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Stellaris |OT| Imperium Universalis

Stellaris Dev Diary #42 - Heinlein patch (part 3)

I like the idea of less habitable planets, but I want space (i.e. stations, asteroids, etc.) to matter more. Right now I feel like the space around planets are just there to fill up the areas between habitable planets.

The last bit stood out:

That's all for today! Next week we'll be talking about Fallen Empires, how they can awaken, and the War in Heaven.

Is the war in heaven some kind of crusade?
 
The capitalization makes me think it's the name of the first expansion. Could be wrong though.

That's wha I thought as well.

Anyone else waiting on Heinlein to play again? Got so many games keeping me busy in the meantime, but I'm really looking forward to it! And if there's some DLC coming along wiht it, I'll probably scoop it up too.
 
We had a few spare moments on New Horizons and managed to squeeze out an Andorian ship set earlier than planned:

y3mQSrH_GmHorxmup4nNT8lVf14HwY-EL-HQqxF7aS0Mfm7n13JcTguc9de7RrFb4TapuE8yENzp48Qm8R-_uqWBfedSKpFtqSYbToun4GFP3bH0q-r_srzDG_IpcaB6n6_o4QXM5IHRAE2gy_oJ8RuvVZtsqyBb7OAC1Q_UhMuQv0

Might revisit down the line to try and make them a bit more varied, but I think we did a good job with only one on-screen ship type to play with.

Having a lot of fun writing the "Cardassian Literature" flavour events too. Little excerpts from the books Garak mentions in The Wire, like "The Never Ending Sacrifice", with cool little country buffs.
 
The capitalization makes me think it's the name of the first expansion. Could be wrong though.

I was guessing a crisis, like Machine Consciousness or the Scourge or the War in Heaven.
 
A new crisis is my guess as well. Maybe middle game oriented? Something like two FEs with an ancient hatred for each other suddenly awaken, go to war and somehow drag in the rest of the Galaxy with them.
 
I was guessing a crisis, like Machine Consciousness or the Scourge or the War in Heaven.

It would make sense that its another end game crisis. They already have three staple tropes for end game events (AI rebellion, Tyranid cross-galactic invasion, alternate dimension invasion). War in Heaven would be a Babylon 5 styled event where the Fallen Empires all re-awaken and go to war with each other and the rest of the galaxy.
 
Also really looking forward to the patch. Hopefully it'll restore the good performance I had before the latest patch.

On a related note: any 144hz gsync users here? How are you playing your 4X games? I feel like I have to disable gsync and cap to 60hz for most games because it'll stutter otherwise. (Especially civilisation 5, BE and Stellaris )
 
Weird semi-linked question - anyone tried the new Master of Orion now it's come out of early access? Can't see a thread on it and wonderin how it is shaping up.
 
Should I enslave my own population or look for other species to enslave? Fanatic collectivist here.

Also off topic: Gal Civ 3 is on sale on Steam this weekend. How is it compared to Stellaris? I've only played this, Civ V, and Endless Space/Legend, but really like the space themed 4x games.
 
If your pops have 100% slave tolerance or xeno slave tolerance and you can commit slaves to high yields of food or minerals, it can be worthwhile to enslave them. But any non-collectivist pops will be unhappy at the presence of slaves (UNLESS you enslave them, too!) and it will, in general, make pop management more of a pain due to the penalty they have with energy and research. Slavery also negates the effects of (un)happiness which can work both ways. Like, for production worlds, while utilising the right government and (I think) techs, full slavery can boost yields significantly.

That said, non-collectivist empires will disagree (as in, take an opinion hit with you) because of the slavery policy in general, so if you aren't planning to use it be sure to disable it.
Weird semi-linked question - anyone tried the new Master of Orion now it's come out of early access? Can't see a thread on it and wonderin how it is shaping up.

Here's the de facto MoO |OT|. It's filled with people wondering the same thing.

Personally, watching Giant Bomb's Unfinished from a few months ago completely unsold me on it.

Stellaris or MoO 2 would be my go-to for space 4X games. Yes--even now, MoO 2 stands up there as one of the best. GalCiv2 always seemed lifeless and sterile to me, and I haven't played GalCiv3; though with Stellaris out I also feel no need to.
 
Oh nice, new species portraits in existing categories are coming with Heinlein as well. The Geiko Gecko that Wiz posted on Twitter is absolutely adorable.
 
Here's the de facto MoO |OT|. It's filled with people wondering the same thing.

Personally, watching Giant Bomb's Unfinished from a few months ago completely unsold me on it.

Stellaris or MoO 2 would be my go-to for space 4X games. Yes--even now, MoO 2 stands up there as one of the best. GalCiv2 always seemed lifeless and sterile to me, and I haven't played GalCiv3; though with Stellaris out I also feel no need to.

I wouldn't suggest Gal Civ 3. I got scores of hours out of it, but half of that was spent designing ships. The game has some pretty bad micromanagement issues. I love stardock.
 
Stellaris Dev Diary #43 - The Fallen

Free content and paid dlc detailed.

