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STEAM | June 2015 II - Click the Monsters You Monster

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Shame since to me we should see more of this sort of thing. The whole PSX games being emulated with ease.

I agree, it would be nice to see some games from that generation coming over. I would give someone else's testicles to have Guardian Heroes come over to Steam for example. or any other treasure games really. Shit, they did an XBLA remaster of that game, please Treasure understand!!!!

If this company that put out N2O really has the publishing rights to all of those games listed on their site then they can at least negotiate with Sony to get them on the PSN store, if anything.
 

Jawmuncher

Member
*raises hand*
Ahahaha...

_(ツ)_/

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Play this free it's a fan spiritual game
http://store.steampowered.com/app/283880/
 
Rocksteady did a hella work with Unreal Engine 3.0, and AK runs on PS4 too with pretty much the same quality of PC version. Also dunno, AK is very...fast. It has not the pacing of other Arkham games, it's very "cinematic", a lot of cutscenes, but it's probably the best entry in the series.
Sadly even if I'm playing it, the game has a lot to be done to be considered a decent port, I hope the next fix will come soon.

Wasn't it basically confirmed that the PS4 quality was better than PC?
 

MUnited83

For you.
Rocksteady did a hella work with Unreal Engine 3.0, and AK runs on PS4 too with pretty much the same quality of PC version. Also dunno, AK is very...fast. It has not the pacing of other Arkham games, it's very "cinematic", a lot of cutscenes, but it's probably the best entry in the series.
Sadly even if I'm playing it, the game has a lot to be done to be considered a decent port, I hope the next fix will come soon.

If by "best" you mean "worst", sure.
 

Hektor

Member

Looks interesting. But that Art-Style...

Sure this has been covered but that N2O PSX game is likely to be pulled due to using a closed source PSX emulator and violating GPLs and all that jazz. So if you want that rare +1 then get on it.

So, no Taifu then? SadFace.

Wasn't it basically confirmed that the PS4 quality was better than PC?

They patched some of the missing graphic effects back in, a few days ago.
 
Wasn't it basically confirmed that the PS4 quality was better than PC?

Well it had some rain textures and AO which didn't come with AK PC initially but has been patched in as of a couple of days ago.

What we need now is some serious optimizations for performance and bug fixing for the memory leaks the game is plagued with.

So it's now effects-wise equal to the console versions but still needs more work to make it a non-buggy turd.
 

Dusk Golem

A 21st Century Rockefeller
No more big clusters, but I have a few small clusters to go through the day. Including this batch I will be giving out 24 more codes, but at different points through the day. Then that's it.

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Close Your Eyes steam page

ModBot said:
Instructions for participants:
I am giving away 6 Steam keys. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below that corresponds to the game you want. (if you include more than one game, you will be blocked from entering). Confused? Watch this GIF tutorial or ask for help.

ModBot Basics:
- This giveaway has a manual blocklist. The giver has identified members who abuse giveaways and restricted them from participating.
- I really appreciate thank you messages, but please send them to me (Dusk Golem, not ModBot!) via PM instead of in thread.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two.

Rules for this Giveaway:
- If you won a game from ModBot in the last day, you are not eligible for this giveaway.


Close Your Eyes and Goodie Bag DLC #2 -- MB-BD3DD57D47304DF8 - Taken by Dio Brando
Close Your Eyes and Goodie Bag DLC #3 -- MB-F9DC0DA2CB88D6C8 - Taken by iosefe
Close Your Eyes and Goodie Bag DLC #6 -- MB-AC14FF7DEFB4A1E3 - Taken by The Dear Leader
Close Your Eyes and Goodie Bag DLC #4 -- MB-ADC6A6170E307DC8 - Taken by Jawmuncher
Close Your Eyes and Goodie Bag DLC #5 -- MB-24B13EFDB9EB714A - Taken by ramoisdead
Close Your Eyes and Goodie Bag DLC -- MB-6C610A7F439BEE45 - Taken by FiveElementNinja
 

iosefe

Member
gracias, this will go nicely with my other Gaffer-made games

i think all i'm missing that i know of is Assault Android Cactus
 

Alo81

Low Poly Gynecologist
Looks like that N2O "port" is violating GPL licenses, as it's actually using PCSXR emulator wrapped with Steam DRM.

 

Grief.exe

Member
Haven't been able to drum up valid dates for the upcoming enhanced editions of our favorite CRPGs.

Divinity: Original Sin Enhanced - Fall 2015
Wasteland 2 Enhanced - late Summer 2015
Pillars of Eternity 2.0 patch and White March expansion - 'soon'
 
Thanks for the giveaway, Dusk Golem. Can't wait to try out Close Your Eyes. =]

Also bought N2O since it's going to be taken down inevitably.
 
