Steam Controller trailer, $50

So your controller won't become a brick when its lithium ion battery no longer holds a charge?

I like rechargeables better myself but lets be fair, by the time you kill your lithium battery your controller is going to suffer some wear and tear anyway.

Your sticks will be looser, your buttons wont snap back like they used too. Controllers wear out, that's what happens.
 
I like rechargeables better myself but lets be fair, by the time you kill your lithium battery your controller is going to suffer some where anyway.

Your sticks will be looser, your buttons wont snap back like they used too. Controllers wear out that's what happens.

I have 30 year old controllers that still work fine.
 
Indeed. The controller solves very real problems and enables comfy couch play for a huge number of games that were thus far mouse and keyboard-only. Yeah there will be a learning curve but it will be well worth the effort.

I agree that it will be be worth the effort to 'master' the Steam Controller. Man, I'm pretty excited being someone who pretty much exclusively uses a controller on PC. This is the perfect compromise for me.
 
I like rechargeables better myself but lets be fair, by the time you kill your lithium battery your controller is going to suffer some wear and tear anyway.

Your sticks will be looser, your buttons wont snap back like they used too. Controllers wear out, that's what happens.

My 9 year old wired Xbox 360 controller still works with my PC perfectly fine. Damn, 9 years old. Time flies. But anyway, I'm getting this because many games nowadays for the worse or otherwise are becoming console-centric. And I hate playing third person/cover based games with M/KB and I'm not fond of the inaccuracy of aiming with twin sticks. So this seems like it might bridge the gap for me.
 
That's pretty crazy, are they in constant use or they have been shelved?

Also, can you name some specific types?

I play retro games constantly. Some of my controllers that are still perfectly fine:

eDylbAN.jpg


4wQEaqk.jpg


lH1aNov.jpg


XikfJYf.jpg


LnyQYN4.jpg


PIHi1lk.jpg


hDRO2RV.jpg
 
Tried searching the thread but couldn't see the answer.

Would this work with windows?
Meaning... to date, the general recommendation was to use an XBox controller for emulators on an HTPC. Curious to know if this might work as well.
 
I play retro games constantly. Some of my controllers that are still perfectly fine:

eDylbAN.jpg


4wQEaqk.jpg


lH1aNov.jpg


XikfJYf.jpg


LnyQYN4.jpg


PIHi1lk.jpg


hDRO2RV.jpg


Pretty awesome, I guess they used to build things to last, to the one person who's been rocking a 360 controller for nine years, amazing, I barely got a year out of 2 of them.
 
Pretty awesome, I guess they used to build things to last, to the one person who's been rocking a 360 controller for nine years, amazing, I barely got a year out of 2 of them.

Also, I still use my wired Xbox 360 controller from a few days before the 360 launch. I picked up the controller before I got my 360 because I wanted to try it out on PC and some store in austin (maybe walmart?) had the controllers out before the system.

My dog chewed up the USB port a bit when he was a puppy, but the entire gamepad works just fine.
 
I agree that it will be be worth the effort to 'master' the Steam Controller. Man, I'm pretty excited being someone who pretty much exclusively uses a controller on PC. This is the perfect compromise for me.

PC is supposed to be gaming without compromises though right? I'll have to try it before buying.

As for the battery thing. I used to find using AA's a preferred method because it preserves the controller. Now I think having AA's cheapens the design of the controller and make it less elegant not to mention it adds an extra cost to an already expensive controller. All matter of opinion though.
 
Pretty awesome, I guess they used to build things to last, to the one person who's been rocking a 360 controller for nine years, amazing, I barely got a year out of 2 of them.

The N64 still working perfectly is incredible. For me, the stick of the N64 suffers quickly. And become unusable after few years.
 
Tried searching the thread but couldn't see the answer.

Would this work with windows?
Meaning... to date, the general recommendation was to use an XBox controller for emulators on an HTPC. Curious to know if this might work as well.

It is recognized as a keyboard and mouse by any device capable of recognizing a keyboard and mouse. Krejlooc has even used his on a Dreamcast.
 
