Kurt Russell
Member
Well...
Sad to see a genuinely great game doing badly just because people decided it was a clone of something else.
Well...
Sad to see a genuinely great game doing badly just because people decided it was a clone of something else.
Sad to see a genuinely great game doing badly just because people decided it was a clone of something else.
That happens all the time.
Air Bucaneers was big as the mod, one of the first GL titles that were greenlit and when it launched I found one server with 5 other people. And its still Air Bucaneers that many people loved.
LawBreakers launched at a time when people are playing OW or found PUBG. The demographics are overlapping. Others that have tried LB Betas and Quake Champions might have chosen the latter, as a better Arena-shooter which will be free afaik.
I love Arena-shooters, but LB still didnt feel like an "old school" one when I played the betas. It often felt like I need to invest too much time to actually get good, learn all the new mechanics just to be able to compete. Quake Champions on the oher hand felt like playing Q3 or UT99 again. It felt familiar. It felt like "Welp, this is what I played before."
Not even saying its a bad game. Even from reading GAF a lot of people like me, who loves Arena shooters, were put off by the betas.
Here's the trailer for Iron Harvest:
https://www.youtube.com/watch?v=AT29OGk_Byc
Based on Jakub Różalski's art, beautiful stuff:
https://www.facebook.com/Kubasa/media_set?set=a.791234740900287.1073741829.100000413065363&type=3
I had a completely different experience, but I get the "f2p vs paid" thing. I guess they should have taken the easy road and go F2P with an aggressive monetization system instead of trying to avoid that kind of thing with a fairly priced release.
Sad to see a genuinely great game doing badly just because people decided it was a clone of something else.
I never understand how people arrive at this narrative.
The game launched a week ago, has consistently been in the global top sellers list and has sold 55,000 copies in that time. 53,000 of those customers have played the game. What about those people? They gave it a chance, right? Why are they not playing the game? Why is the peak concurrent sitting at 1300?
The game might be amazing but it's having trouble holding on to the people who did buy it, and you're going to blame the people who didn't? Fifty thousand sales in a week has to put this game in the 99.9 percentile for successful indie launches on Steam.
Sad to see a genuinely great game doing badly just because people decided it was a clone of something else.
Here I am trying to save money and The Witness is $11 on steam.
Is it the same demo that people said wasn't representative of the full game?
Arkane Studios' Prey is available in trial form on PC beginning today, so if you've been waiting for a chance to try it out before diving in, now's probably a good opportunity.
In addition to the PC trial, the demo available on console will also be changing to to a trial, which will allow you to keep trophies, achievements, and progress, should you decide to get the full game.
LawBreakers could have avoided their demise a lot of ways.
I think the biggest thing might have been to sort of couch it more firmly in UT99 molding. Strong bot support, strong mod support, something along those lines.
Or make a single player campaign.
There's simply too much strong competition to do something that's just kind of out there. Only the most extreme gamers are going to pick up LawBreakers (because they're going to also own PUBG, Overwatch, and are playing Quake Champions already, because that last one's free; and they game 18 hours a day).
Imagine a human that would skip both the PUBG and Overwatch zeitgeists to play LawBreakers instead. That human does not exist.
map guy is sometimes near the starting area so it becomes a really binary thing of either u find him or you don't. he's not a reward but a condition instead. the game's equivalent of bonfires feels a lot more like the relief you talk about cos it's both respite from a grueling section, but also reward and a sense of accomplishment over what you survivedIs it really "exploring" if you have a map? *Philosoraptor.jpg*
Jokes aside, I can see your angle but I like the idea of going in semi blind to this subterranean world. Adds a sense of danger and risk. Can't just rush in without considering your next step.
I think "relief" is a valid emotion to tap into in games like this too. The rush of relief after I finallywas amazing.beat the Mantis Lords
Fired up AC Unity, I guess I managed to lose my saves at some point after all.
Time to start over and collect all these chests!
Yeah, nightmares.That's the sort of map dreams are made of.
Fired up AC Unity, I guess I managed to lose my saves at some point after all.
Time to start over and collect all these chests!
Also this amuses me.
Coming soon indeed.
That whole co-op thing was quite a non-starter wasn't it.
Here's the trailer for Iron Harvest:
https://www.youtube.com/watch?v=AT29OGk_Byc
Based on Jakub Różalski's art, beautiful stuff:
https://www.facebook.com/Kubasa/media_set?set=a.791234740900287.1073741829.100000413065363&type=3
The amount of upsettiness both Overwatch's success and PUBG current success generate within a vocal minority here on GAF makes me very excited for the next GAFGOTY
The amount of upsettiness both Overwatch's success and PUBG current success generate within a vocal minority here on GAF makes me very excited for the next GAFGOTY
The amount of upsettiness both Overwatch's success and PUBG current success generate within a vocal minority here on GAF makes me very excited for the next GAFGOTY
But multiplayer games can't be GOTY because they don't have a deep story! It goes against the sacred rules of gaming and encompass all of what is wrong with the medium! /s
The amount of upsettiness both Overwatch's success and PUBG current success generate within a vocal minority here on GAF makes me very excited for the next GAFGOTY
I haven't played PUBG so can't comment for that, actually looks like lot of fun, but I for one am happy Overwatch didn't get the GOTY here.
Game that's toxic to roots, causes more pain than enjoyment and to top that with very minor content updates and gameplay patches that break balance for worse, it didn't deserve it, but like I said, just my opinion.
I still haven't played PUBG and I didn't like the little I played of Overwatch. I made that post because last year people were going crazy whenever a gaming site could choose Overwatch as their GOTY pick, some years ago I remember reading in a thread someone saying indie games shouldn't be eligible for GOTY. I don't know what exactly happens but when a game that's not so darling or hugely praised on gaming side wins a GOTY for whatever publication you can count that the thread will be filled with members complaining how the list is trash, or invalid and etc.
i've found every single game to be utter shit this year so far, but PUBG, man that's my shit.
is PUBG not eligible for voting come goty voting?
Sad to see a genuinely great game doing badly just because people decided it was a clone of something else.
No reason to buy a frankly meh and bland multiplayer game for 30$ when Quake Champions is coming to fill that genre better and for free.
Yeah, well, that's just like, your opinion, man.