You're killing me here. Then again you don't know how to play older resident evil games. As for the rest of the MGS4 praise here
svomit_100-122.gif

Game literally almost killed my favorite series for me. Hell its the reason that I'm buying MGSV more out of principal than actual hype.

MGS4 has made you go mad, which is unfortunate but not entirely surprising.
Fight me. Mgs4 is better than the old ones and peace walker is king. Also old resident evil is shit, hell the whole franchise is shit. Only reason I play 6 is cause its sooo bad its fun. Dead Space 1 and 2 are better than the entire re franchise
 

Hektor

Member
So, i should buy this N2O thingy? ok.

Fight me. Mgs4 is better than the old ones and peace walker is king. Also old resident evil is shit, hell the whole franchise is shit. Only reason I play 6 is cause its sooo bad its fun. Dead Space 1 and 2 are better than the entire re franchise

latest
 
So how can PSX emulators be used like we see DOSBOX is?
If you're using something that's open sourced you have to reveal what changes you made and make them public. At least that's my understanding.

I'm not even sure the emulator they used was open sourced so that might be a moot point anyway.
 

Jawmuncher

Member
Fight me. Mgs4 is better than the old ones and peace walker is king. Also old resident evil is shit, hell the whole franchise is shit. Only reason I play 6 is cause its sooo bad its fun. Dead Space 1 and 2 are better than the entire re franchise

When snake is back in smash your ass is getting beat
 
Haven't been able to drum up valid dates for the upcoming enhanced editions of our favorite CRPGs.

Divinity: Original Sin Enhanced - Fall 2015
Wasteland 2 Enhanced - late Summer 2015
Pillars of Eternity 2.0 patch and White March expansion - 'soon'

I'll probably give wasteland 2 another shot after the update since I felt the combat was terribly lacking in the original release.
 

Turfster

Member
It's a day ending in day. You know what that means.
Groupees Remute's Badass Banana Bundle preorder, 1$ for 8 games.


Bundle Stars Truckload Bundle
Price: 2.71€
  • 18 Wheels of Steel: American Long Haul
  • Sprint Cars: Road to Knoxville
  • Hunting Unlimited 2010
  • Deadlock II Shrine Wars
  • Hot Dish
  • Elizabeth Find, M.D. Diagnosis Mystery Season 2
  • Dr Daisy Pet Vet
  • Mahjongg Investigations: Under Suspicion
  • Mission Runway
  • The Undergarden
 

Shadownet

Banned
Batman AK basically crashed 4 times since the patch, audio have went out more times than I can count. Textures still missing. I think the patch actually made it worst for it.

Which was weird since it was fine the first day of the patch.
 

Lain

Member
If you're using something that's open sourced you have to reveal what changes you made and make them public. At least that's my understanding.

I'm not even sure the emulator they used was open sourced so that might be a moot point anyway.

There is also the matter about the bios. I mean, wouldn't they need to license the bios or something from Sony?
 

MUnited83

For you.
It's a day ending in day. You know what that means.
Groupees Remute's Badass Banana Bundle preorder, 1$ for 8 games.


Bundle Stars Truckload Bundle
Price: 2.71€
  • 18 Wheels of Steel: American Long Haul
  • Sprint Cars: Road to Knoxville
  • Hunting Unlimited 2010
  • Deadlock II Shrine Wars
  • Hot Dish
  • Elizabeth Find, M.D. Diagnosis Mystery Season 2
  • Dr Daisy Pet Vet
  • Mahjongg Investigations: Under Suspicion
  • Mission Runway
  • The Undergarden

Mission Runway on a bundle, finally!
 

Maniac

Banned
The Last Wish is first, and that's out in English.
Sword of Destiny is 2nd, and that's available in English to download online, translated by fans.

Those are both short story collections that are technically not even in the numbered saga in America, but are definitely just as important to read imo.

If you want to wait for the physical book, once SoD is out by the end of the year, only the last 2 in the (7 total) series won't be out physically. Those has fan translations online as well though.

So I want to get into The Witcher books, but I understand that Sword of Destiny doesn't have an English translation yet (releasing end of year), and that's basically the first book...

...Does that sound correct? Should I wait until SoD is released and then start from there?

Sword of Destiny's english translation was published about two~ weeks after TW3: Wild Hunt came out. I know this because I ordered it just when it was published and have it sitting here on my desk. Ofcourse, I don't know if it's perhaps not launched where-ever you are (the US?), buuuut here in europe it's out, and it's glorious.

_________
Man... Such a damn shame. The last of the early Steam Controller shipment was sold out yesterday, and I got paid today...

Sigh. Patience is a virtue that I do not possess.
 

