Rogue-like by Motion Twin (Dead Cells). Looks pretty good, but there seems to be focus on online co-op gameplay. It's optional, but I got the impression the game resented me for playing alone. Wording in weapon descriptions (including functions), the healing potion leaves an area effect for your party and the right stick is used for emotes.
A third person match-3 puzzle bobble style game where monsters are made out of strings of coloured bubbles. Looks freakin' amazing with a certain Splatoon charm, but it's co-op only with no SP at all. No matchmaking and I'm never going to get any of my friends to play that.
Interestingly it's developed by Hypergryph, the devs behind Arknights.
RPG/Life simulator in the style of Harvest Moon and the like. Fantastic environment with a pixely aesthetic. Screenshots don't look that hot, but it's amazing in motion. This is my jam, wishlisted.
Mining game, fun idea but very poorly executed. Give it a pass.
Adventure platformer taking a lot of cues from Wonderboy & Shover Knight. The art is sub-par and I want to take an axe to the cringe dialogue. Gameplay however felt pretty good.
Hard precision platformer. Felt pretty good and it kicked you out of the door screaming with the first screen. But it's not for me.
Third game in the Ravva series, developed by a small Brazilian team. Button mapping was bad/bugged in the demo (jump with circle button), unplayable!
This one did not spark joy.