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Stellaris |OT| Imperium Universalis

I've only played a very limited amount (thanks Roboleon!), but my impression is that this is by far the simplest Paradox title. There's more interface stuff going on than Civ 5, and probably more systems, but to be honest most of the systems have a pretty simple optimum you learn quite quickly, and from that point Stellaris has much less depth and strategic interaction than Civ 5.

Saw it for £20 earlier so I'm quite tempted to get it. I've always liked the look of stuff like EU/CK2 because of all the crazy in-depth situations that you can end up with, but those games seem very difficult to get into. If this isn't as complex as those i expect I'll be fine with it, then.
 
So last night my first game (60 or so hours in) where I'm in a reasonably-sized Federation which I've been leveraging to take over the map. Which implies that I don't own all the firepower, which has worked fine so far.

So now I have a visit from the Swarm. And my federation allies have not reacted at all to the swarm just romping in through my empire. Combined we could easily hold off the swarm (that I've seen so far anyway), but by myself I'm going to struggle to. Why the hell aren't they helping me?! What gives, game?!
 
So now I have a visit from the Swarm. And my federation allies have not reacted at all to the swarm just romping in through my empire. Combined we could easily hold off the swarm (that I've seen so far anyway), but by myself I'm going to struggle to. Why the hell aren't they helping me?! What gives, game?!

This is one of the things that will be patched in 1.1 I believe. But yeah, until then, the swarm basically breaks the game unless you have direct access to all the systems they are in.
 
I just found out that the beta patch includes official support for UI scaling! It's not perfect (fonts are blurry) but it's a billion times better than nothing!

I honestly didn't think Paradox would even consider implementing it in their grand strategy games until Hearts of Iron 3 was out.

(If you've previously tried using the UI scale option in the ini file, the official method has corrects the graphics bugs tooltips and the main menu)
 
got the buried terraformer event which killed my whole colony in like a month (before I could recruit armies or mobilize) and it seems to be bugged in that when the colonists are purged the game treats it as if the player purged them instead of the random event. Got such a huge happiness and political opinion hit that I had to restart.
 
I.... I just ended a 50 year long war in a white peace. Defense stations held off my otherwise certain doom.

Context:

So, I start a new hard Ironman game with agressive AI, because, despite doing well with insane AI before patch 1.1, after the patch with high aggressiveness on, insane AI was handing my ass to me within the first couple decades. I'd figured that hard would be sufficient with the AI being aggressive enough to war before I get things together.

The race I chose was a race of fanatic materialist long lived space mollusks lead by a council of scientists named the Tythean Council which, of course, spawns next to a race of evangelizing zealots that want my people's heads on pikes. Before a decade is up, I get rivalled. From my experience with insane agressive, I knew this meant that shit was gonna get real in the next 5 years, period. The guy has slightly better fleet strength, but a preemptive war with a decently teched fleet for early-game makes the war winnable. So I took 3 planets right off the bat and wiped out the other empire, and things are going relatively well despite the fact that I had to spend all my influence for a couple decades afterward to get the new planets in line. Of course, this ruins my research, but it's no big deal since the guys to my north love me.

And then I found out who was to my south. The krogan(from a mod). They rival me ASAP, and I know shit's gonna hit the fan. Their fleet is overhwhelming and the only other empire that's rivaled them is on another arm of the galaxy. I'm only just getting to the point where I can make destroyers. So, I start building defense stations en masse. And, within 5 years, they go to war.

Predictably they attack my empire's capital world, which is awash in basic defense stations and has my measly fleet 1k fleet guarding it with an admiral that can't retreat. They bring in their 3k fleet. After all's said and done their 3k fleet is reduced to 600, but everything I have in my capital system is wiped out.

Fortunately, my planet is heavily fortified with a robot army. They decide, after a failed land invasion, to pull out and get their fleet back together, and the warscore is -35%. They're pestering me to end the war by giving them my capital world. I have to spend 100 influence four times in order to prevent the war from ending, ended up having to do some hit and run with small fleets to get the war score to the point that they stop asking.

