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Stellaris |OT| Imperium Universalis

Paradox just put out a statement surrounding the controversy that has crept up (some stupid conspiracy stuff by people) about the IGN review and Rowan (the reviewer).

Basically people think there is some conspiracy with IGN/Rowan and a vendetta since it's a review that is in contrast to the majority of reviews/opinions and the statement by Paradox believes there is no such vendetta/conspiracy and that people must quit their nonsense.

http://www.twitlonger.com/show/n_1solvo8
Jesus Christ, that they actual felt that they needed to make an official statement. The people who went bonkers about the IGN review are bonkers.
 
I'm having a major authority problem

I'm at 0 with just about a 0 gain thanks to:

+3 base

-2 for alliance

-2 for outposts

+.9 for rivals

I don't have any clear civs to make rivals so I feel stuck and once my scientists and governors start dying I feel like I'll be screwed

I also can't get rid of my outposts (for now), since they occupy very important systems

Any tips?
 
I think it's quite terrible. Good to hide that your team wasn't able to implement a proper, balanced tree which consider your ethics and politics. One of the things I hope a DLC will fix, besides espionage, intrigues, trading, diversity and politics in the own empire... sometimes the game feels half finished. I'am totally sure that Paradox will make it great over time though, like they did with their other games too.

I like that it forces a focus on the immediate and present, rather than working through 25 defined nodes for some ideal place to be a long time from now. The traditional tech tree has been done to death, I welcome anything that shakes it up.

It doesn't give me the impression that they are hiding inability, so I am not sure where you are coming from with that.
 
I'm having a major authority problem

I'm at 0 with just about a 0 gain thanks to:

+3 base

-2 for alliance

-2 for outposts

+.9 for rivals

I don't have any clear civs to make rivals so I feel stuck and once my scientists and governors start dying I feel like I'll be screwed

I also can't get rid of my outposts (for now), since they occupy very important systems

Any tips?
Colonize at or near those systems so you can get rid of them. If you can't do that, best you have is the hope that a Society Tech card appears that allows you to gain more per month.
 
I'm having a major authority problem

I'm at 0 with just about a 0 gain thanks to:

+3 base

-2 for alliance

-2 for outposts

+.9 for rivals

I don't have any clear civs to make rivals so I feel stuck and once my scientists and governors start dying I feel like I'll be screwed

I also can't get rid of my outposts (for now), since they occupy very important systems

Any tips?

whats so important about the systems? can't you colonize them or systems near them?
and why not drop the alliance?
 
I'm having a major authority problem

I'm at 0 with just about a 0 gain thanks to:

+3 base

-2 for alliance

-2 for outposts

+.9 for rivals

I don't have any clear civs to make rivals so I feel stuck and once my scientists and governors start dying I feel like I'll be screwed

I also can't get rid of my outposts (for now), since they occupy very important systems

Any tips?

Can you use colonies to cover for the outposts?
 
I'm having a major authority problem

I'm at 0 with just about a 0 gain thanks to:

+3 base

-2 for alliance

-2 for outposts

+.9 for rivals

I don't have any clear civs to make rivals so I feel stuck and once my scientists and governors start dying I feel like I'll be screwed

I also can't get rid of my outposts (for now), since they occupy very important systems

Any tips?

Try to replace your outposts with actual planets, even if they are less then optimal.
 
Decided to branch off a bit and colonize a world that's a decent ways away from the rest of my empire because I noticed there was a really good amount of resources in the region.
Got contacted by a xenophobic fallen empire right after I got the 'colony complete' message. Turns out the planet I found is right next to their terrotory.
This isn't going to end well is it?

This kind of storytelling is one of the reasons I fell in love with Paradox. Feels like I'm playing my own season of Babylon 5.
 
Jesus Christ, that they actual felt that they needed to make an official statement. The people who went bonkers about the IGN review are bonkers.

Review threads always bring out the shittiness in people around here. I can't even imagine how bad it gets in less strictly-moderated corners of the internet.
 
Colonize at or near those systems so you can get rid of them. If you can't do that, best you have is the hope that a Society Tech card appears that allows you to gain more per month.

