i used to beat the game every day for like half a year straightI played it and beat it in a single rental back in the day. I dunno.
I mean, that's the point, it's a high-score game with branching paths.I played it and beat it in a single rental back in the day. I dunno.
Did you beat all the paths though?I played it and beat it in a single rental back in the day. I dunno.
I didn't know about this till today. That was fun.
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N64 emulation has been in a bad state for so long they are jumping to native PC ports.
Yeah, Idk what he's on about, it was OK before but since about 2020 with ParaLLEl's introduction (as RA core or with its own frontend too) it's been basically as good as any system's (and probably more active than most in terms of mods so it's not like you needed the ports for high fps/new gfx)N64 emulation is pretty decent tho.
Emulators like Ares are extremely accurate now.
I'm happy about i, though. We get ports and some people took it upon themselves to create textures packs that are 1:1 with the original, while making the visuals pop like never before. Mario 64 and Zelda 64 got new life breathed into them.I didn't know about this till today. That was fun.
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N64 emulation has been in a bad state for so long they are jumping to native PC ports.
The normal amount of work for a game outside Steam.Come and get it boiz!
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PC-only at the moment, but apparently works on Steam deck with a little work...
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GitHub - HarbourMasters/Starship: SF64 PC Port
SF64 PC Port. Contribute to HarbourMasters/Starship development by creating an account on GitHub.github.com
N64 emulation is pretty decent tho.
Emulators like Ares are extremely accurate now.
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I tried them all, all have annoying stuff to deal with.
The closest you can get is with a MisterFPGA.
I've had my share of disappointment with every single N64 emulator around: Mupen64 and its billion standalone versions and retroarch cores, Simple64, Ares… Ain't touching this shit ever again.I have yet to try a game on Ares that doesn't run pretty much perfectly. I bet there are some, but I haven't come across one yet
I've had my share of disappointment with every single N64 emulator around: Mupen64 and its billion standalone versions and retroarch cores, Simple64, Ares… Ain't touching this shit ever again.
Funny thing is that a lot of more complex systems got pretty much perfected with time, and N64 is in this state where you need to pretty much rely on FPGA (with some flaws) or original hardware.
Mister FPGA N64 is behind Ares in accuracy and maturity.The closest you can get is with a MisterFPGA.
Mister isn't perfect timing wise. Some games have been fixed via patches to the games themselves (that now are automatically applied without you needing to do so). Knife Edge and Blues Brothers fall under that category, for example. Other issues like DK missing the vines in demo mode remain unfixed because of the limitations of the de-10 nano.
I get why you had issues with Mupen + forks (they need some tinkering) and even Simple64. But what issues did you have with Ares? It has barely any options that can potentially cause user related errors in games.I've had my share of disappointment with every single N64 emulator around: Mupen64 and its billion standalone versions and retroarch cores, Simple64, Ares… Ain't touching this shit ever again.
This is false. There is no system more complex than the N64 that has an emulator as close to perfection as Ares. And before you mention Dolphin or PCSX2, don't. Because they are not.Funny thing is that a lot of more complex systems got pretty much perfected with time, and N64 is in this state where you need to pretty much rely on FPGA (with some flaws) or original hardware.
Mister FPGA N64 is behind Ares in accuracy and maturity.
The main guy who reviews the FPGA on Youtube overhypes it as "99.9%" close to a real N64 but it has all the timing issues (with games that are deemed "playable") as all other emulators. Sometimes i can clearly see those issues in his videos while he is talking nonsense about "perfection" but he never notices them or simply ignores them. And i personally asked him to test such cases many times now in his discord channel but he never does.
His channel is a source of a lot of misinformation and that's not only limited to the FPGA.
Here's a recent post in the Mister discord btw:
This also indicates the FPGA is using per-game patches, which Ares doesn't AFAIK because these patches are not accurate N64 behavior.
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meauxdal's N64 testing
docs.google.com
If you compare this to Ares (and probably Gopher64) you will see that the Mister core has more issues overall, at least known ones.
I get why you had issues with Mupen + forks (they need some tinkering) and even Simple64. But what issues did you have with Ares? It has barely any options that can potentially cause user related errors in games.
This is false. There is no system more complex than the N64 that has an emulator as close to perfection as Ares. And before you mention Dolphin or PCSX2, don't. Because they are not.
I don't think you ever gave Ares a fair chance, judging by the way you simply lump it together with all the rest of emulators in your post.
Are you sure this isn't the case of something being wrong with your own hardware/setup/settings? I wouldn't know because i don't use a 60hz locked monitor.Having that said, it's all fun and games with Ares until you have the first micro-stutter.
My setup is not the problem… I don't have a lot of issues emulating other systems.Are you sure this isn't the case of something being wrong with your own hardware/setup/settings? I wouldn't know because i don't use a 60hz locked monitor.
It's fine if you don't want to waste your time troubleshooting this and not wanting to touch this ever again. PC gaming/emulation can be really annoying this way sometimes and i have wasted my own fair share of time trying to fix such annoyances. So i get it.
But still, that doesn't make the "a lot of more complex systems got pretty much perfected with time, and N64 is in this state where you need to pretty much rely on FPGA" statement correct. It doesn't have anything to do with how accurate or how mature the emulator core itself is which, atm, is still ahead of the FPGA core and ahead of many other emulators of many other systems.
Edit: You already stated you don't want to touch emulators again so but could you maybe try Gopher64 just once? It's a new accuracy focused N64 emulator and an alternative to Ares. I'm interested to know if it causes the same stutter issue you get in Ares.
It is for me, on my system. I do have a 240hz VRR screen though so i never have issues anymore with odd refresh rates that don't sync perfectly to 60hz.I can try Gopher64 once I have some time, but I will start with very low expectations. Thanks for the recommendation - kind of a moving goalpost though, when Ares should be everything you said, but OK I will try it.
You assume I have a 60hz display, but I never said I have one. In fact I have a 144hz/165hz VRR display…It is for me, on my system. I do have a 240hz VRR screen though so i never have issues anymore with odd refresh rates that don't sync perfectly to 60hz.
Speaking of odd refresh rates, if you really want things to play like a real thing like you say and without stutters, you really need a monitor/TV that can handle those refresh rates smoothly. A high refresh rate VRR monitor will play games with odd refresh rates smoothly (provided the emulator supports VRR) without messing with the speed of the game (which is what many emulators do to avoid sync issues) and without stutters or screen tearing. As a retro gamer myself who hates stutters and wants accuracy and correct speeds, such monitor was the best purchase i ever made.
Then use Wasapi sound, choose the specific audio device you have, set latency to "0" and check the "exclusive mode" box. This should fix any frame pacing issues on a VRR display.You assume I have a 60hz display, but I never said I have one. In fact I have a 144hz/165hz VRR display…