By this point I notice that about 1/3 of their ships use missiles, so I build some point-defense ships. All of their ships also have heavy shielding, which make my plasma cannons less useful, so I research disruptor tech for the next wave.

They give me enough time to get a real defense up:

3XjbI6V.jpg
(this is the second time they throw their fleet at it)

I learned from previous games that the first defense station you put up becomes a point that whatever fleet jumps in gets pulled to, regardless of module. So, the first defense station I make is a throwaway defense platform that uses a shield dampener. I then surround that defense platform with full defense stations that have the minefield modules; and all of those mine fields overlap with the sacrificial platform. I have, by this point, rebuilt a 1k fleet by dumping all my minerals into 4 different spaceports before the first strike.

The first time they throw their fleet shiny new 4k fleet against it, it's an absolute slaughter they're forced to retreat from, but I'm left with only a 500 fleet that's injured and they have the same amount remaining. I strike back a bit, destroy a couple of space ports, get into a couple of skirmishes(my new admiral can actually retreat, which helps), and then run away from their rebuilt fleet that's twice mine's size and actually has cruisers, while I didn't(90% corrvettes because they wrecked my good spaceports).

Then, second attack against my defense shield comes:


This time they have more cruisers and destroyers than corvettes and the mines are significantly less effective. They manage to take down several defense stations, but their fleet is decimated. Warscore is up to +1% and I see that they're willing to accept a white peace(the war is so long that they have a huge buff to willingness to end it).

I go to strike back again, with about 800 left. I rebuild my fleet in the meantime. I start sieging their planets and get ready to invade... When they attack with a fleet full of cruisers.

I decide to let things play out until I see my fleet go down to 345. I send a peace proposal that's accepted just in time to save my admiral's ass.

Thus ends the 50 year long Krogan-Tythean war. Both sides bled heavily for absolutely no gain.
 
The A.I. is really aggressive in 1.1 and I only had it set to normal. Very early game still and I run into an advance start A.I. right next to me, within a few turns they declare war on me. There wasn't much I could do, my fleet just barely hit 200 and they had multiple 600 fleets...lol
 
got the buried terraformer event which killed my whole colony in like a month (before I could recruit armies or mobilize) and it seems to be bugged in that when the colonists are purged the game treats it as if the player purged them instead of the random event. Got such a huge happiness and political opinion hit that I had to restart.

Yeah, this happened to me. I had factions pop up demanding an end to purging and my neighbours who liked me suddenly hated me. I couldn't figure out why at first as I hadn't purged anyone then figured it must have been due to the event that popped up. I'm still playing but I now have two huge federations next to me who both hate me so it's not looking good for me.
 
Sooooo I pissed off a bunch of old dudes who declared war on me. I knew my chances were slim as soon as it started!

Sent in my 15k, 14k, 10k and 8k fleets and took a lot of them out, left debris everywhere, but got wiped out with a 15k fleet still standing for the enemy, they had at least one 30k stack in the first place.

Don't think I'm going to be able to rebuild fast enough (since getting to each spaceport is a pain in the ass and I'm low on minerals now that I've just queued so many :D)

Should really have built up more as I had the time but was just expanding too fast.

I imagine I'll have to do as they say and return to fight another day.

Annoyingly since all the fighting with them has been in their home system so far, I can't scan any of their wreckage.
 
Wow you guys got a lot in fast!
Not me personally but the guys doing the 3d models did great work.

Sadly my desktop died today, so no more species from me until I figure out if it's a bad PSU, bad power button connection to motherboard or a bad motherboard... Just managed to get an update to Tellarites out, but think I lost my Bynar work.
 
In a time of war you really need to be able to get to all your starbases easily, and get all the minerals out of sectors that are hoarded there. I'm completely out, but I have 12k sitting in sectors ffs.



Not me personally but the guys doing the 3d models did great work.

Sadly my desktop died today, so no more species from me until I figure out if it's a bad PSU, bad power button connection to motherboard or a bad motherboard... Just managed to get an update to Tellarites out, but think I lost my Bynar work.

It seems you have upset Mr loaf.
 
