Is the story dlc for Sleeping Dogs: Definitive Edition worth $6?
Really enjoyed the original game but haven't purchased the dlc for it.
It keeps getting better as you go along. Easily Telltale's best game in many years. It had some really nice touches like the title card for every episode, and some really great music throughout.
Yes. Wait, do you mean the dlc for the original or did they make some new one for the definitive edition?
If its just the original dlc then yes its fun.
The quality looks good and this actually seems like a great idea to push kitchen visualization. It's nowhere near Bad Rats.The new Bad Rats?
The quality looks good and this actually seems like a great idea to push kitchen visualization. It's nowhere near Bad Rats.
Finally received my copy of "The Art of Deus Ex Universe" book. It was probably the last chance to get it since Deus Ex franchise is dead again and we won't see a new DE game for a while
Dead franchise that deserves a new entry of the day: Aliens vs Predator
Finally received my copy of "The Art of Deus Ex Universe" book. It was probably the last chance to get it since Deus Ex franchise is dead again and we won't see a new DE game for a while
Dead franchise that deserves a new entry of the day: Aliens vs Predator
Finally received my copy of "The Art of Deus Ex Universe" book. It was probably the last chance to get it since Deus Ex franchise is dead again and we won't see a new DE game for a while
It's good but TWAU is better.
And this is made worse by the fact that the game only ever offers you bad choices. No matter what you do, someone will get hurt or be disappointed, and then at the end they will show up and castigate you for making that choice.
This is why I'm not a big fan of Spec Ops: The Line either. There's that white phosphorus moment that everyone talks about because of how shocking it's supposed to be. But the thing is, the game won't let you progress until you do it. And then immediately after that it tries to make you feel bad for something you were forced to do. Is that really supposed to work?
Dead franchise that deserves a new entry of the day: Aliens vs Predator
random thoughts:
I think I've seen quite enough queens, facehuggers, predators, and marines for a bit. The third game (2010) isn't all terrible, but it's certainly no improvement of the vastly superior AvP2, though I kind of enjoy the idea of having to chase down a captured brethren only to finally discover and duke it out with a predalien in the Predator campaign in the first game a bit more, but only in idea. Also that the levels in AvP classic can be played by any class, which they tried to bring back in 3 but doesn't quite work as well for reasons I can't really explain. It's a feeling, mostly.
It's mostly that Unreal Engine 3 has these weird non-fluid state machines for animations (or that's what they look like) which makes everything feel like it's actively resisting you from doing things fast. You can't have aliens that feel like they're stuck going slow on the high-speed lane by design. Also, that fucking melee system that I just remembered. Okay it's actually pretty terrible. It seemed less so on PC than on Xbox360 though.
Also, Colonial Marines (2013) killed the idea of seeing a big-budget Alien or AvP thing for a bit, I think. Alien Isolation (2014) was more of a saving throw than trying to bring it back, if you will. More of a bandage to stop the bleeding.
I will maintain that a Left For Dead style multiplayer only game would work (and finally allow you to play as a queen, which none of the games have done so far), but I think that genre has come and gone already, considering others like Nosgoth have already closed down since.
I don't know what the licensing story is with those comic-based games, but seeing how the Turok re-releases are not really re-developed in the sense of being actual HD remakes, I imagine those rights are making everything really difficult and we'll likely never see AvP2 on Steam. Shame really.
So... it flopped then? I haven't kept up with it since it went for 'more shooter' and I didn't care for that.
*reads Steam reviews*
Oh, it's one of those. Yeah okay, that figures.
YES! That's exactly how it's supposed to work The game is making the point that there is no good reason for you to be where you are in the game. Continuing to play is a morally reprehensible choice, as far as the game world is concerned. The game doesn't give you a choice to be the good guy who saves everything, not even the neutral guy.This is why I'm not a big fan of Spec Ops: The Line either. There's that white phosphorus moment that everyone talks about because of how shocking it's supposed to be. But the thing is, the game won't let you progress until you do it. And then immediately after that it tries to make you feel bad for something you were forced to do. Is that really supposed to work?
Mankind Divided is still in my backlog, but more of a shooter than Human Revolution? I was pretty sure it was basically more of the same.So... it flopped then? I haven't kept up with it since it went for 'more shooter' and I didn't care for that.
*reads Steam reviews*
Oh, it's one of those. Yeah okay, that figures.
