The Elite
BOSS
If I preorder, do they charge me now or when it ships? If they wait until shipment I'll go ahead and preorder one so I can have it early.
I know EB in Canada charges when you ship.
If I preorder, do they charge me now or when it ships? If they wait until shipment I'll go ahead and preorder one so I can have it early.
I wonder if we'll get confirmation if we're getting one of the October units?
Please don't put words in my mouth. Tradtional controllers =/= precision. Just comfort. Third person action, Witcher, Batman, Assassins Creed is fine for a controller. For anything requiring precision, I use M&K.
"Force actuators" in the controller stimulate where your thumbs are on the pads to give different sensations to simulate different things. It's apparently much much more accurate that usual force feedback so they can give the illusion of of a small ball being in the pads for example or boundaries of segments. The original used to make a clicking noise for when you "flick the ball" and it carries on spinning from its simulated momentum. I read somewhere that they have similar feedback in the triggers but I am curious about traditional force feedback that more heavy and whether the controller does anything with that
Rumble hasn't really changed since the N64 rumble pack. It traditionally uses a spinning motor to shake.
You can see it there in the bottom right.
The Steam controller uses a linear actuator. It's more like a piston that moves forward and back.
It will probably look something like this.
This should be able to create a much broader range of sensations than the old spinning weight, because it is much more precise. Think of it as higher resolution shaking.
How much of an actual difference it will make in games? Jurys still out on that one, but I want to try it.
I guess they look suboptimal to me for anything that requires 3rd person world movement.
That small moment in the video when you see the user having to swipe his thumb multiple times to move Geralt really stood out.
I have on ordered now since I think it's the only controller compatible with Steam Link.
I hope there's a version that replaces the analog stick with a d-pad. Can't ever find modern pc controller with a good d-pad.
I know EB in Canada charges when you ship.
I wonder if we'll get confirmation if we're getting one of the October units?
So the dongle is basically for those who want to use this on a Windows machine?
I don't need it if I get a Steam Machine?
Although on the Alienware Steam Machine you can hide the dongle in the port beneath the console, so it's not intrusive anyway.
Did not know this. Pretty Cool.
I guess they look suboptimal to me for anything that requires 3rd person world movement.
That small moment in the video when you see the user having to swipe his thumb multiple times to move Geralt really stood out.
I have on ordered now since I think it's the only controller compatible with Steam Link.
$50
55€
Thanks Valve.
Says it on the main page.
Nov 10th - General release
Oct 16th - Preorder release. (For preorders done today only, apparently - or until they 'run out'?)
Just from the video the thumbstick and buttons look so awkward, look like you really have to have long thumbs or stretch awkwardly. I'm just saying this from the video, I will reserve actual judgement for when I actually get one in my hands.
$50
55
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Thanks Valve.
I'm so stoked for this. Never again will I have to ask if a new PC game has controller support. They all do!
If I pre-order on Steam do they charge me now or in October?
The haptic touch pads have simulation for mice, trackball, dpads, and analog sticks.
If I pre-order on Steam do they charge me now or in October?
I'm so stoked for this. Never again will I have to ask if a new PC game has controller support. They all do!
I read somewhere that the decision was somewhat deliberate. They want to treat the thumb stick and buttons as "legacy" support and really want to make them secondary input to the haptic trackpads. Not sure I'm convinced by that argument yet, but I see where they are coming from. The idea is to map as many primary functions as possible to the track pads, shoulder and rear buttons and have the thumb stick and face buttons purely for miscellaneous stuff and hotkeys. That way you really don't have to take any of your fingers off their normal resting place during most of the gameplay
I'm so stoked for this. Never again will I have to ask if a new PC game has controller support. They all do!
I think I read that Valve added the stick because too many people were freaking out. But from I understand one of the engineers on the project said it is there for "training wheels". T
The hope is that people will get comfortable with the trackpads and forget the stick altogether. Maybe a future iteration will drop it if people end up loving the trackpads.
If we're looking for phone quality controls then sure, but it definitely won't be used for any precise 2d movement games.
If we're looking for phone quality controls then sure, but it definitely won't be used for any precise 2d movement games.
I bet Steam Controller 2.0 drops the analogue. As you can see even in this thread people need baby steps to something different.
I think I read that Valve added the stick because too many people were freaking out about its absence or a d-pad. But from I understand one of the engineers on the project said it is there for "training wheels".
The hope is that people will get comfortable with the track pads and forget the stick altogether. Maybe a future iteration will drop it if people end up loving the track pads.
If we're looking for phone quality controls then sure, but it definitely won't be used for any precise 2d movement games.