I'd mostly been playing pretty peaceful strategies, but I tried being more aggressive from early on and it just doesn't seem to work. Yeah, by year 20 I've vassalized two of my neighbors but that doesn't actually do anything for me. I could make them cede planets but their ungrateful pops would be horribly unproductive and even if I were collectivist and could purge them my own pops aren't well-suited to their planet types. Maybe collectivist/materialist would work out where you purge them entirely and replace the population with robots.

What I want is to be a colonial power. As-is it's kind of dumb - I can't even colonize a world myself if it's inside my vassals' borders! If there's a system with 12 minerals just outside of my borders but my neighbor's borders reach it first, I want to be able to smack them down and claim the system without getting saddled with their terrible planets and terrible pops. I want to demand tribute from the empires I'm subjugating.

The workaround I'm using now is you get them to cede a planet, then build a frontier outpost or colonize a planet in what is now your territory, then demolish everything on the planet you took and give it back.
 
I'd mostly been playing pretty peaceful strategies, but I tried being more aggressive from early on and it just doesn't seem to work. Yeah, by year 20 I've vassalized two of my neighbors but that doesn't actually do anything for me. I could make them cede planets but their ungrateful pops would be horribly unproductive and even if I were collectivist and could purge them my own pops aren't well-suited to their planet types. Maybe collectivist/materialist would work out where you purge them entirely and replace the population with robots.

What I want is to be a colonial power. As-is it's kind of dumb - I can't even colonize a world myself if it's inside my vassals' borders! If there's a system with 12 minerals just outside of my borders but my neighbor's borders reach it first, I want to be able to smack them down and claim the system without getting saddled with their terrible planets and terrible pops. I want to demand tribute from the empires I'm subjugating.

The workaround I'm using now is you get them to cede a planet, then build a frontier outpost or colonize a planet in what is now your territory, then demolish everything on the planet you took and give it back.

Honestly, you just have to dump a bunch of influence on propaganda broadcasts to get a conquered people to be productive. I've gotten spiritualists loving me as a materialist empire pretty easily that way. Hell, I've got a couple of conquered planets full of xenophobes that I've managed to change. Besides, their research production is the same regardless of their level of happiness. I've never vassalized an enemy empire, only taken planets. Seems like too much work to vassalize them. Hell, it's not even possible for any decent size empire in 1.1 anyway.

You could also try liberating planets, then going to war with them once you're allowed to, then take the planets. They'll have the same ethos as you.
 
So I just steamrolled by a massive Federation fleet. Neighboring empire disliked and insulted me for several decades and finally DoW on me. All his buddies attacked me on several fronts with massive fleets. Invaded and captured majority of my planets in a few years. We had a huge space battle when I intercepted their fleet (my fleet ~60k with maybe a couple techs one level higher than there's and they had a combined force of ~75k). I lost all my ships and got them down to like ~10k. I queued up a bunch of ships to reinforce my fleet but I don't think I will be able fend them off as they keep bringing more fleets to my systems. Current war score is -98. I am playing on 1.1 beta, insane, ironman mode, with AI aggressiveness on high. I think I'm tone down the AI aggressiveness for my next game, lol.
 
It kinda bums me out how the warscore is calculated. Vassalizing costs 60 and probably 20 for each planets. Conquering large empires would seem fruitless since I would have to conquer at least 5 planets but by the end of the war I can only get two at most. Another thing was the hard cap of 1000 for my space navy. I have yet to look for a mod to raise this cap, but it seems a bit funny to me that a starfaring civilization with 1/4 of galaxy conquered only has roughly 600 ships (in my game this fleet equals 155K military power combined), however advanced they may be.
 
Studying titan life was a huge mistake. First off, it took 1000 months to research meaning my society research took a huge dive. I thought it was going to be worth it, I mean it better be for 1000 months. It failed and the titans took over the planet and I had to make a huge army to take it back.
 
Studying titan life was a huge mistake. First off, it took 1000 months to research meaning my society research took a huge dive. I thought it was going to be worth it, I mean it better be for 1000 months. It failed and the titans took over the planet and I had to make a huge army to take it back.

