A cookie to those who guess who in Trek wore these:
And some new uniforms and species:
And some new uniforms and species:
A cookie to those who guess who in Trek wore these:
Top one is Sulu's shirt in IV, last two are both McCoy's. Little bit unfair since all had some hue shifting for variety.The third one is Bones from Star Trek III / IV. The other two look somewhat familiar, but not enough to tip me off.
Top one is Sulu's shirt in IV, last two are both McCoy's. Little bit unfair since all had some hue shifting for variety.
Looks good! The random clothes really do change it up quite a bit.
Vulcan military uniform + colony background:
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Andorian Guard uniform:
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Aenar species and outfit - Andor starts with a single Aenar pop, for authenticity.
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Paradox Development Studio will soon release the first Species Pack for its hit science fiction strategy game, Stellaris. Species Packs will give players new phenotypes to play with as they expand across the galaxy.
This first species pack will be called Plantoids, and, as its name suggests, will introduce sentient plant life to the universe of Stellaris. Instead of becoming salad or animal fodder, these plants have reached for the stars and begun to spread their tendrils across the galaxy, planting the roots of new civilizations on new planets.
Our talented artists have put together fifteen new portraits, an original cityscape backdrop, and stunning new ship models for your new neighbors.
Nice. I'm definitely down for more race portraits, and the silly leaf ships look fun. I wonder what's next. Weird elemental creatures would be fun.
Nice. I'm definitely down for more race portraits, and the silly leaf ships look fun. I wonder what's next. Weird elemental creatures would be fun.
I want sentient gas clouds.
I want a sentient mechanical race.
Yay. Hopefully we'll also finally see the game force there to be at most one instance of a certain appearance being used in a game. In like half the games I play I run into a race that uses the same portrait as mine :/
Crystal types and rock types sound easy. But honestly I want aquatics with their own mechanics.Nice. I'm definitely down for more race portraits, and the silly leaf ships look fun. I wonder what's next. Weird elemental creatures would be fun.
Yay. Hopefully we'll also finally see the game force there to be at most one instance of a certain appearance being used in a game. In like half the games I play I run into a race that uses the same portrait as mine :/
I wouldn't mind a Fallen Empire pack that gives cool exclusive portraits only for them.
Did they ever make it so there's only one Sol?
Plantoid species pack is coming soon.
Trailer: https://www.youtube.com/watch?v=3D9vT7Axs-E&feature=youtu.be
Created a faction of Interstellar pacifist hipsters that research the worst of the tech choices because it's ironic.
Surprisingly I have gotten pretty powerful. I am friends with the races on the top and bottom of me though.
From what I can tell this is the only Total Conversion out there: http://steamcommunity.com/sharedfiles/filedetails/?id=682547665
The rest are just music packs or species packs right? Didn't a bunch of ship mods get taken down due to infringement?
Endgame Reaper attack
That is an amazing concept and I love it.
I named them the Sort Of But Not Really United Hipster Coalition.
Their homeworld is named Better Than You
Not "We'vs been here before you" ?
Built my first gaming PC last week and bought Stellaris yesterday. Surprisingly, it runs pretty well on medium settings with integrated graphics (I'm waiting for the AIB RX 480).
I created a custom Avian race who are Xenophilic and Fanatic Materialists. Pretty friendly dudes who want to research everything they come across. I only played about an hour so far but am having a blast. Any tips for early game?
Some Rodents native to the Delta Quadrant:
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Some Dumbasses with time management problems:
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Smug McSmugface:
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I really enjoyed Star Trek Beyond last night so ended up not sleeping much and working on USS Franklin style uniforms (2165 to 2200 timespan in our mod):
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Jaylah's species design was pretty good so we've introduced our own canon and now she's a Lyridian (a species mentioned by the Think Tank in VOY) whose species lives on the Beta/Delta quadrant borders:
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So I got a planet as spoils from war and he had a single pop in among a bunch of non sentient life. So I purged the pop trying to give the planet back to the little guys and destroyed all the buildings. However the planet is still "mine" in that it counts for my colonization slot as well as territory spread. I even tried to say fuck it and recolonize/purge the non sentient life but I don't have that planet type researched yet. Any way to get rid of it off my planet number?