The War in Heaven (Paid Feature)
We've talked about what happens when one Fallen Empire awakens, but what happens if there's two of them? For those with the DLC, two empires of opposing ethos (for example, Xenophobe and Xenophile) awakening can result in the War in Heaven event triggering. This event will cause the two Awakened Empires to go to war over the fate of the galaxy, dragging in the lesser species to fight on their side. All empires will be presented with a choice - join one of the two Awakened Empires and bet on their victory, join a league of non-aligned empires and hope you can stand against them both, or stand alone and risk being trampled underfoot when the war comes your way. Unlike a normal war, the War in Heaven is a cataclysmic event that will not end once a few worlds have been captured or a few battles won - it will be a fight to the death that ends only when one Awakened Empire stands victorious or both have been subjugated. If one of the Awakened Empires wins, they will show favor to those who supported them and be merciless to those who opposed them.
 
That all sounds really fun. Can't wait to be made a Thrall and thrown into galactic Thunderdome to prove myself to a jingoistic overlord.
 
Wonder what happens when 3 or more fallen empires awaken.

And they really need to allow us to customize fallen empires. I need the Ur'Quan and their battle thralls as an awakened fallen Empire.
 
I looooove the look of Titans, but I'm not getting excited about them just yet, lol. Need to know if/when/how I can build them, and if they're going to be any better than a giant heaping pile of Corvettes.

The Dev Diary already states that the player will not yet be able to build Titans. That will probably be for a future patch/DLC. I'm okay with it really, because the Fallen Empires need something to stand out. You can already match them if you research enough, so them having a super-ship that the player can't normally have is great IMO.
 
The Dev Diary already states that the player will not yet be able to build Titans. That will probably be for a future patch/DLC. I'm okay with it really, because the Fallen Empires need something to stand out. You can already match them if you research enough, so them having a super-ship that the player can't normally have is great IMO.

Agreed. The Fallen empires should have something unique to scare us with :)

It would be cool maybe to be able to build a limited number as a reward for choosing to join a seperatist coalition and winning (and after spending a lot of research), when the war on heaven breaks out.
 
The Dev Diary already states that the player will not yet be able to build Titans. That will probably be for a future patch/DLC. I'm okay with it really, because the Fallen Empires need something to stand out. You can already match them if you research enough, so them having a super-ship that the player can't normally have is great IMO.

While I sort of agree, it does run counter to the idea that the Fallen Empires are just regular empires that reached staggering heights and then stagnated; anything they can do, I'd like to be able to do, even if it is a very late game tech.
 
While I sort of agree, it does run counter to the idea that the Fallen Empires are just regular empires that reached staggering heights and then stagnated; anything they can do, I'd like to be able to do, even if it is a very late game tech.

Just make it take a million years in game to unlock.
 
I can't stop playing this game. Halp!


In my current game I chose a ring galaxy and got sandwiched between two Fallen Empires with one regular neighbor who was very opposed to my militant materialists. We then fought one war which I won and I vasalized them. Eventually they tried to rise up when they built up a larger death ball than mine but thanks to my superior production capacity I was able to stall and harass them until I had surpassed their numbers and then descend on them with the power of a thousand suns.

As I had chosen wormhole travel after a bit of time researching I was able to just barely touch the other side of the FE and did a bit more expansion before running into another wall. I am now researching like mad so I can crush this FE that is annoying me so much.
 
Agreed. The Fallen empires should have something unique to scare us with :)

It would be cool maybe to be able to build a limited number as a reward for choosing to join a seperatist coalition and winning (and after spending a lot of research), when the war on heaven breaks out.

Eh, the dev diary also talks about flagships for the conventional races which seem like mini-titans, so I think it'll be fine.

I do want to eventually be able to build a death-star equivalent, all the same.

I can't stop playing this game. Halp!


In my current game I chose a ring galaxy and got sandwiched between two Fallen Empires with one regular neighbor who was very opposed to my militant materialists. We then fought one war which I won and I vasalized them. Eventually they tried to rise up when they built up a larger death ball than mine but thanks to my superior production capacity I was able to stall and harass them until I had surpassed their numbers and then descend on them with the power of a thousand suns.

As I had chosen wormhole travel after a bit of time researching I was able to just barely touch the other side of the FE and did a bit more expansion before running into another wall. I am now researching like mad so I can crush this FE that is annoying me so much.

One those not simply crush a Fallen Empire.
Seriously, they have every normal tech in the game with fleets worth like 100+K in combination.

That's not to say that going to war with them has no benefit, though.
 
Letting a fallen empire destroy half my spaceports before humiliating me did give me plenty of opportunities to research particle lance tech, even though I don't think I as much as scratched one of their ships. That might be fixed now, but I suppose it makes enough sense in the lore to analyze my own wreckage to reverse-engineer the technology that destroyed it.

Sucks for my neighbors that got wrecked by a phalanx of long range beams a couple of decades later.
 
Stellaris 1.6 is going to be amazing.

Was there any doubt? The game's framework is damn solid. All that was really missing - aside from quality of life fixes to the UI - was a bunch of well written content. I'm very much looking forward to the mid-game stuff the new writer is coming up with for Heinlein and beyond.