I'm very hopeful for it. Really want a good wireless option for my PC, currently using a wired DS4 (been thru several bluetooth dongles and not 1 has worked well, even the recommended ones), even had trouble with the wireless 360 connection.

So come on Valve, make me proud!

BTW is there any confirmation that this will have windows compatibility out of the box?
 
So your controller won't become a brick when its lithium ion battery no longer holds a charge?

Woe is me, I'll have to open my controller and slap a new battery in after half a decade or so!


You don't say?

PC is supposed to be gaming without compromises though right? I'll have to try it before buying.

I have a bridge to sell you.
___________________________

I wonder if the Steam Controller is going to pop up at Mercado Livre once it's released?
 
I'm very hopeful for it. Really want a good wireless option for my PC, currently using a wired DS4 (been thru several bluetooth dongles and not 1 has worked well, even the recommended ones), even had trouble with the wireless 360 connection.

So come on Valve, make me proud!

BTW is there any confirmation that this will have windows compatibility out of the box?

of course it's windows compatible. cmon now
 
I'm very hopeful for it. Really want a good wireless option for my PC, currently using a wired DS4 (been thru several bluetooth dongles and not 1 has worked well, even the recommended ones), even had trouble with the wireless 360 connection.

So come on Valve, make me proud!

BTW is there any confirmation that this will have windows compatibility out of the box?

It will work on anything running Steam, whether that is Windows, Mac or Linux. Steam provides lots of the functionality of the controller. Without Steam, you can still use the controller with anything that accepts a keyboard and mouse (though the controller can't be customised).

Tried searching the thread but couldn't see the answer.

Would this work with windows?
Meaning... to date, the general recommendation was to use an XBox controller for emulators on an HTPC. Curious to know if this might work as well.

For emulation or use of non-Steam stuff and full functionality of the controller, add the program to Steam as a "non-steam game" and then do everything the way you normally would for Steam games
 
Looks good. Getting tired of the analog drifting on my 360 controller. Hoping it'll eventually be available on Amazon, don't want to pay 8$ for shipping.

I have the same problem with my 360 controller too lol. I'll be picking this up from GameStop when it releases. I just want to walk in and have it in my possession immediately after purchase. Not gonna pre-order it though
 
I want this so bad. I also want to try it, they should set up some kiosks in Best Buy or ebgames or something.
 
I want this so bad. I also want to try it, they should set up some kiosks in Best Buy or ebgames or something.

They are

B5AesA6.jpg


That's at a walmart. They will undoubtedly have steam controllers in the near future.

My microcenter has a big console section in the back, and across from it is an entire section dedicated to Alienware, with the alpha being front and center (and other things like the Area 51 being in the back).
 
lets be fair, by the time you kill your lithium battery your controller is going to suffer some wear and tear anyway.

Let's be fair, lithium batteries would die long before your controller suffers more than negligible wear and tear, assuming you take good care of it.
 
Man, there's a sight for sore eyes. I loved my bug, up until I realised that the Master System 2 pad worked perfectly with my C64.

It is ugly, but it is the best Amiga joystick by far. The stick is so smooth and loose to use, it's awesome.

The Bug! I used this controller during my childhood but completely forgot it existed... until now. You've both made me feel incredibly nostalgic and I want to play Zool.

On topic: I think I'll wait for more hands-on impressions before I buy steam controller.
 
The battery thing is such a weird complaint. You want to be locked into a proprietary power source?

You don't want to be able to easily upgrade the batteries to newer, potentially more technologically advanced versions? You have nothing else in your life that needs AAs?
 
Holy shit! Which year is this from? And how do you even use it? :D

From about 1992. It is a european joystick, so you hold it like any other european joystick (which admittedly american and japanese players know nothing about)

A post on the subject:
Fuck this, third party stuff is where things get interesting when talking about Commodore. Their first party controllers are absolute garbage. European controllers are absolutely fascinating because they're so unlike what the rest of the world was playing with. Primarily, they were handheld joysticks, not gamepads, and they were typically one-button. Where most of the world was enjoying 2 button gamepads, the design of european joysticks radically dictated the design of their games.