Phawx

Member
I haven't played all of them. I am pretty sure I only played the first one back in the day. I own them all on GOG now should I ever wish to play them.

I certainly don't expect people to play all of them, but at least one of them.

Also did you play the EGA or VGA version, I actually like both for different reasons. Including the official/unofficial part II
 
AntMan_key_art_300dpA.jpg


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Ant-Man table announced for Pinball FX2
 

Accoun

Member
Battle Squadron? One of the best Amiga shooters but I'll wait for impressions.

From my friend activity:
"And there's no .exe file file in the folder. Big +, I recommend the seller"

I have to ask him what does he mean and what the folder looks like, but we may have a messed up release.

[EDIT]
Nevermind, they fixed it with an update.
 

lashman

Steam-GAF's Official Ambassador to Gaming-GAF
Project CARS – Patch 2.0 – Release Notes

Performance Improvements
  • PC – up to 5% frame rate improvement when using Ultra settings
  • XB1 – up to 17% frame rate improvement in extreme conditions

Online & Community Events
  • Multiplayer search filter 'Skill' now finds games based upon certain lobby game configuration criteria. For example, “Pro” setting now searches for Full Damage, Auto-start Engine, Forced Cockpit, Mechanical Failure, and so forth.
  • Community events page – when an event cannot be entered, it will now display the reason why: ‘Coming Soon’ along with a countdown, or ‘Expired’.
  • Online – Ensure that vehicle light repairs are synchronized in MP races so that repaired headlights are visible by other racers.
  • Xbox One - fix attempt for a hard-to-reproduce issue where the game would at times freeze or crash when 8 or more players joined a session all at once.
  • Xbox One – fixed an issue that at times would prevent a player from establishing full connectivity when leaving a lobby and trying to reconnect to it.
  • PS4 – fixed an issue where, after the PS4 resumes from Rest Mode, no network features can be used.

Controls – All platforms
  • Adjustments made to the gears system, to prevent gears being skipped under certain conditions. This addresses an issue where gears would at times jump straight down to 1st, potentially causing engine blowouts.
  • Steering wheels – reduced the centering rate of the steering spring. This improves the feel of steering wheels at very low speeds.
  • Added support for the use of all active controllers for menu input. You can for example now use a steering wheel to race, and a gamepad to control the menus and photo mode.
  • Gear shifters – when using an H-shifter on a car that has a sequential gearbox, the gearbox will now switch through the gears until the gear selected on the H-shifter is reached.
  • Fixed an issue in Force Feedback calibration that would prevent a player from setting "Soft Clipping (Half Input)" back to 0 after modifying it from the original value.

Physics & AI
  • Slowed down the AI opponents in the rain when using racing tyres, to make racing against them better balanced.
  • Adjusted the AI tyre wear rate to better match the player’s tyre wear rate.
  • Adjusted wear of Slicks and Rain tires to more realistic levels where needed. Typically GT/LMP/Formula cars will get slightly more than a full fuel load on soft or default slicks (depending on fuel load amounts).
  • Adjusted the heating of slicks and rain tyres to more realistic levels.
  • Adjusted tyre temperature sensitivity on several cars.
  • Adjusted rain tyres to generally be more sensitive to overheating, and less efficient in the dry.
  • Improvements to AI navigation to lessen collisions during cramped race starts, improve detection of other cars during cornering, and improve clean overtaking
  • Improved the AI pitting logic during practice and qualifying so that the AI cars run more realistic stints before pitting.
  • Reworked the AI’s fuelling logic during qualifying sessions where no refuelling is allowed, so that they don’t always fill up the fuel tanks and negatively impact their qualifying ability. The AI will now deliver far more competitive lap times during qualifying.
  • Fixed an issue where the AI would set impossible lap times during races with pit stops.
  • The AI will now pit as soon as possible when low on fuel to prevent them running out of fuel and retiring from the race.
  • Reduced the effect of damage to the car’s cooling system when suffering aero damage. This prevents engines from overheating and blowing at an unrealistic rate.
  • Fixed an issue that prevented bump starts from working properly on some cars. An example case – with gears and clutch set to manual, take an Ariel Atom out on Brands Hatch. At the first right hander, stall the car, ignition on, 2nd gear, roll down the hill up to about 15kph and drop the clutch. The car will now bump start. Exact conditions for a successful bump start will vary slightly by car.
  • Fixed an issue where at times some AI drivers in a race would use much higher skill levels than the rest of the field.
  • Fixed an issue that prevented the AI from pitting within the final 3 laps of a race
  • Further tweaked the AI ability in wet races to more closely match the player car’s ability in the wet
  • Improved the AI’s efficiency in pit timing when needing to change tyres due to weather conditions.