Even if you succeed it's not that great, though that one's particularly bad because it doesn't go faster with more science production.

In general the big quest chains and special projects just don't pay off that well. The best events you get are just random anomalies that instantly give you a bunch of minerals in the early game or an empire modifier.
 
Even if you succeed it's not that great, though that one's particularly bad because it doesn't go faster with more science production.

In general the big quest chains and special projects just don't pay off that well. The best events you get are just random anomalies that instantly give you a bunch of minerals in the early game or an empire modifier.

Well good to know. At least I know never to do them again.
 
Even if you succeed it's not that great, though that one's particularly bad because it doesn't go faster with more science production.

In general the big quest chains and special projects just don't pay off that well. The best events you get are just random anomalies that instantly give you a bunch of minerals in the early game or an empire modifier.
Pretty sure the titan one just costs research points, not x months. Also, I love the army units you get as a reward tbh, as long as you just get them early in the game (which I did in my current one).
 
So I just lost about 100 years.

I had my Ironman game, my only game, and some time ago I made a copy to test a mod out. Since then the copy has been unused.

I've been happily playing ever since with my original game.

Today I booted the older save to test something else out.

I've just looged back in to see that I only have the old save and one from about 2 days later that it saved after I exit the game.

I am a sad panda. On the plus side, I'm not at war with a fallen empire any more.

I now have 7 worlds, rather than nigh on 40. fuuuuuuuu
 
I'm still on my first game. I'm on the year 2750 or something. I am playing very slow and conservatively but it feels like the victory conditions are just boring. There are 12 independent empires left, and I need to control about 70 more planets for the conquest victory. As is I have about 1/3 of the galaxy as part of my empire, and have vassals that make up probably another 1/6. There really seems to be little reason to integrate vassals, even though I keep doing it. If anything it is negative because you absorb their fleets and it goes against your fleet cap, meaning when you do go to war your fleet is actually smaller.

I wish there were more interesting ways to gain territory. Either through culture/ethics or outright purchasing systems. I get 1000 energy and 2k minerals per month. I have only repeatable techs left. The game is just dragging.
 
Anyone care to offer some pro-tips for a complete newbie?

I've never played a Paradox game, and the most in-depth 4X game I've ever played is Civ V, and even then I didn't really get very heavily into it, I really love everything I've ready about this game so far but I'm worried I'll get too overwhelmed and burnt-out to really give it the attention it seems to deserve.
 
Hmmm...I like the beginning to just as you are finishing the tech tree so much more than the end game; I start a lot of games, moving on from most of them by 2450 or so. My farthest is my ironman at 2600, but that has turned from stemming the advance of the neighboring empire to being this huge bloated empire with a fleet past fleet cap, 1000+ energy ticking in a month, 2000+ minerals, 18 core sector planets, 1000+ in all research areas, etc. Growing and surviving has just become much less fun than when I was squeezed into a narrow portion on my arm and through an early frontier outpost had a secure hyperlane to colonize up against a fallen empire. All my early game rivals that invaded me are incoporated or vassalized, the fallen empire has been invaded and conquered, the synths never posed any threat, and now I'm the big guy on the block as opposed to the guy taking on 'superior' forces with fortress traps. And the resource game just becomes ridiculous. It can get pretty tight in the early game, using minerals as fast as they come in and always seesawing between positive and negative energy and a lot of that tightness is where the fun comes in. Also, new shields, engines, weapons, etc. that actually push you into the ship designer are so much more fun than Shield Harmonics XI or whatever.

The late game needs to be more interesting; it just seems a matter of getting on top and then staying on top for a long time as you slowly overwhelm the galaxy. I think the answer really is better diplomacy and war systems. After my first games, I've pretty much ignored diplomacy as alliances just seemed awkward and with little depth. I've had much more fun playing the slow game by myself; taking advantage of war goals in defensive wars to change my neighborhood in my favor and prioritizing teching up and building a strong core of planets.