Being from the US, when I first got into euro gaming/computing, learning to adjust to these joysticks was monstrously difficult. European joysticks aren't meant to be used like arcade sticks today, where they rest on a flat surface (a table, your lap). Figuring out how to comfortably hold a european joystick in the hands is the first challenge one must overcome. Frequently, when talking to other people who try european gaming, I've run across many who have absolutely no idea how these controllers are meant to be held. This is how I hold mine:

vb7wRjM.jpg


Unlike virtually every other controller I use, I primarily use my right hand to control my direction when using a european joystick. My left hand essentially holds the entire thing up, gripped between my thumb which rests on the lone button and the other fingers which hold the underside. Because these sticks are typically much much smaller than an arcade stick (they're handheld afterall) the actual stick itself is usually much shorter than you may be used to. As such, rather than gripping the entire joystick with a fist, I use my thumb and index finger to hold the top of the joystick (usually where a ball resides) and then use my middle finger to push up against the shaft of the joystick. My ring and pinky fingers then curl around the side of the joystick onto the back to provide counter support, sort of like the classic "Claw" grip. I suspect Kid Icarus players will recognize this grip. A shot of the underside:

PaWfVnU.jpg


This is initially uncomfortable but eventually it becomes natural. Several playthroughs of turrican and great giana sisters taught me the benefit and utility of holding the joystick like this. Typically, because the joysticks usually only had 1 mechanical firing button, european games tended to map secondary actions (usually jump) to the up direction on the joystick. Because up usually didn't do much in platformers (the most popular genre of the era when these kinds of controllers reigned supreme), mapping up to jump made sense. On a gamepad, this feels very wrong and never really gets comfortable, but with these joysticks, holding them they way I describe, it eventually starts to feel correct and even comfortable.

The secret to why this setup works stems from the leverage you create on the lever of the joystick with your middle finger, and also the stiffness and short throw of the joystick in general. Gaming with european joysticks is all about finding one that fits you comfortably. There are hundreds of joysticks out there, all with different throws and stiffnesses. Contrast to an arcade stick joystick, these european joysticks tend to be much stiffer, with much less throw.

Because of the way you grip the stick as I described above, you tend to control your horizontal left to right motion with the tip of your index finger, rocking it left and right. This leaves up and down controller to your middle finger and thumb. By pushing upward/placing pressure on the shaft of the stick with your middle finger, this means all you have to do is tap forward with your thumb on the stick to register up. In practice, this winds up feeling remarkably similar to pressing a button with your thumb, which is why it all works.

As I said earlier, the most important aspect of finding success with one of these kinds of joystick is to find one that fits you. The standard commodore pack-in joystick was absolute garbage:

QTF8tD6.jpg


The thing can be broken easily by putting a lot of pressure on the stick (it slims down to a tiny base that can't be seen in that pic). The stick is too large, IMO, and the throw is abysmal. Very stiff, mushy controller. You never know where contact is being made, and thus you find yourself pushing as hard as you can every time you want to move. This tires out the wrists. The button itself is very cheap plastic that wiggles in the gamepad and feels very thin. It's similarly mushy.

N3mk5zH.jpg


Despite looking terrible, the bug joystick is one of the very best on any commodore platform. This controller is tiny - smaller than the average mouse, and despite looking very odd, it's extremely comfortable to hold as I described above. The large buttons on the front fall where my thumbs lay. Unlike most controllers of the time, the stick itself is not stiff at all, but very loose like a modern arcade stick. It also uses microswitches rather than rubber membrane, giving the stick a satisfying click that you can hear and feel when playing. One of the best joysticks around, bar none.

cwt5xzD.jpg


The Tac-2 is a terrific joystick from the time. It's larger, but still handheld. The steel shaft for the joystick feels great, and the joystick itself feels like an arcade stick with wing-style connection pads (arcade collectors will know what that means, as opposed to microswitch connectors). The stick is stiffer than it would appear, but the wing style connections makes this appropriate. There is good feedback when the wings close to make contact, making the controller feel comfortable in your hand. The buttons are high quality molded plastic and depress very well. A solidly recommended controller.