A bug, huh.
Can you trade it to someone else or grant it independance or something?
It's crazy the hoops you have to jump through to create a leader via event with a specific gender, race, haircut and clothing... Pretty ridiculous that the default create leader event lacks that detail.
Dare I hope you're referring to Locutus?
The Star Trek New Horizons team is proud to present our v0.6 update. We've worked hard to build upon the foundations we set with v0.5. We've added a large number of species portraits, starships and started work in earnest to populate the galaxy with the heroes, events and anomalies that add that Star Trek flavour we all crave.
We've also implemented the first iteration of our Era Change mechanic for Earth/Federation, Klingon Empire and Romulan Star Empire. Players will see starship design styles change as they progress through the tech tree.
Version 0.6 is of course not the end of this process, and we're sure version 0.7 will be even bigger still. But for now, why not jump on in and let us know what you think?
Patchnotes 0.6:
DISCLAIMER: -some of the new features are NOT savegame compatible. If you want to experience all new features we recommend you to start a new game.
Major features:
•Starfleet TOS era with ships
•Klingon TOS era with ships
•Romulan TOS era with ships
•Civilian trade: This feature will add civilian trading to Star Trek New Horizons. Special thanks to Kyojin who helped with the integration process. If you want civilian trade outside of New Horizons check out his mod HERE
New Species:
•Benzite
•Talaxian
•Krenim
•Nausicaan
•Lyridian
•Vaadwaur
•Random Humanoids (one variation, more to come)
Species Updates:
•Starfleet "USS Franklin" style uniforms
•Romulan post-Enterprise pre-TOS uniforms
•Various hair updates
Events and Anomalies:
•Arsenal of Freedom anomaly
•The Terratin Incident anomaly
•Klingon Captaincy Challenge flavour event
New Ships:
•Dominion ships
•Kazon ships
•Enterprise era civilian ships for FEDs
New Starbases:
•Federation
•Klingon
•Romulan
•Generic
Map:
•Tonnes of new static canon systems
•Fixed (hopefully) all duplicate systems
•New prescripted empires (see Species Update)
Weapons:
•Non-Trek weapons hidden or removed
•New Trek weapon icons
Buildings:
•Hitpoints of Starbases improved
•Several unique event and flavour buildings including Vulcan monastery and War Factory
Hero System (leaders added via event with set names, portraits, clothes etc.):
•Earth/Federation: Captain Mei Carter-Lin (Human)
•Klingon: The Shipwright
•Romulan: Kutaya (Flaxian) and Valda (Romulan)
Planets:
•Klingon colony background
Balance:
•General rebalance v.0.2
•New hull components
•Fleet docking system: Effectiveness of docked fleets improved
•Increased maintenance cost of ships and balanced fleet sizes.
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-39-back-in-action.960628/Hello Stellaris fans! I hope you're all having a lovely summer. The holy month of July is now over, and Paradox developers are slowly trickling back into the office, tanned and rested. Having just returned to work today myself, I just thought I would write a short dev diary to tell you briefly what is coming.
With the 1.1 "Clarke" and 1.2 "Asimov" patches released, we are now going to start working on 1.3, dubbed "Heinlein". We previously mentioned Heinlein in dev diary 33, but we've since changed the scope for it somewhat. Ever since we released the game, we've received some fantastic feedback from our players, far more than we felt that we were able to address in 1.1 and 1.2. As such, Heinlein will be a patch focusing on addressing community feedback and implementing community suggestions.
Mind you, the change in focus doesn't mean none of the things mentioned in the previous dev diary will show up, as we know several of them to be highly desired features. It just means we are going to adjust our plans to get some of the things we know that you want to you sooner than was previously planned. There will also be a small patch this week on Thursday, August 4th along with the release of the Plantoids Species Pack.
Next week's dev diary will have more details about Heinlein. Until then, enjoy the August sun (or just sit inside and play Stellaris, I won't judge).
So the first DLC is plant cosmetics? Pass.