I'd mostly been playing pretty peaceful strategies, but I tried being more aggressive from early on and it just doesn't seem to work. Yeah, by year 20 I've vassalized two of my neighbors but that doesn't actually do anything for me. I could make them cede planets but their ungrateful pops would be horribly unproductive and even if I were collectivist and could purge them my own pops aren't well-suited to their planet types. Maybe collectivist/materialist would work out where you purge them entirely and replace the population with robots.

What I want is to be a colonial power. As-is it's kind of dumb - I can't even colonize a world myself if it's inside my vassals' borders! If there's a system with 12 minerals just outside of my borders but my neighbor's borders reach it first, I want to be able to smack them down and claim the system without getting saddled with their terrible planets and terrible pops. I want to demand tribute from the empires I'm subjugating.

The workaround I'm using now is you get them to cede a planet, then build a frontier outpost or colonize a planet in what is now your territory, then demolish everything on the planet you took and give it back.

Yes. Sometimes I'd really just like to destroy colonies to push a rival back rather than take them myself and also, why can't I recolonize colonized planets? Or planets with pre-space civs? (Outside the stone age guys, giants, subterranean, etc.)

Can you kill the entire population with orbital bombardment? If the synth episode is anything to go by that would mean the end of the colony.

As to borders, perhaps a system more like Civ V where it wasn't just circles around your cities would help? You could funnel your border towards specific systems, and with such a system perhaps you could take certain systems rather than colonies in war. At least you can build frontier outposts in your vassal's territory. That's a way to colonize their planets if they don't have a station on the star in the relevant system. IDK if this would work without a tile system though.

....


Also, just going to reiterate that the game needs better trade systems. And I want to build cities in the clouds. It happens in Star Trek, it happens in Star Wars, let me do it :P
 
Since I've had to pick my game up 100 years in the past, I'm taking advantage and managing a few thing a bit better. Also, the federation builders right next to me who ignored me for decades last time declared war this time! Fortunately I've enough to roll over their capital and take the fleet with it, so they are about 5% shy of being my vassal.

Using the ctrl groups to get fast access to my shipyards. Can still only get to a max of 10 that way but its better than nothing in the absence of a proper queue system.

EDIT: stayed up till 12:50 again. ffs.

Things are going well, just got a rare border extension tech of 20%, all my techs are researching at about +27-30% thanks to me swapping my scientists around as required.

Only at 11 planets but in much better shape than last time around, 2 species integrated that I uplifted. The neighbours that became my vassal after war deccing will take a bit longer. Have 8 shipyards on hotkeys all setup to build ships as fast as possible in the event of surprise war.

Anyone know if the beta patch fixed strategic resources being available outside your sectors?
 
Well, I'm not dead yet, which is a relief. I've colonised another planet, set up a frontier station and I'm passively observing a primitive race which has nuclear power.

I got lucky early on and found an abandoned shipyard which gave me 3 corvettes after some repairs. As such, I've got 6 corvettes which have helped me win some very, very minor skirmishes with space pirates.

The downside is that the first intelligent race I've encountered are xenophobes who have declared me their rivals. They're pacifists and equal in strength and technology, so hopefully they won't try anything aggressive as long as I leave them alone...

Can't have that threat on my doorstep forever though. Maybe I should start investing in a larger fleet?
 
Well, I'm not dead yet, which is a relief. I've colonised another planet, set up a frontier station and I'm passively observing a primitive race which has nuclear power.

I got lucky early on and found an abandoned shipyard which gave me 3 corvettes after some repairs. As such, I've got 6 corvettes which have helped me win some very, very minor skirmishes with space pirates.

The downside is that the first intelligent race I've encountered are xenophobes who have declared me their rivals. They're pacifists and equal in strength and technology, so hopefully they won't try anything aggressive as long as I leave them alone...

Can't have that threat on my doorstep forever though. Maybe I should start investing in a larger fleet?

A defense station at your capital world is also a good idea to blunt an invasion and give you time to build ships in the event of war. I tend to turn a relatively "insignificant" planet near the capital into a shipyard and it doesn't tend to come under threat. Obviously, multiply shipyards as you expand.
 
