Been playing Shantae from the Bundle, at 60% apparently.
It's very charming and generally fun, but it always feels like something is slightly off.
I've pondered a while over what it is that makes it not completely click for me, and I think I've narrowed it down to 2 things:
- Combat/Enemies: I'm not sure how to explain it best, but the hair attack doesn't feel satisfying. I don't really like most of the enemies attack pattersn either, they don't really mesh all that well with your means of attack I think.
- This has only hit me recently, but I feel like backtracking is a chore. And you usually do a lot of backtracking in Metroidvanias to see if you have something new to explore with your new tools (or to even progress further), so I think backtracking not being a chore should be important.
I thought about why I feel like this and I've come to the conclusion that it's a combination of level design and your moveset. On the one hand, the tools I've got so far don't really expand your traversing abilities in a way that makes you move through the places you already visited faster and/or more comfortable, and on the other hand the leveldesign isn't clever enough to mitigate this either.
So yeah, after coming from Odallus and Ori this one feels somewhat lacking in comparision, though good enough for me to complete it.
It's very charming and generally fun, but it always feels like something is slightly off.
I've pondered a while over what it is that makes it not completely click for me, and I think I've narrowed it down to 2 things:
- Combat/Enemies: I'm not sure how to explain it best, but the hair attack doesn't feel satisfying. I don't really like most of the enemies attack pattersn either, they don't really mesh all that well with your means of attack I think.
- This has only hit me recently, but I feel like backtracking is a chore. And you usually do a lot of backtracking in Metroidvanias to see if you have something new to explore with your new tools (or to even progress further), so I think backtracking not being a chore should be important.
I thought about why I feel like this and I've come to the conclusion that it's a combination of level design and your moveset. On the one hand, the tools I've got so far don't really expand your traversing abilities in a way that makes you move through the places you already visited faster and/or more comfortable, and on the other hand the leveldesign isn't clever enough to mitigate this either.
So yeah, after coming from Odallus and Ori this one feels somewhat lacking in comparision, though good enough for me to complete it.