Quality vs Performance kind of divide, at least in this one area. Also added a 40hz Quality screen. 30hz and 40hz seem interchangeable.
And not just harder, but there's clearly lots of interesting survival elements nearly completed in the game that they tapered back last minute. I honestly don't blame them because I think it'll be way too much for most people if they ever truly make it more space SIM. But the game has food you loot everywhere, but no hunger. Radiation and extreme temperature warnings with tons of suit mods and specialized habitats to build but most of the negative effects are negligible. I'm looking forward to delving in that stuff because it just completes the gameplay loop. People willing to put up with this level of resource management wouldn't say a moon is pointless if you're carefully studying it for specific elements so you can land and create a fuel refinery in order to even have the ability to refuel and jump, or raiding an outpost to get food because you're starving. We'll see! I hope it's cool. It's clearly just the start and not fully done yet in that area.Yeah the game needs to be a lot harder.
Im on the phone travelling to replay properly but yeah i agree with all this. Game has so much potential most of it easily realised with tweaks.And not just harder, but there's clearly lots of interesting survival elements nearly completed in the game that they tapered back last minute. I honestly don't blame them because I think it'll be way too much for most people if they ever truly make it more space SIM. But the game has food you loot everywhere, but no hunger. Radiation and extreme temperature warnings with tons of suit mods and specialized habitats to build but most of the negative effects are negligible. I'm looking forward to delving in that stuff because it just completes the gameplay loop. People willing to put up with this level of resource management wouldn't say a moon is pointless if you're carefully studying it for specific elements so you can land and create a fuel refinery in order to even have the ability to refuel and jump, or raiding an outpost to get food because you're starving. We'll see! I hope it's cool. It's clearly just the start and not fully done yet in that area.
Uploaded to imgsli for better comparison:
30 seems to have higher AO or Shadow draw distance than 40. 60 has lower draw distance for complex geometry.
I have some of those skills. I'll let you know how it goes when I can try it out.The difficulty setting for wounds and diseases seems really overturned, one gunfight and I had burns, broken bones and a couple others.
Might make the skills boosting recovery more useful than they were (they were useless tbh).
Really like the difficulty settings boosting XP, a godsend for NG+. Really hyped for the expansion.
On series x, every time I shoot someone there is a 1 second pause. I am running the 60 fps mode so I am not sure whats going on. Its hard to play it this way.
Sadly thats exactly what I did so it would be fresh. I wondering if I should try to reinstall?Hmm, I'm not having this issue with my game. Does it also happen if you start a new game?
Sadly thats exactly what I did so it would be fresh. I wondering if I should try to reinstall?
I'll try that tonight when i get home. Thank youYeah that's probably the last resort.
Uninstall and do a fresh install, clear system level cache and then try again, hopefully it doesn't happen for you after that.
Jesus Christ ouchThe difficulty setting for wounds and diseases seems really overturned, one gunfight and I had burns, broken bones and a couple others.
I made a few tweaks with the game settings. I upped the damage from enemies and enemy ships, reduced my damage given, maxed out vendor credits and carry weight. I ended up back to 0% when all my changes were made. I can see myself going back to this later when I need to up the difficulty.Jesus Christ ouch
I've decided to take the XP penalty and make my vendors filthy rich.
No more waiting on benches or sleeping for 48 hours.
I checked it out, I agree the update is nice. It's playable on XSX now, whereas previously I would have said it wasn't. But I'm puzzled why XSS doesn't get a 40 fps version even, or any of the new modes, and I wouldn't mind understanding why.
avin
After playing a bit the new affliction / injuries system is really nice, should have been like that at launch. Suddenly a lot of stuff matters like suits, recovery items, suit recharging, even random caves on planets.Jesus Christ ouch
I've decided to take the XP penalty and make my vendors filthy rich.
No more waiting on benches or sleeping for 48 hours.
I think Series S gets the update too, this just felt like they got it done for the stronger console which would require less bespoke settings tweaking to have it out in a timely manner.
Screen tearing all the way, baby. I MUST HAVE more frames.
I didn't play this game since January, but I noticed the game looks better now. Better lights.
But i still hope they can still improve the loading times...
You know for all the time you people spend port begging this game, you could’ve mowed some lawns and bought a fucking Xbox by now to play it.This game is now fully ready to be ported to PS5. This game realistically couldn't be ported to PS5 without a performance mode. The 40fps will also help sell the game on Sony console in the very competitive PSN landscape where most first party games have a 40 and 60fps mode.