Yeah, I'm kinda assuming I'm screwed

I have a colony ship orbiting a jungle planet in one of the systems but I haven't unlocked the jungle colonization tech yet

Next game I need to focus more on minerals and authority, spent too much focus on credits which haven't been an issue at all in this first game
 
I like the card shuffles, it's nice not to just work through a cookie cutter build.

I'm not saying it doesn't need work (C'mon, give me Destroyers in my game already!) but it's at least different enough from other games.
 
Spiral arm galaxies are weird, get boxed in too much. Should I just stick with elliptical? Ir maybe play with the other FTL options...
 
I'm having a major authority problem

I'm at 0 with just about a 0 gain thanks to:

+3 base

-2 for alliance

-2 for outposts

+.9 for rivals

I don't have any clear civs to make rivals so I feel stuck and once my scientists and governors start dying I feel like I'll be screwed

I also can't get rid of my outposts (for now), since they occupy very important systems

Any tips?
Outposts are a mistake. Use them strategically when they are needed,then diamante them.
 
Paradox just put out a statement surrounding the controversy that has crept up (some stupid conspiracy stuff by people) about the IGN review and Rowan (the reviewer).

Basically people think there is some conspiracy with IGN/Rowan and a vendetta since it's a review that is in contrast to the majority of reviews/opinions and the statement by Paradox believes there is no such vendetta/conspiracy and that people must quit their nonsense.
http://www.twitlonger.com/show/n_1solvon

Nicely done by Paradox.
The reactions to Rowan's review have been quite ridiculous, not just with the attempted character assassination and conspiracies, but also with people arguing that reviewers should score games with an eye towards the developers' bottom lines, something that is much worse than the supposed 'conflict of interest' that Rowan has been accused of.
 
Yeah, I'm kinda assuming I'm screwed

I have a colony ship orbiting a jungle planet in one of the systems but I haven't unlocked the jungle colonization tech yet

Next game I need to focus more on minerals and authority, spent too much focus on credits which haven't been an issue at all in this first game

It's funny that everyone hasn't had a credits problem because that's pretty much what I've been having all game. That and getting really shafted on the Tech cards in the beginning so I'm a bit behind on Military Tech. I'm real tempted to start over from scratch to be honest.
 
Hell of a game! Logged about 14 hours, mostly in a multiplayer campagin and I'm having loads of fun so far, no desync so far either, which is great. There is definitely room for improvement, but with Paradox's DLC strategy I'm fairly confident we'll see them tackling more scifi tropes (I would really like to see some more on espionage and trade).

By the way: I currently control a system via a frontier station, in the system there is a pre space age civilization. There is also another uninhabited planet in the system which I could colonize. What would happen if I settle down on that uninhabited planet and the other civilization reaches the space age? It's mostly theoretical since they are still in the industrial age, but I was kind of curious how that would play out.
 
Is there really no ledger in this game or am I just completely missing it?

Seeing that my enemy is "superior" is nice but I'd really prefer some raw numbers for navy/army size and tech progress.
 
Likely early on it is a good idea to expand laterally and ensure enough habitable planets are under your control, but at one point you need to focus on spamming colonies for density. This is based on merely my first play through though, so may need to experiment.

Going by the ship guide linked, your average numbers will likely dip as there is a good chance you will be using weaker weaponry, but you will be able to directly counter the opposing fleets ships.

Yeah, this is basically how I'm experiencing the game so far.

Phase 1: Explore a lot, build like one frontier outpost in the best place you can reach for resources, balance mineral and energy production on your homeworld. You need significant mineral income but you just need to be net positive in energy credits and you probably don't want to dip below +2 or so in influence. Probably try to build a second science ship to explore faster.
Phase 2: Start colonizing planets of your type, pretty slowly because colony ships are expensive and colonies cost a lot of energy credits. Micromanage buildings. Don't colonize too tightly, you want to spread out and get a lot of territory for mining, but you also want high-quality planets (good resource squares, lots of room, not too many blockers). Build a second constructor ship and start mining everything in sight.
Phase 3: Get an additional colonization tech. Your mining stations are kicking in and you're producing more resources, so start cranking out colony ships. Make a sector or two. You don't care any more if your planets are shitty because they're going to be your governor's problem, not yours, so just grab them and delegate them immediately. Keep mining everything. At this point your second science ship is probably going to get redirected to special projects instead of further exploration.
Phase 4: You are suddenly super rich because everything everywhere is mined. Colony ships are no longer expensive. Put up starbases literally everywhere. Your fleet cap pops hard so build a bunch of ships. You are ready to conquer the universe.