bygFXC9.jpg


This is arguably THE commodore controller, far more ubiquitous than the official joysticks, and the primary reason I said your rule on third party controllers is bunk. The much loved Competition Pro. This joystick is awesome, full stop. The joystick is comfortable, it is stiff but still provides an appropriate range of motion. The buttons have good throw and, while not microswitched, they still provided a nice, tactile "click" when pressed. This is one of the best joysticks I've ever held. Apparently, late in life, versions of this joystick with actual microswitches were released, and those versions had two independently functioning fire buttons (rather than both fire buttons being the same as in this pic). The fire buttons on both sides of the controller also means you can hold this in either hand (same as the tac-2 and bug controller). Great stick.

Edit: because it might not be obvious, the bug is a 1 button joystick. Both buttons do the exact same thing. It is redundant to be ambidextrous, you can hold it either left handed or right handed.
 
Competition Pro! My goodness, whatever happened to them. I obviously had the ubiquitous stick, but more than that I loved their Megadrive pads. The only time I remember preferring a third party controller over first party (for a console). They even made a pad where the d-pad was rotated 45 degrees. My friends treated it like it was radioactive, but I loved the thing.

Edit: Heh, found a dinky picture:

manette_megadrive_competition_pro_serie_iii.jpg


It feels better than it looks, I promise!
 
Competition Pro! My goodness, whatever happened to them. I obviously had the ubiquitous stick, but more than that I loved their Megadrive pads. The only time I remember preferring a third party controller over first party (for a console). They even made a pad where the d-pad was rotated 45 degrees. My friends treated it like it was radioactive, but I loved the thing.

They still make competiton pro joysticks, they are sold in a bundle with amiga forever. They are usb these days.

The competition pro cd32 gamepad is also terrific, but not a joystick.
 
The speed he typed in the video..

no one is gonna be able to type like that on day 1.

Pretty much, but it is possible to get really good with it, if Valve are to be believed - http://www.reddit.com/r/Steam/comments/38jcel/introducing_the_steam_controller/crvxwbt

not as complicated as it first appears. You'll notice that the keyboard is split down the middle by a straight line - it's really two half-keyboards. Each touchpad controls one half of the keyboard. The keys are mapped to absolute physical positions on the touchpads. The center points of the touchpads are approximately at the bottoms of the E and I keys; the ghost circles show you where your thumbs are touching. Pressing down with either thumb is the same as typing the letter underneath the ghost circle.

The programmer who designed it can type on it faster than I can type on a standard keyboard. Normal humans still do pretty well. And if you take your thumbs off of the pads completely and just use the stick and face buttons, it works just like a "standard" software keyboard, where one button is highlighted at a time and the stick shifts around between keys.
 
I bet Krejlooc doesn't know
that you're the dev of Assault Android Cactus lol

Haha probably not but I answered the question all the same :)

One thing I think people will be surprised by with the Steam controller is how great the community driven profiles system is, the power of the 'crowd' > the power of the 'cloud'.
 
Haha probably not but I answered the question all the same :)

Your answer made it pretty obvious that you were the dev

I too like the crowd sourced solution (I am a lover of web 2.0 however). Only problem is the crowd is so thin currently. It'll be nice when there is a huge pool of profiles to choose from and top profiles naturally emerge.

It would also be nice if valve could analyze these profiles and begin suggesting similar ones, like if you prefer a profile that isnt the top used (like maybe you are a south paw) then they could suggest other profiles that people like you have liked. That would be nice.

But yeah, the crowd sourcing thus far is a pretty good first step.
 
That's why I think doing a limited, early roll-out like they're doing is so smart. There will be a small pool of people making profiles for the controller so that when these things go wide, there will be plenty of solid options.
 
I lol'd at all the "This thing will be crap! But I'm preordering one" comments on the first pages.

And I thank Krejlooc for derailing the thread with awesome joysticks. These were unheard of in the US?
 
I loved this thing back in the day, but they broke easily. I really liked that it had a top hat control nub on it too.

5xNK9Mj.jpg
 
I lol'd at all the "This thing will be crap! But I'm preordering one" comments on the first pages.