A defense station at your capital world is also a good idea to blunt an invasion and give you time to build ships in the event of war. I tend to turn a relatively "insignificant" planet near the capital into a shipyard and it doesn't tend to come under threat. Obviously, multiply shipyards as you expand.

Agreed, with a minor caveat: Do not put the defense station right next to your shipyard. Put it as far away from the shipyard as possible. The first defense station you build becomes the point that any enemies will jump to if they try getting in your system. Suffice to say, putting it right next to your squishy bits is inadvisable. You can put your second station next to the starport.
 
Agreed, with a minor caveat: Do not put the defense station right next to your shipyard. Put it as far away from the shipyard as possible. The first defense station you build becomes the point that any enemies will jump to if they try getting in your system. Suffice to say, putting it right next to your squishy bits is inadvisable. You can put your second station next to the starport.

Yeah, I noticed that magneting-in. It is really nice when the enemy has undefended stations next to their planet and you don't have to trek across the solar system to start the siege.

...

But it is strange how the enemy doesn't, say, destroy your frontier outposts to change the borders after the war whether they win or not. That is one of the first things I do. Look for systems and resources that'd be mine if not for their outposts. When I'm not the primary target of the war but I've got the main fleet backing my ally up, they tend to try and destroy all my spaceports. When they want some of my planets they tend to be very limited in their war-making, just attacking my capitol and the systems they want. In either case they tend to do a lot of hit-and-run when your fleet is of similar strength or slightly stronger. When I've got a small fleet, then it is a lot of them trying to destroy it before turning to harassing my planets.
 
So do we prefer hyperlanes or wormholes (I'm assuming nobody thinks warp is best)? I think in SP, wormholes are generally the best; they take longer to get going but for a super large empires the speed advantage is so noticeable. Hyperlanes have a real head start in the early-game, though, and I feel like in MP that might be the most valuable because who wins a game of Stellaris I think will be decided relatively early on, it's quite path-dependent. Separate from efficiency concerns, I think I find hyperlanes more fun, the chokeholds they create add a little more strategy to the game.
 
I've only played with wormholes so far. Never felt like I couldn't go anywhere and you can make huge jumps very quickly with them. Being able to appear in the heart of your enemy territory is great too.

Very easy to send construction ships out just popping wormholes wherever.

I can totally understand the appeal of hyperlanes too, and in playing with a hyperlane only game.

Though until they change the empire clustering at the start it might be a little to easy to get boxed in with hyperlanes.
 
How do you guys setup the game universe?

How many AI nations or Advanced nations do you guys add? Also what are the best techs to force to get early?

My biggest problem is energy output, any idea how I go about resolving that?
 
So do we prefer hyperlanes or wormholes (I'm assuming nobody thinks warp is best)? I think in SP, wormholes are generally the best; they take longer to get going but for a super large empires the speed advantage is so noticeable. Hyperlanes have a real head start in the early-game, though, and I feel like in MP that might be the most valuable because who wins a game of Stellaris I think will be decided relatively early on, it's quite path-dependent. Separate from efficiency concerns, I think I find hyperlanes more fun, the chokeholds they create add a little more strategy to the game.

I've had far and away the most fun with wormholes, the only thing that I dislike is that calculating wormhole station range (together with sectors with more than ~10 planets) is one of the main reasons late game performance tanks. So a game where you force hyperlanes can be a big advantage in that sense.
 
How do you guys setup the game universe?

How many AI nations or Advanced nations do you guys add? Also what are the best techs to force to get early?

My biggest problem is energy output, any idea how I go about resolving that?

I have an ironman game with a 'huge' galaxy, only 4 AI empire and no advanced AIs. The idea being that I could get a handle on empire building, and slow expand my pacifist empire.

But I'll also be starting a small galaxy game with more empires; with a militarist ethos.

For energy, focus on populating a planet with only food and energy pops. Betharian power plants, power plants and a power hub on those planets. A couple of planets like that can give you a pretty decent boost. Don't build mining stations around every resource; keep your ships in orbit of a station where possible.
 
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