1.6 on the 9th! That's fast.
https://forum.paradoxplaza.com/foru...dev-diary-71-the-adams-update-part-2.1019086/
https://forum.paradoxplaza.com/foru...dev-diary-71-the-adams-update-part-2.1019086/
Kind of weird they're incrementing a whole version just for basically "stuff we didn't quite have time to put in Banks".
is depressingly accurate.###################
# Balance
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* Humans are now Adaptive, Nomadic and Wasteful instead of Quick Learners and Nomadic
* Removed weapons from Mining and Research stations
* Unarmed ships and stations will no longer engage each other in combat under any circumstances
? Why? Most of the techs from that are only marginally useful, if you don't get the power generator or tier 6 shields, you've wasted your time.Properly completing the Enigmatic Fortress event chain now yields a random Enigmatic technology rather than all of them
* AI now devotes more resources to building up a force of assault armies before declaring war[
* Created define for army military power mult when calculating if AI should land armies
? Why? Most of the techs from that are only marginally useful, if you don't get the power generator or tier 6 shields, you've wasted your time.
Stellaris in this month's Humble monthly (!)
great deal.
I think it's because it's like 5 techs from the one event chain that isn't even dangerous to begin with. Compare to like ether dragon or dimensional horror in terms of risk/reward. If you spawn near a dimensional horror you're guaranteed to lose the ship that found the system.
I tried a syncretic evolution game. I eventually got things on track, but it pretty much murders your initial population growth(both species grow at half rate) and for some weird reason the secondary species never seems to migrate while the OG species migrate left and right. Ended up with nothing but the idiotic secondary species on my homeworld very quickly. The civic is worse than worthless, it actively hurts you. Bad execution of a cool concept.
Is Stellaris' ship creation as fully customizable as, say, GalCiv II? I lost dozens of hours just making ship designs in that, and I'm wondering of Stellaris allows me that much freedom in shipbuilding.
You need to look into your empires individual species rights. It might depend on your starting ethics, but as a default it sets your secondary species as caste system slaves with no migration rights. However, you can turn them into full citizens with migration if you want to (although you probably can't do this if you reduce their race to 100% slavery, unsure about that though). You can also stop their growth if you want your primary species to grow at the normal rate along with setting their living conditions and military service and things that I can't remember right now.
Creating empires is worth the humble monthly price itself, I wish the character spaces for the bios were longer though. I tried to copy and paste 277 word bio from MS Word and it only fit like half of it :/
No, I changed the rights right away, they were full citizens from the start. I was playing an egalitarian race, so they weren't even slaves in the first place, just had worse living conditions.
So this is a v specific question but: Austin Walker (of Waypoint) talked on podcasts a couple of times about gerrymandering a species or something?? But now that I'm deep into this game I have no idea what the heck he was talking about. Anybody know?
Possibly related, I don't really understand what tools are at my disposal re: factions. I have two opposed factions and I want to suppress one but I don't know how to do it / if it's even possible. I did the thing in the Faction screen where I spent some monthly Influence to push them down, but a year later as far as I could tell it just made them mad. Can I just straight wipe out a Faction? I considered enabling forced migrations and shipping all the members to some backwater planet and then liberating it, but the UI for finding all members of a faction seems bad.
Hmmmm, first have to ask two questions that might be a little patronising so I apologise in advance, but have to make sure we are covering all our bases. Firstly are you certain you have changed the correct races rights? It is possible to change your default rights template without actually changing any rights of species in your empire, you need to click on the species in question and then click 'set rights'. Secondly, have you ensured that migration is on? Being a full citizen doesn't inherently give your species full migration rights (I don't think it is even a requirement, only that your species are not slaves or undesirables), you need to scroll down the list of rights and turn it on separately.
If both those are true and the secondary race still aren't migrating after a while I'm afraid I am out of ideas. I did a test game and was able to get both my races migrating with a syncretic startup, so perhaps you have a mod interfering with the game or something went wrong with the Utopia download,
re: gerrymandering. This story is from the Stellaris Quick Look around launch:
Austin conquered an empire and put their populance under a single sector; they quickly rumbled for independance. The solution was to gerrymander his sectors, padding out the separatist sector with content pops and dividing the malcontent pops within several different (content) sectors; the result was, the separatists no longer had the collective power to challenge the stability of Austin's empire, as they had no allies within their new sector borders and could no longer agitate for change. This is how gerrymandering works in real life--weakening a group's political influence by dividing them between several different voting areas.
Stellaris is the first game I've ever heard of to fully simulate gerrymandering and its insidiousness.
So, re: factions, Stellaris gives you several options to control problematic pops. There's the authoritarian way, ranging from population control (either purging or restricting reproduction of dissident pops) or outright restriction of rights (slavery, forced migration), vs. the egalitarian way (gerrymandering or straight-up satisfying their demands). I haven't dealt with factions much so I may be overlooking some stuff.
And on that note, the whole pop/faction/ethos system gives Stellaris such a huge edge over traditional 4X, it makes me wonder how they'll ever compete; it makes them seem bland in comparison.
The faction system has been changed since launch so independence movements like that don't seem to appear anymore. The AI is terrible at fighting the endgame crisis though. I wish they fixed that.
The thing with the Unbidden is that they don't have a fleet production. Every X-amount of years a new 50-60K fleet spawns at the Dimensional Portal. Pretty much the only tactic for beating the Unbidden should be based on rushing the Portal as quickly as possible. Do not stop to repair, once you have their fleets down, go to the Portal and destroy it ASAP.And just never have a hope of outpacing their fleet production?
AFAIK those (or whole empires?) are just .txt files somewhere, you could try pasting them there. Might break the UI ingame though.
The faction system has been changed since launch so independence movements like that don't seem to appear anymore. The AI is terrible at fighting the endgame crisis though. I wish they fixed that.
Yeah, they really need to get on that. Last time I fought the Unbidden, one of the Fallen Empires woke up with the 'Guardians of the Galaxy' event, so they were primed to specifically fight the Unbidden. So I joined up with them so we could battle them together. What did they do? I had to fight the Unbidden off on my own and only after I had pretty much destroyed them (they had one fleet left), the FE came in to 'save the day'.
Well, fuck you too.
.
My magnum opus is complete.
I... Made the same race. Same traits and everything.
Had a guardians of the galaxy fallen empire pop up. They let the unbidden go for a few years then crushed them with a 500k fleet. I didn't join them, but I also couldn't make it across the galaxy to help them due to border restrictions anyway.
Has anyone done this? https://youtu.be/8ZxBQlgXZ-Q
It's called pop bombing, you create bad races that you give away and they start taking over the other empire race