I'm really excited about pirate "areas". We've done a lot of work making new country types in New Horizons, mostly to properly simulate Federation member worlds, or "minor races" that should defend themselves but not expand. Being able to set a zone of operations to pirates basically stops us from having to script in something bespoke for Hirogen or Orion pirates.
 
Thinking of picking this up but a question. Are the different factions randomly created every time you start a new game? Or are they always the same, prebuilt, with you having to create news ones if you want them to be apart of the game?
 
Part of that is because we lack a real trade system for them to prey on

Reading this dev diary and the quoted bit here (^), what does that mean exactly? I don't have the game, been waiting for it to mature a bit, but is there no real economic system in the game?
 
Thinking of picking this up but a question. Are the different factions randomly created every time you start a new game? Or are they always the same, prebuilt, with you having to create news ones if you want them to be apart of the game?

If you don't create them, the game randomly creates them for you. I prefer to have a pool of races I've created myself, personally.

Stellaris 1.6 is going to be amazing*.

*After paying another 40 quid for expansions

But it will be so worth it.

Reading this dev diary and the quoted bit here (^), what does that mean exactly? I don't have the game, been waiting for it to mature a bit, but is there no real economic system in the game?

Depends on what you mean. You can trade minerals for star maps, strategic resources, etc. with other nations, yes. But there're no trade routes to disrupt or civilian vessels that trade with other nations in the game. The fact that they brought up that fact make me think the next major expansion will add that.
 
Reading this dev diary and the quoted bit here (^), what does that mean exactly? I don't have the game, been waiting for it to mature a bit, but is there no real economic system in the game?

You can engage in empire-to-empire direct trade through the diplomacy interface, but transfers are near instantaneous from memory. You might offer me 50 minerals for 50 engergy, for example. There is no "trade route mechanics" in the game like there is in e.g. Galactic Civilizations where you send freighters to establish generic trade routes that enrich both countries. Since the only trade in the game currently is instant and there are no mechanics modeling the actual transfer from one country to another, there is nothing for Pirates to intercept.
 
Speaking of trade routes, I hope they implement Civilization 5-style trade routes at some point. Those are so fun and they'd fit right in to so much of the game's mechanics.
Dev Diary 44 - Space Creature Rework

A few details about where they want to take space creatures and pirate attacks in the Hein patch. Not a huge amount of details (fairly short diary entry overall) but it is good to see that they are addressing the problems with the current setup.

Good, promising changes.

I was always expecting the raiders to do more.
Thinking of picking this up but a question. Are the different factions randomly created every time you start a new game? Or are they always the same, prebuilt, with you having to create news ones if you want them to be apart of the game?

As mentioned, they're randomly created with what's available. But you can also design a full empire and set them to "randomly," "never," or "always" be in your game.

And in spite of the 40-60 odd species portraits, expect to have 2 or more repeats. I don't know how they managed to out-RNG themselves, but they've done it.
 
Depends on what you mean. You can trade minerals for star maps, strategic resources, etc. with other nations, yes. But there're no trade routes to disrupt or civilian vessels that trade with other nations in the game. The fact that they brought up that fact make me think the next major expansion will add that.

You can engage in empire-to-empire direct trade through the diplomacy interface, but transfers are near instantaneous from memory. You might offer me 50 minerals for 50 engergy, for example. There is no "trade route mechanics" in the game like there is in e.g. Galactic Civilizations where you send freighters to establish generic trade routes that enrich both countries. Since the only trade in the game currently is instant and there are no mechanics modeling the actual transfer from one country to another, there is nothing for Pirates to intercept.

Gotcha, thanks for clarifying. The only strategic game I've been playing lately is Endless Legend, and assumed those kinds of trade routes would be in this game since it's Paradox and they tend to focus on the micro-systems. Also been playing NMS and that kind of simplified supply-and-demand resource system could work in a 4x game. Endless Legend does that a bit with its open market, though I don't know if the market prices there are affected by anything other than RNG. Hopefully at least trade routes are coming.

But I assume that means going for an economic victory in Stellaris is either not possible right now or not very fulfilling?

Asking for a friend
250px-QuarkDS9.jpg
 
Truly random selections make it very likely.

There are 365 possible birthdays in a year but if you get 50 random people in a room, the probability of a collision is extremely high.

What they need is a) far more portraits to choose from and b) an algorithm specifically designed to avoid duplications.

The best way to alleviate this I think is to add more points of variation to secondary species attributes. Like something in the portrait asset file that randomly assigns the species different noses, ears, cloth groups etc. At the moment you get to play with just a body asset split into phenotype and colour, a hair asset and a clothing asset. From what I can see there's no real way to add an extra layer.


I know Stellaris was built to be more random / symmetric than previous Paradox games, but I think there's scope to add more scripted empires and stories to give the aliens personality.
 
Eh, there's in a tight corner regarding portraits. They're animated, plus very asymmetrical in appearance, so no lone addition could apply to all of them universally; the only thing they all have in common is a background, after all. It'd probably be easer to just keep adding more portraits through species packs and expansions than try to reinvent the wheel on them.

However, it would be nice to have distinct variants on all of them, as wasteful of devtime as that'd be. Mostly for augmented spin-offs or weird events.
 
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