Yeah, let's talk about DOA instead.stop talkin about street fighter u nerds
stop talkin about street fighter u nerds
So how does family sharing work with Far Cry 4 and Unity?
So how does family sharing work with Far Cry 4 and Unity?
What is this. On mobile so I can't watch.
What is this. On mobile so I can't watch.
it's not, you can't share UPlay games
Was under the impression you can FC4 and Unity. Using ES for example, the box that says the sharing is restricted doesn't appear for Unity and FC4's game pages while it does for Black Flag and FC3.
Did you intentionally no-sell my joke?
Was under the impression you can FC4 and Unity. Using ES for example, the box that says the sharing is restricted doesn't appear for Unity and FC4's game pages while it does for Black Flag and FC3.
Maybe Bad Rats 2 will actually be good ?
So how does family sharing work with Far Cry 4 and Unity?
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Sweet Lily Dreams -- MB-668569FD5F06E3DB
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Technically Bad Rats 2 is new news. So you know, new news new thread.
Hahaha fair play. Considering I'm suffering through Kingdom Hearts re:coded I'd rather be playing Bad Rats right now. Actually having it as the cutscenes stitched together at least makes it plattable.
So how does family sharing work with Far Cry 4 and Unity?
Yo, why is the game, Mountain, featured in The Game Awards sale?
http://store.steampowered.com/app/313340/
Also, they seem to still be adding games to the sale.
Isn't it because it's a nominee?Yo, why is the game, Mountain, featured in The Game Awards sale?
http://store.steampowered.com/app/313340/
Also, they seem to still be adding games to the sale.
So my mind is officially blown after watching the 30 minute interview with Hello Games' Sean Murray on No Man's Sky. http://www.gameinformer.com/b/featu...te-behind-the-scenes-tour-of-no-mans-sky.aspx
The entire video Sean was saying that any input to the generation function would always yield the same output, but the literal explanation of that didn't dawn on me until the sine example. That is why they do not have to store any information about their procedurally generated universe, when two different people observe the same planet, it will always be the same thing, but it also hasn't been generated until they actually visit.
This formula that generates planets also generates creatures, enemies, and other NPCs around the galaxy. They design and animate a base model, then generate an infinite amount of creatures from that model.
This game is the real deal.
Yo, why is the game, Mountain, featured in The Game Awards sale?
http://store.steampowered.com/app/313340/
Also, they seem to still be adding games to the sale.
"Games for Change" wasn't it?I think it was nominated for something.
"Games for Change" wasn't it?
So my mind is officially blown after watching the 30 minute interview with Hello Games' Sean Murray on No Man's Sky. http://www.gameinformer.com/b/featu...te-behind-the-scenes-tour-of-no-mans-sky.aspx
The entire video Sean was saying that any input to the generation function would always yield the same output, but the literal explanation of that didn't dawn on me until he used a Sine Function to explain himself. That is why they do not have to store any information about their procedurally generated universe, when two different people observe the same planet, it will always be the same thing, but it also hasn't been generated until they actually visit.
This formula that generates planets also generates creatures, enemies, ships, and other NPCs around the galaxy. They design and animate a base model, then generate an infinite amount of creatures from that model.
This game is the real deal.
They will never pull it off. Sorry.
It's all Snake's fault. That bastard.Why is mgsv pre order still unavailable
really sucks to wake up to an email of "sorry we hired someone else"
ughh
anyways, didn't know vgas were today, does anyone have a countdown thingie?
i don't understand american timezones
So my mind is officially blown after watching the 30 minute interview with Hello Games' Sean Murray on No Man's Sky. http://www.gameinformer.com/b/featu...te-behind-the-scenes-tour-of-no-mans-sky.aspx
The entire video Sean was saying that any input to the generation function would always yield the same output, but the literal explanation of that didn't dawn on me until he used a Sine Function to explain himself. That is why they do not have to store any information about their procedurally generated universe, when two different people observe the same planet, it will always be the same thing, but it also hasn't been generated until they actually visit.
This formula that generates planets also generates creatures, enemies, ships, and other NPCs around the galaxy. They design and animate a base model, then generate an infinite amount of creatures from that model.
This game is the real deal.
They will never pull it off. Sorry.
Go watch the video? Seems like they already did.
Serious talk! Valve prepared for Ubi's (and EA's) oversight. I'll edit in a visual example shortly. It's 5:30am and I'm struggling to use the internet. Australia.