The one thing I really want for Stellaris is the ability to find out what ships your opponents are generally building without having to lose a fight with them first to find out. That seems like a weird gap in the design -- if you're going to have rock-paper-scissor ship building you probably need to have some kind of scouting.
 
Ucchedavāda;203252485 said:
Nicely done by Paradox.
The reactions to Rowan's review have been quite ridiculous, not just with the attempted character assassination and conspiracies, but also with people arguing that reviewers should score games with an eye towards the developers' bottom lines, something that is much worse than the supposed 'conflict of interest' that Rowan has been accused of.

I think the reiview score is way lower than it should be, even as critical as he is of the game.

But one thing is disagreeing with him and another is this bullshit from some fans.
 
Is there really no ledger in this game or am I just completely missing it?

Seeing that my enemy is "superior" is nice but I'd really prefer some raw numbers for navy/army size and tech progress.

If you hover over that Superior it...kinda says a little bit more. Things like Military Power: Equivalent, or Technology: Superior.

I need to figure out a way to jump up in technology.
 
I know some people are hating on the deck system for technology research, but I love it. It adds some RNG flavor instead of "rush this tree, rush that tree, then go this tree..".

I agree, I think its a much more interesting option. You shouldn't be able to research the exact same technology every play through in the exact order.
 
Do we know how combat exactly works? Do ships attack other ships randomly? If so, it may be important to have small "fodder" ships to take the random hits for combat instead of mostly Battleships
 
I think the reiview score is way lower than it should be, even as critical as he is of the game.

But one thing is disagreeing with him and another is this bullshit from some fans.

People take it to far sometimes.
I'm not exactly in agreement with him so far either but so what? He didn't kill your kids or murder a puppy, all he did was criticise a game you happen to like.
People really need to stop taking this shit so personally.

About the deck system: I like it. It forces you to adapt to what's given to you instead of being able to find an optimal rout to get tech a, b and c. I hope more games adopt something similar.
 
I think I've made a huge mistake with one of my vassals. I was thinking bringing them into my main empire, let them become actual citizens that can vote and run for office so it could help with their happiness a bit. NOPE, bastards split into 2 more factions for and still want to be free from my empire. These fuckers will just not become happy and they are constantly going on strike or destroying buildings. I think I screwed up by not focusing on making them happy before I let them join. Thankfully, the other 2 vassals from that same empire actually like me and I'm pretty much fast tracking them with research and resources so they can become more powerful satellite empires that can defend my borders.

They helped a ton with their 2k+ fleets in my last war and saved me resources to boot.
 
I think the reiview score is way lower than it should be, even as critical as he is of the game.

But one thing is disagreeing with him and another is this bullshit from some fans.

It's perfectly fine to disagree, though ultimately also a bit pointless considering that a review (and any associated score) ultimately reflects the reviewers subjective experience of the game. It's generally also advisable to have played a game yourself before you argue about its merits, a step that most of Rowan's critics seem to have skipped (which makes it all the more hilarious when the same people tried to argue that Rowan hadn't played the game long enough to be able to evaluate it).
 
Hell of a game! Logged about 14 hours, mostly in a multiplayer campagin and I'm having loads of fun so far, no desync so far either, which is great. There is definitely room for improvement, but with Paradox's DLC strategy I'm fairly confident we'll see them tackling more scifi tropes (I would really like to see some more on espionage and trade).

By the way: I currently control a system via a frontier station, in the system there is a pre space age civilization. There is also another uninhabited planet in the system which I could colonize. What would happen if I settle down on that uninhabited planet and the other civilization reaches the space age? It's mostly theoretical since they are still in the industrial age, but I was kind of curious how that would play out.

If it's a long game they'll probably reach space age, if they don't exterminate themselves in a nuclear war. When that happens, you get a striped system which you both claim. It's no biggie, but if you mind the border gore you can either invade or diplo-annex them in the long run. If you build an observatory, though, you can investigate or potentially even infiltrate their civ, which can lead to them joining your empire when they reach space age. The option to infiltrate, though, is greyed out for empires with pacifist and iirc also xenophile ethoses.
 
