And mopping up the remaining demos that I downloaded...
The Good:
Voidtrain - I feel like I've had this game on my radar for ages now. Did they remove it from Steam at some point? I'm seeing some EGS comments on the Steam Forums as well? Anyway, this was my first time actually playing it and I very much enjoyed it. It's doing its own thing in the Survival genre and I'm all for it. Performance was perfect and the setting itself seems rife with possibilities to really go crazy with mechanics and what not. I have no idea how progression is handled but I'm definitely intrigued and look forward to the full game. This along with Sons of the Forest will tide me over just fine!
Trinity Fusion - A bit of an odd one as at first I had no idea what it was trying to do. Is it an Action Roguelike, a straight-up Metroidvania? As it turns out it's an excellent Dead Cells-type game that combines both genres. The levels were of the bespoke variety (as far as I could tell anyway) so no RNG shenanigans to be seen there but during a run you'd find plenty of weapon upgrades and other passive boosts. The reason I was drawn to it in the first place is that I thought the visuals look very striking; with simple yet strong character design and bold colours. It does some neat things as well as it lets you swap between three characters on the fly which really opens up the possibilities in terms of going on insane "godruns". So while it takes a bit to get going in, once it opens up it quickly becomes hard to put down.
Elderand - At first glance I thought this was going to be another soulless Metroidvania-Soulslike but thankfully it turned out to be surprisingly good. It's very easy to get into and doesn't constantly stop the player in their tracks with tutorials or exposition dumps. The map is easy to read and move through and it seems like there will be a lot of customisation present in the full game what with the different weapon types, abilities and leveling system. I thought it was a lot of fun but I especially enjoyed the retro audio design which is almost reminiscent of the DOS-era of platformer games. Good stuff.
Shady Knight - As soon as you start moving around you know you have something special on your hands. The traversal mechanics here are fantastic and makes moving around a joy in and of itself. It's snappy but weighty and once you start combining the parkour with combat it felt like a constant endorphin rush. This along with
Enchain are singlehandedly reinvigorating the movement-based FPS and are easily among my most anticipated games of the year.
The Meh:
Boti: Byteland Overclocked - Despite boasting some impressive visuals for an indie 3D platformer it just didn't do anything new for me that made me want to keep playing. The voice acting is especially awful with Eastern European accents so thick that even a CS:GO player such as myself had a hard time understanding what was being said. Also the technical performance itself on a 5800X 3D + 6800XT rig was poor
at best. Unless you've somehow played every platformer under the sun and are still not satiated you might want to give this a go, otherwise I'd steer clear. That said, I do think this is made for a much younger audience so perhaps if you go in with those expectations you might fight some enjoyment out of it.
Deceive Inc. - I really wanted to like this as I have a soft spot for Tripwire Interactive but I just couldn't get past the convoluted mechanics of it all. I'm sure there's a decent game in there, especially if you put the time in and out-200IQ every opponent (I'm sure it could be a hit among streamers) but I couldn't be bothered myself. The gunplay wasn't anything to write home about either which is odd considering the developer. Felt very floaty and not very engaging at all.
Flame Keeper - I don't want to be too harsh on this one as it feels like a labour of love but ultimately it's a very bare bones Action Roguelike-Em-Up that I hard to force myself to keep playing. It either needs a complete (combat) overhaul or simply far more additions to run progression to make it slightly interesting. At the moment it's a slog to play and the meta-progression seems very grindy. I'll stick to Hades and Risk of Rain 2.
Picayune Dreams - Another Vampire Survivors clone albeit this time with its own flavour of visuals and mechanics. The biggest hurdle in this case being that you have to aim and shoot yourself. And while I'm sure it really shines once you start being swarmed by hundreds of enemies I couldn't muster the patiences and put it down ater 2 minutes. Not for me and I'll stick to VS, Brotato, Soulstone Survivors, or the many other clones that have come out instead.
ArcRunner - While I commend the dev(s) for their efforts I do think this is a little too derivative. The performance is fine but the visuals, while technically quite decent, lack any sort of art style and go for that bland untextured look you see everywhere these days. Along with the royalty free soundtrack it's all just a bit
too indie for me lol. I'm not sure why people would choose to play this over the excellent
Roboquest or the equally good
Deadlink. Both of which have fantastic soundtracks. The latter of which also seems to go for the same Cyberpunk vibe as ArcRunner but boasts a much more engaging art style.
Meet Your Makes - I was one of the first that jumped on the bandwagon for this but after playing it I have to admit it did leave me a bit cold. I only tried the "Raid" mode (as I didn't feel like spending time learning the build mechanics if the main mode isn't any fun) and while the concept is very well realized I didn't very much care for it. I imagine it'll be quite exciting as a builder getting people to die a bunch of times to your traps so I'll wait for some more in-depth impressions of the 1.0 version before writing it off completely. I think it'll be one of those games for me that's more fun
to watch rather than play.
The Ugly:
Paranoid - Literally unplayable and apparently I'm not the only one struggling with performance. People with 3080's or better are reporting sub-60 FPS
at the best of times and even then it's a stuttering mess. Not sure that the devs were thinking in putting out this version for demo purposes.
Gestalt Steam & Cinder - One of those Metroidvania's that looks decent at first glance but actually playing it betrayed it for just another clunky Unity title that is more interested in endless tutorials and cutscene interruptions rather than providing fun and engaging gameplay. I'm probably too harsh on it but I could already tell from my brief time with it that, along with the stilted and uninteresting writing, it will simply annoy the fuck out of me (like Blasphemous did). It doesn't help that despite the decent art the actual visuals ended up looking cheap which is probably due to the way animations are handled in this typical flash/Newgrounds style. The UI and map interfaces were also quite rudimentary and so I quickly quit the game and removed it from my wishlist. It's not
bad bad per se but it just left a bad taste in my mouth.