YES! That's exactly how it's supposed to work The game is making the point that there is no good reason for you to be where you are in the game. Continuing to play is a morally reprehensible choice, as far as the game world is concerned. The game doesn't give you a choice to be the good guy who saves everything, not even the neutral guy.
I can totally understand if this meta concept confuses people and they just don't want to engage with games on that level. That's okay. If you like to read novels that are just about simple escapism, that's great. But there are also some books that do treat the meta level as fair ground for the narrative to play in. Calvino, Murakami and surely many others. Neither is better or worse, they are just interested in doing different things.
Why should a commentary on games (and that's what The Line is for me, a game commenting on games) not do this?
Man, I really love that game.
Mankind Divided is still in my backlog, but more of a shooter than Human Revolution? I was pretty sure it was basically more of the same.
MD is a bit more action focused / polished but it's hardly "more shooter". I'd say stealth is still the way to play it for the most part. They just made shooting less sucky for those that want to go on the offensive.
You could think of that as an imperative not to play, yes. Or rather that the game is trying to make you feel like your protagonist: Coming into this strange conflict wanting to do good, but not thinking it through and always being pushed forward, relentlessly forward. (Notice how that's most of these games are structured like that?) Then it turns out that slowly, but inevitably he turns from an outsider with good intentions, to an active participant whose only reason there is to kill more people. The game wants you to make you uncomfortable about this. Now, imagine if this were your first ever military shooter. Like, even the concept would be a novelty to you. Then this would feel bizarre. Clearly, all of this is terrible, why the need to rub it on? But as a gamer, this is almost a cliche, it feels like routine. It's not simply a cheap trick, it's trying to make you think, by forcing you reevaluate what you are doing, not just in the game, but as the one playing. I mean, even the loading screen starts to accuse you of being the bad guy.I'm with spindoctor on this one.
Continuing to play wasn't a moral choice, it was a financial one: I paid for the game so I want to finish it. Didn't see any point in trying to engage with the game when it was so obviously on rails. Shit, Fallout 4: Far Harbor did way more to get an emotional response out of me.
AVP 3 is on Rebellion's internal engine I believe, the same one used for the Sniper Elite games.
You could think of that as an imperative not to play, yes. Or rather that the game is trying to make you feel like your protagonist: Coming into this strange conflict wanting to do good, but not thinking it through and always being pushed forward, relentlessly forward. (Notice how that's most of these games are structured like that?) Then it turns out that slowly, but inevitably he turns from an outsider with good intentions, to an active participant whose only reason there is to kill more people. The game wants you to make you uncomfortable about this. Now, imagine if this were your first ever military shooter. Like, even the concept would be a novelty to you. Then this would feel bizarre. Clearly, all of this is terrible, why the need to rub it on? But as a gamer, this is almost a cliche, it feels like routine. It's not simply a cheap trick, it's trying to make you think, by forcing you reevaluate what you are doing, not just in the game, but as the one playing. I mean, even the loading screen starts to accuse you of being the bad guy.
I get if all you want to think of game is how much you spent for it. I do that all the time. But its so nice to see that there are games that try to be a bit deeper than that. I'm not even complaining that most people won't like this. Hell, it's remarkable that a game with such high production qualities (for a 2012 game), was ever greenlighted and made.
There is a reason why someone wrote a 160+ pages book about it, after all.
I know Prey is not Alien Isolation, no xenomorph is going to jump down from an air vent and put its tongue through my skull, yet I was still very nervous. Those fucking mimics man!
Yeah, stealth is still viable. Was nice having shooter style as morevof an option this time. HR really punished the player wanting to go Rambo unless they were on easy. MD was definitely nicer about things, especially with the metal armor.
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Quake Champions beta -- MB-68C82F2D20BE38A2
Still no PC demo fro Prey? Why? The game is already out and there is no longer fear about the demo to be datamined and leak the story.
Still no PC demo fro Prey? Why? The game is already out and there is no longer fear about the demo to be datamined and leak the story.
Still no PC demo fro Prey? Why? The game is already out and there is no longer fear about the demo to be datamined and leak the story.
I also got a duplicate key for Prey 2006. PlayAsia replied saying they are out of stock, but asking for patience as they will try to get more.
I'm​ not sure if I should wait or go for another source. What if they can't get more keys?
Still no PC demo fro Prey? Why? The game is already out and there is no longer fear about the demo to be datamined and leak the story.