And I thank Krejlooc for derailing the thread with awesome joysticks. These were unheard of in the US?

For the most part, yes. I had a blue competiton pro for my master system, but I bought it at a specialty shop as a kid and never saw them for sale anywhere else. We used gamepads primarily in the us.
 
I really don't know much about controllers but how would this help with aiming and such? I am pretty ignorant or noob or whatever the word is nowadays.

I will pick one up if they are even offered in my country. My Xbox one is barely holding on button wise. Thing is barely used must be the climate out something.
 
Haha probably not but I answered the question all the same :)

One thing I think people will be surprised by with the Steam controller is how great the community driven profiles system is, the power of the 'crowd' > the power of the 'cloud'.

Your answer made it pretty obvious that you were the dev

Glad we're all on the same page :).

The community profiles for each game is gonna be huge. There is going to be a profile for everything, even non-Steam games and older games.
 
Looks nice, and some interesting functionality. But I recently bought a DS4 just for Steam games, so It will be hard to justify getting one of these too.
 
I really don't know much about controllers but how would this help with aiming and such? I am pretty ignorant or noob or whatever the word is nowadays.

I will pick one up if they are even offered in my country. My Xbox one is barely holding on button wise. Thing is barely used must be the climate out something.

krejlooc said:
original forum post I made with pictures inlined

So, I've seen people (not necessarily here) who can't quite figure out the advantage this control affords over a traditional thumbsticks, so I've created the following images to explain.
Thumbsticks work by giving the user control over acceleration of movement. The thumbsticks themselves don't actually control where your looking, but rather how much your view changes every tick. So here is a thumb stick that is centered for 4 hypothetical frames:

87SYjcF.png


when the stick is centered, the degree of acceleration is 0, and you see that the direction the person is facing remains the same for all 4 frames. But if we tilt the stick slightly, like so:

OHjmms0.png


now we see that we have a 15 degree change. So, in frame 1, we're still looking forward, then in frame 2, our view has shifted 15 degrees, then further and further until by frame 4, we're looking to our right. Now, we can push the stick further and make the rate at which our view changes increase in speed, like so:

3bQTjft.png


now the change is 45 degrees. You see that, by frame 3, we're now looking to our right when, if we'd pushed the stick slightly less, it took us 4 frames. This is actually what we have control over, how fast the things change. but the fundamental flaw with this control method is you still have to wait until the game updates enough for you to face the desired direction. These thumbsticks have limits to their extents, so, for example, there is no way to push the stick far enough so that, by the very next frame, we're facing the complete opposite direction. There is always a few frames we have to wait.
Now, with touchpads (or with a mouse) we can directly select exactly which directly we want to face, on any given frame. It works like so:

aEc2KCS.png


you can see from left to right is actually a gradiant of positions which encompasses our view in 360 degrees. When we press in the middle, or don't press anything, we're looking forward. However, we can slide to different positions on the gradient and our view will match within the colored circle instantly:

e8glYfh.png


iGv1FdK.png


RCAFYXk.png


with touch (and mouse) controls, we're not inputting the rate of change. We're inputting exactly where we want to look. That is the advantage mouse users have over controller users - they can instantly select any angle to use, where as controller users have to wait to get there. These touchpads afford the exact same advantage, without the need for a mouse.
Does that clear this up for anybody? Feel free to repost this anywhere else, btw.
.
 
From about 1992. It is a european joystick, so you hold it like any other european joystick (which admittedly american and japanese players know nothing about)

A post on the subject:


Edit: because it might not be obvious, the bug is a 1 button joystick. Both buttons do the exact same thing. It is redundant to be ambidextrous, you can hold it either left handed or right handed.

Wow. Haha. Thanks for sharing! I was still on an NES during those years :D

Also, great post on touchpad vs thumbsticks. Very insightful.
 
Wow. Haha. Thanks for sharing! I was still on an NES during those years :D

So many people who grew up with gamepads have trouble coming to grips with "up to jump" in European games for that very reason. I have some crazy bizarre joysticks, but that big is consistently my favorite and most comfortable.
 
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