Pitting, tuning, setups
  • Fixed an issue where wet tyres were fitted too long before the rain starts, causing excessive overheating and wear on the tyres.
  • Fixed an issue where, when running low on fuel, the Pit Board would appear to tell the player to do a scheduled pit stop when the player did not schedule a pit stop.
  • Fixed an issue where flat tyres were fitted to the car during a pit stop, by ensuring that the tyres are correctly inflated.
  • Fixed an issue where the car’s bump-stop value decreased after leaving a race session and joining it again.
  • Reworked the brake bias display information so that changing the values is more intuitive.

Tracks
  • Performance optimisation pass done on: Brands Hatch layouts, Cadwell layouts, Oulton Park layouts, Bathurst, Azure circuit, and Zolder. This helps improve the overall smoothness when racing on these tracks with large grids of cars.
  • Track cutting tolerances reduced on all tracks where it was too forgiving.
  • Fixed an issue where a pit crew character would at times appear floating above the race track on various tracks.
  • Silverstone Stowe – fixed render issues on some tyre stacks, and addressed an issue with cars driving through certain objects.
  • Road America – fixed an issue where a line of grass line appeared in the air near a concrete barrier.
  • Spa Francorchamps – fixed an issue where cars under AI control would bump into the pit wall when exiting the pit lane. Fixed an issue where the AI were running too wide over the exit curb at the Bus Stop Chicane.
  • Brno – fixed an issue where cars would at times start in the same grid positions, fixed garage six to prevent the AI from getting stuck on the right side wall when exiting the garage spot, fixed an issue when running more than 20 cars in a race would cause the car in 21st to slide into the pits.
  • Le Mans – fixed an issue that would at times cause the car to crash while in the pit lane, leading to a disqualification. Improved the AI race line for better speed, and improved the AI behaviour on curbs.
  • Laguna Seca – improved the AI performance as they were running too slow in some sections.
  • Imola – Improved the pit lane AI navigation, and fixed an issue with a section of the fence at the pit entrance that appear to float.
  • Bathurst - fixed a render issue with shimmering edges in parts of the track.

Career
  • Added a new RUF RGT8 GT3 contract to ensure that the player can enter the RUF GT3 series on contract renewal and not just when starting a new career.
  • Fixed the unlock details for the Supercar Ardennes Club Day Invitational.
  • Fixed an issue where skipping the session during a race caused the player to move up in the session results.

Vehicles
  • Group 5 cars – adjusted the gearshift timing tolerances to fix an issue with the gearing when pausing and restarting a session.
  • Gumpert Apollo – fixed an issue with the livery sets that caused the livery selection to display wrong liveries.
  • Aston Martin Vantage GT3 – tuned engine lifetime and brake cooling parameters for better accuracy.
  • Lotus 98T – tweaked turbo to improve AI estimation of top speed.
  • McLaren F1 GTR – modified the default setup and reduced front bump steer to improve straight line stability, fixed an issue to ensure that the car’s specific HUD motec display is used
  • McLaren F1 - Fixed an issue that caused the car to use the wrong default tyre compound.
  • Ford GT40 MK4 – Reworked in several areas to improve handling and match the real car closer - Bump stops settings exposed in setup with better tuned setup defaults, increased wrap around stiffness of the tire carcass, rebalanced base vs tear grip, rebalanced player vs AI rain performance against the AI.
  • All Formula vehicles – Stop brake light reflections appearing on cars that don’t have brake lights.

General
  • Fixed an issue where the player position would at times change to last when player crosses the starting line during rolling starts.
  • Fixed an issue that could cause the game to crash when selecting the ‘Edit Tuning Setup’ option in the ‘PIT BOX’ screen.
  • Fixed an issue that could cause the game to crash while watching a saved replay.
  • Driver Network Profile – fixed an issue where entering Free Practice mode would count toward Races Entered.
  • PS4 – fixed an issue that required the game to first restart after installing an in-game DLC before the DLC would be available for use.
  • Audio – rebalanced the volume of skid sounds to make them a bit more audible.
  • PC, Oculus Rift – added Oculus 0.6.0.0 SDK support, enabled positional tracking in non-helmet player camera views, implemented initial menus and HUD support, auto reset player view position at the start of a race, and disabled all non-VR-friendly scripted pre-race camera sequences.
  • PC, D-BOX – fixed an issue that caused cars to lose power when playing with D-BOX connected.
  • Updated the achievement "I am the 5%" to ensure that it can be achieved in non-Pro-modes as well.
  • Fixed a game crash issue caused by an overflow of the email inbox when the player received above a certain amount of invitational emails.
  • GUI – fixed an issue where the controls configuration arrows in Options would not respond correctly to mouse input when attempting fine adjustment.
.
 
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