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Stellaris |OT| Imperium Universalis

Goddammit Destroyers is taking forever to come up on the Research cards. I'm going to lose the Military Tech Race if this keeps up.
 
I don't know if it will be a problem, but I hope there is some systemic downside to slavery that maybe isn't immediately obvious. Relying entirely on player morality is kind of meh as a balancing mechanism, imo. Will see how it pans out though. Too early to call.
Well, unless you have 100% slavery tolerance, you get a happiness hit that can be massive.
But I'm a fanatic collectivist so my slaves have the same happiness as my free pops. Cockroach power!
 
Just played a bunch of this game, this is my first stab at a Paradox title and I am enjoying it so far.

I feel like I am making very slow progress though, there must be something I am doing wrong. About 2.5 hours in and I got my first colony up and running, I need to figure out how to get my monthly energy up.

I'm playing some Technocratic bird people, it's fun.
 
Here's my brand new, enlightened good ol' despicable neutral vassals:

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Placeholder for snark.
 
tested out the warfare, not bad. Lured the enemy fleet to my spaceport with 400 fire power and pincered him with my fleet of 675 power fleet against his 700 fire power fleet. Slaughtered him, and then rebuilt my damaged fleet, destroyed his spaceports and he quickly surrendered as my vassal.
 
So I made an empire my vassal, what are the advantages? Looked on the ingame wiki and it basically just said they come to my aid when I'm in a war.

If I'm looking to just take their planets I should probably use the cede option instead during the declare war menu?

What other advantages are there to ahving a vassal? Also how do I go about doing the tribute option listed in the wiki?
 
I really like this game but there has to be at least one focused research path. Random research makes no sense. Even if it doesn't fetch the desired tech i have to have one. Helps on strategy planning.
Again, i really really like this game.
 
What year are you guys all at an what other ships besides destroyers might you have? I think I'm really getting shafted on the Military Tech Race but I can't tell for sure.

Edit: Never, finally I got them.
 
I'm really regretting entering into an alliance with one of my neighbors. There was really no point at all(no one around me is even vaguely hostile), and now my influence income is almost nonexistent....
 
Ended up jumping on the hype train with this. I've played some 4X games in the past but this is my first Paradox game. I was only supposed to test it out for a few minutes to make sure there weren't any issues. That turned into a 3 hour session and I've barely scratched the surface of it. Really liking what I've played.
 
I'm doing the tutorial and I'm at the part with Board Cultist Ship, how do I do this exactly?

Never mind, I had to change the stance of my military fleet to passive.
 
10,000 star galaxy anyone?

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Sadly the game can't handle a galaxy width wider than 500 at the moment, which is why it looks so dense.

So I made an empire my vassal, what are the advantages? Looked on the ingame wiki and it basically just said they come to my aid when I'm in a war.

If I'm looking to just take their planets I should probably use the cede option instead during the declare war menu?

What other advantages are there to ahving a vassal? Also how do I go about doing the tribute option listed in the wiki?

In I think 10-15 years you can start to integrate them into your own empire which takes a while, once thats done you can then (for example) use them to colonise arctic worlds if your own species prefer desert words, use them to make armies if they have better armies, etc.
 
Is this game worth picking up now? I'm hesitant because there are other games that I'd like to buy soon, and some of the reviews seem to be: wait for DLC + patches to fix it, which if that is the case I'd rather wait for a while to pick it up.
 
Does anyone know if the premade empires that come with game get spawned when galaxies are created?

I really like the idea of having both United Nations of Earth and Commonwealth of Man in my games but wasn't sure if they automatically spawn with each game start or if I need to create new empires of them and set Empire Spawning to Forced
 
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Pretty close!

I had trouble choosing an FTL method, but Dune actually uses the psi jump drive anyway, so I guess I just have a lot of research to do to get there.
 
What mode of Travel is everyone choosing? I know it was somewhat discussed in the previous topic, but now after release I'd like to know.

I tried hyperspace lanes, but just had a rough start and got obliterated a few hours in by 2 empires near me. On this current one I am trying out wormholes. Seems cool. Not really too sure about the drawbacks of each yet. Building wormhole generators doesn't seem that difficult.
 
What mode of Travel is everyone choosing? I know it was somewhat discussed in the previous topic, but now after release I'd like to know.

I tried hyperspace lanes, but just had a rough start and got obliterated a few hours in by 2 empires near me. On this current one I am trying out wormholes. Seems cool. Not really too sure about the drawbacks of each yet. Building wormhole generators doesn't seem that difficult.

The problem with wormholes comes up when you're fenced in by other empires, which happens often in spiral galaxies. In an ellipitical galaxy there's pretty much nothing to lose.
 
There's a separatist group on one of my planets. Also found a primitive Stone Age civilization of Xenos which my tyrannical and xenophobic human Republic enslaved.
 
Holy crap, in my first exploration pass I found three desert planets and one gaia planet almost within Fremen territory! This is really going to make it hard for me to go to war with everybody.
 
Oh god my legs are so stiff. Nearly eight straight hours of playing this game. Need to get out and walk for a bit before I come back and play until two or three in the morning before getting a few hours of sleep. What a great game.
 
Is there a list of basic controls anywhere? Specifically can you rotate your view?

Hold the right mouse button and you can rotate in full 3D. Zoom in and out with the mouse wheel. In-system you can lock it to whatever view, but on the galactic map it will always go back to Galactic North when you release, to keep you orientated. There's a UI button to lock view on the selected unit, useful for battles; probably a hotkey for it too but I don't know it.

There's a bunch of hotkeys but I can't think of many offhand. Q is view selected, E is, I think, enter system (from galactic view). 1-9 are RTS-style command shortcuts (ctrl + number to set, IIRC?). F1-5 are governance hotkeys. And there's plenty more.

Presumably the Stellaris Wiki will have the controls and hotkeys added, but for now it's pretty empty.
 
Man I messed up so bad, went years having no influence gane because I forgot I had 3-4 outposts set up. I didnt notice until I had like 52 influence. Luckily a few of the outposts had habitable planets near so just had to spam a few colony ships and deactivate the outposts. But damn, I wasted so much influence, T_T.
 
Made some bird people, settled a couple planets, explored a bunch, observing some medieval-era insectoids, met some gas grazing squid aliens, and am at war with a splinter group of my people who left our home planet to become pirates. I have won both of the engagements we had against them, including destroying an asteroid base of theirs.

The game and the music are both amazing. :D

Edit: Question - when your admirals/scientists etc level up, you don't have to do anything right? They just gain automatic bonuses/skills? I didn't see if I had to assign them anything after they level up.
 
Finally found a Primitive Atomic Age society! Now I'm wondering how long I should study them before I jumpstart them on being a Space Empire.
 
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