Starship (Star Fox 64 Decompilation) has hit v1.0

I didn't know about this till today. That was fun.

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N64 emulation has been in a bad state for so long they are jumping to native PC ports.
 
N64 emulation is pretty decent tho.
Emulators like Ares are extremely accurate now.
Yeah, Idk what he's on about, it was OK before but since about 2020 with ParaLLEl's introduction (as RA core or with its own frontend too) it's been basically as good as any system's (and probably more active than most in terms of mods so it's not like you needed the ports for high fps/new gfx)🤷‍♂️

I feel like the source ports are more like older N64 emulation that made things look garish and off, the (still optional of course) accurate blur/IQ is much more fitting even if using higher res rendering to me, except for a certain few games (ports not best on N64 to begin with for the most part too).
 
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I didn't know about this till today. That was fun.

0VCiPyXP9D6khYmd.png


N64 emulation has been in a bad state for so long they are jumping to native PC ports.
I'm happy about i, though. We get ports and some people took it upon themselves to create textures packs that are 1:1 with the original, while making the visuals pop like never before. Mario 64 and Zelda 64 got new life breathed into them.
I hope we see some fanservice. Similar to what they did with Fallout 4, with Fallout: London.
 
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I tried them all, all have annoying stuff to deal with.

The closest you can get is with a MisterFPGA.

I have yet to try a game on Ares that doesn't run pretty much perfectly. I bet there are some, but I haven't come across one yet
 
I have yet to try a game on Ares that doesn't run pretty much perfectly. I bet there are some, but I haven't come across one yet
I've had my share of disappointment with every single N64 emulator around: Mupen64 and its billion standalone versions and retroarch cores, Simple64, Ares… Ain't touching this shit ever again.

It was magical when the original Project64 released and it allowed me to play both Zeldas in the beginning of the 2000s, with really low accuracy but good enough to complete the games with a Celeron 500mhz machine. Now it is inexcusable that you can still get micro stutters and other weird behaviors with any CPU remotely recent from the last decade to now.

Funny thing is that a lot of more complex systems got pretty much perfected with time, and N64 is in this state where you need to pretty much rely on FPGA (with some flaws) or original hardware.
 
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I've had my share of disappointment with every single N64 emulator around: Mupen64 and its billion standalone versions and retroarch cores, Simple64, Ares… Ain't touching this shit ever again.

Funny thing is that a lot of more complex systems got pretty much perfected with time, and N64 is in this state where you need to pretty much rely on FPGA (with some flaws) or original hardware.

the only games that have issues on Ares afaik are very niche titles. any of the more popular titles on N64 run insanely well
 
The closest you can get is with a MisterFPGA.
Mister FPGA N64 is behind Ares in accuracy and maturity.

The main guy who reviews the FPGA on Youtube overhypes it as "99.9%" close to a real N64 but it has all the timing issues (with games that are deemed "playable") as all other emulators. Sometimes i can clearly see those issues in his videos while he is talking nonsense about "perfection" but he never notices them or simply ignores them. And i personally asked him to test such cases many times now in his discord channel but he never does.

His channel is a source of a lot of misinformation and that's not only limited to the FPGA.

Here's a recent post in the Mister discord btw:
Mister isn't perfect timing wise. Some games have been fixed via patches to the games themselves (that now are automatically applied without you needing to do so). Knife Edge and Blues Brothers fall under that category, for example. Other issues like DK missing the vines in demo mode remain unfixed because of the limitations of the de-10 nano.

This also indicates the FPGA is using per-game patches, which Ares doesn't AFAIK because these patches are not accurate N64 behavior.


If you compare this to Ares (and probably Gopher64) you will see that the Mister core has more issues overall, at least known ones.


I've had my share of disappointment with every single N64 emulator around: Mupen64 and its billion standalone versions and retroarch cores, Simple64, Ares… Ain't touching this shit ever again.
I get why you had issues with Mupen + forks (they need some tinkering) and even Simple64. But what issues did you have with Ares? It has barely any options that can potentially cause user related errors in games.


Funny thing is that a lot of more complex systems got pretty much perfected with time, and N64 is in this state where you need to pretty much rely on FPGA (with some flaws) or original hardware.
This is false. There is no system more complex than the N64 that has an emulator as close to perfection as Ares. And before you mention Dolphin or PCSX2, don't. Because they are not.

I don't think you ever gave Ares a fair chance, judging by the way you simply lump it together with all the rest of emulators in your post.
 
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I have had a blast (literally) with this decomp!

Star fox 64 was my third N64 game and I imported it from Japan at release with the Rumble Pak. I was shocked the game had so much voice acting in it- I would say the Japanese voice acting is superior than what we got in the U.S. as the tone is much more serious. The U.S. version has a charming campiness to it, though. The Rumble Pak was a true innovation and changed gaming forever. The graphics were pretty terrible even for the time, but they went for frame rate and I'd say it was for the better.
 
Mister FPGA N64 is behind Ares in accuracy and maturity.

The main guy who reviews the FPGA on Youtube overhypes it as "99.9%" close to a real N64 but it has all the timing issues (with games that are deemed "playable") as all other emulators. Sometimes i can clearly see those issues in his videos while he is talking nonsense about "perfection" but he never notices them or simply ignores them. And i personally asked him to test such cases many times now in his discord channel but he never does.

