honestly even if nu torment turns out great it's somehow managed to garner absolutely no reaction from me, despite backing it and being a big fan of original planescape and everything
i'll download it and maybe give it a shot later on, i kind of gave up on wasteland 2 since the ux stuff in that game is just an absolute nightmare, and from quick glances it didn't seem much better in this one, but who knows, colin mccomb sounds like a smart dude
anyways, been playing a bit of deus ex mankind divided
so far so good, runs fairly ok tho i bumped it down to 1680x1050 so i could get a mostly stable 60 fps framerate with a couple bells and whistles, and the game's been fun so far
it's kind of weirdly structured in that it drops you in the middle of a giant town with very little set up or anything to go by other than "go talk to these people and get distracted along the way". it's been fun doing sidequests and breaking into people's houses and stealing their shit, but it's a weird way to kick off a deus ex game lol
it doesn't feel like they raised the stakes at all (in fact, so far it feels a bit less ambitious than dxhr), which is weird for a sequel, specially since they took their time with this one.
and i'm pretty disappointed they don't seem to have come up with good solution to some of the issues i found most aggravating with dxhr, namely the way your battery charge works which pretty much disencourages you from using your powers, and also the very jarring cuts to cutscene whenever you do takedowns
the first one i can kind of forgive cos it seems dishonored 2 couldn't figure out a good way to do it either, but the takedown stuff just feels terrible, i know those takedown cutscenes look awesome and everything but the transition (or lack thereof) is just too jarring and it's the one thing you're gonna do 800 times in a single playthrough
anyways, there's some stuff to love, some stuff to be a bit unimpressed by, seems about par for the course from the comments i've gotten about it