So has anyone encountered the Prethoryn yet?

How the hell am I supposed to beat those? I read that you have to capture their queen, but how exactly do you do that?

They seem invincible, no matter how many fleets I get rid of, more keep going... the game kind of stopped being fun once they showed up and disrupted the dynamic. I don't even seem to have the option to try to rally other civilizations against them.
 
Alliance warfare seems a bit unbalanced to me. I joined an alliance with two neighbors because another pretty strong neighbor threatened us. An alliance member suggested to start a war with the aggressive neighbor to liberate four systems. We did and crushed all its fleets an won the war. Immediately after I could start another war against this neighbor where I vassalized him. I just had to allow each of my two alliance members to liberate a system for them to join in. Since the aggressive neighbor didn't have any fleets anymore, the war war pretty one-sided.

As far as I know there is a cooldown if you want to attack the same empire again, similar to other Paradox games, but this does not seem to apply to all alliance members. Seems like an oversight?
 
Ucchedavāda;203252485 said:
The reactions to Rowan's review have been quite ridiculous, not just with the attempted character assassination and conspiracies, but also with people arguing that reviewers should score games with an eye towards the developers' bottom lines, something that is much worse than the supposed 'conflict of interest' that Rowan has been accused of.

That is ridiculous.

But this was a little odd: In the 3MA pod discussing 'Aging Gracefully', Rowan makes a few comments that suggest he really dislikes 4X games. That leads me to think he was already in a hyper-critical mindset prior to playing the game, which for I would think for a reviewer is something you'd want to avoid.

Before I get lumped into the conspiracy group - I do think his complaints about 'barrenness' of the mid-game are completely legitimate. I'm happy he and others were clear about so I knew what to prepare for going in.
 
I think I've made a huge mistake with one of my vassals. I was thinking bringing them into my main empire, let them become actual citizens that can vote and run for office so it could help with their happiness a bit. NOPE, bastards split into 2 more factions for and still want to be free from my empire. These fuckers will just not become happy and they are constantly going on strike or destroying buildings. I think I screwed up by not focusing on making them happy before I let them join. Thankfully, the other 2 vassals from that same empire actually like me and I'm pretty much fast tracking them with research and resources so they can become more powerful satellite empires that can defend my borders.

They helped a ton with their 2k+ fleets in my last war and saved me resources to boot.

I made a similar mistake. I helped a race into the space age, that had a strategic resource that I was mining in the system. Didn't realise I would lose the resource so now I've got wasted power stations and their not to keen on my Theocratic principles. I wondering how much it's going to cost to correct that mistake.
 
I've lost at least 13 years and many hours of progress on my ironman save... feels bad man. Really don't understand how this could have happened.
 
Will I be able to use wormholes once I annex an empire which uses them? Also, can I only build them in owned space, or neutral space as well? I need to get some wormholes up near enemy territory so that my ally can get their fleets there when we declare war.
 
Ok, so what ressources do sectors exactly give you back?
Iirc they only give you 0-75% of credits, but what about minerals and research?
 
I fucked up

MsEI7GH.png
 
Ok, so what ressources do sectors exactly give you back?
Iirc they only give you 0-75% of credits, but what about minerals and research?

Sectors give you a percentage of their net credit and mineral income, and pass through all research income and strategic resources to you. They will build buildings and remove blockers on their planets and, according to the wiki, will build mining and research stations (although I haven't seen this myself).
 
Do we know how combat exactly works? Do ships attack other ships randomly? If so, it may be important to have small "fodder" ships to take the random hits for combat instead of mostly Battleships

Not sure how it works for big fleets, but I think everything just fires at what is closest by default (though I think some battle computers can change this). This usually means my lead ship in the formation gets destroyed by the initial salvo.

I'm not sure if you can do much micro to put some 'tank' ships up close. I guess you can put some tanky ships on 'aggressive' and give them a short-range gun, while you make glass cannons that sit at the back with defensive AI and long-range guns.

I've not had a major war yet, so I don't know the practicalities.
 
Is there really no ledger in this game or am I just completely missing it?

Seeing that my enemy is "superior" is nice but I'd really prefer some raw numbers for navy/army size and tech progress.

Especially military tech on their ships would be nice to know. I really hope paradox paches espionage in.
 
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