His channel is a source of a lot of misinformation and that's not only limited to the FPGA.

Here's a recent post in the Mister discord btw:


This also indicates the FPGA is using per-game patches, which Ares doesn't AFAIK because these patches are not accurate N64 behavior.


If you compare this to Ares (and probably Gopher64) you will see that the Mister core has more issues overall, at least known ones.



I get why you had issues with Mupen + forks (they need some tinkering) and even Simple64. But what issues did you have with Ares? It has barely any options that can potentially cause user related errors in games.



This is false. There is no system more complex than the N64 that has an emulator as close to perfection as Ares. And before you mention Dolphin or PCSX2, don't. Because they are not.

I don't think you ever gave Ares a fair chance, judging by the way you simply lump it together with all the rest of emulators in your post.

I think he is talking about you, VGEsoterica VGEsoterica

The thing is, as much as I like VGE and his content I consume YT content in 4 languages. But the main thing is, I can have my OWN opinion about this - maybe this is a new concept to you.

Having that said, it's all fun and games with Ares until you have the first micro-stutter.

You do you, if you like software emulation have fun. I won't touch this again as a personal choice.
 
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Having that said, it's all fun and games with Ares until you have the first micro-stutter.
Are you sure this isn't the case of something being wrong with your own hardware/setup/settings? I wouldn't know because i don't use a 60hz locked monitor.

It's fine if you don't want to waste your time troubleshooting this and not wanting to touch this ever again. PC gaming/emulation can be really annoying this way sometimes and i have wasted my own fair share of time trying to fix such annoyances. So i get it.

But still, that doesn't make the "a lot of more complex systems got pretty much perfected with time, and N64 is in this state where you need to pretty much rely on FPGA" statement correct. It doesn't have anything to do with how accurate or how mature the emulator core itself is which, atm, is still ahead of the FPGA core and ahead of many other emulators of many other systems.

Edit: You already stated you don't want to touch emulators again so but could you maybe try Gopher64 just once? It's a new accuracy focused N64 emulator and an alternative to Ares. I'm interested to know if it causes the same stutter issue you get in Ares.
 
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Are you sure this isn't the case of something being wrong with your own hardware/setup/settings? I wouldn't know because i don't use a 60hz locked monitor.

It's fine if you don't want to waste your time troubleshooting this and not wanting to touch this ever again. PC gaming/emulation can be really annoying this way sometimes and i have wasted my own fair share of time trying to fix such annoyances. So i get it.

But still, that doesn't make the "a lot of more complex systems got pretty much perfected with time, and N64 is in this state where you need to pretty much rely on FPGA" statement correct. It doesn't have anything to do with how accurate or how mature the emulator core itself is which, atm, is still ahead of the FPGA core and ahead of many other emulators of many other systems.

Edit: You already stated you don't want to touch emulators again so but could you maybe try Gopher64 just once? It's a new accuracy focused N64 emulator and an alternative to Ares. I'm interested to know if it causes the same stutter issue you get in Ares.
My setup is not the problem… I don't have a lot of issues emulating other systems.

I specifically don't touch N64 emulators, while I can cope with all the rest.

I can try Gopher64 once I have some time, but I will start with very low expectations. Thanks for the recommendation - kind of a moving goalpost though, when Ares should be everything you said, but OK I will try it.

I don't mind tinkering with emulator settings, this is something I do with pleasure in every new PC I've got, and more recently on handheld PCs (Steam Deck and Legion Go), but I really want things to play like the real thing, I can also say I really don't cope with stutters only if a shader compilation pass is needed.
 
I can try Gopher64 once I have some time, but I will start with very low expectations. Thanks for the recommendation - kind of a moving goalpost though, when Ares should be everything you said, but OK I will try it.
It is for me, on my system. I do have a 240hz VRR screen though so i never have issues anymore with odd refresh rates that don't sync perfectly to 60hz.

Speaking of odd refresh rates, if you really want things to play like a real thing like you say and without stutters, you really need a monitor/TV that can handle those refresh rates smoothly. A high refresh rate VRR monitor will play games with odd refresh rates smoothly (provided the emulator supports VRR) without messing with the speed of the game (which is what many emulators do to avoid sync issues) and without stutters or screen tearing. As a retro gamer myself who hates stutters and wants accuracy and correct speeds, such monitor was the best purchase i ever made.
 
It is for me, on my system. I do have a 240hz VRR screen though so i never have issues anymore with odd refresh rates that don't sync perfectly to 60hz.

Speaking of odd refresh rates, if you really want things to play like a real thing like you say and without stutters, you really need a monitor/TV that can handle those refresh rates smoothly. A high refresh rate VRR monitor will play games with odd refresh rates smoothly (provided the emulator supports VRR) without messing with the speed of the game (which is what many emulators do to avoid sync issues) and without stutters or screen tearing. As a retro gamer myself who hates stutters and wants accuracy and correct speeds, such monitor was the best purchase i ever made.
You assume I have a 60hz display, but I never said I have one. In fact I have a 144hz/165hz VRR display…
 
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You assume I have a 60hz display, but I never said I have one. In fact I have a 144hz/165hz VRR display…
Then use Wasapi sound, choose the specific audio device you have, set latency to "0" and check the "exclusive mode" box. This should fix any frame pacing issues on a VRR display.
 
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