This isn't an appropriate place to discuss this, but then again I'm not appropriate. The fact is that "Unnamed Certain Game X" was still awful, and the "feature" I missed changed so very little about the overall experience. It nearly made it worse.
This isn't an appropriate place to discuss this, but then again I'm not appropriate. The fact is that "Unnamed Certain Game X" was still awful, and the "feature" I missed changed so very little about the overall experience. It nearly made it worse.
Hmm, you seemed to have completely missed the point of that whole incident, on an ethical level. Oh well, I guess.
I do agree, that having to wait for level objective cards to show up in your hand is pretty retarded. (later on, you'll have to wait for the sniper rifle to show up -- have fun not throwing your psp onto the street again).
I like the game too, but there are certain aspects of saving and scripted scenes, such as hot spots that stop you from walking, forcing you to waste cards and cost, that really bug me.
Im going to go slightly off-topic here buy how does the story and gameplay compare to MGS games? Also, does the story have anything to do with the MGS stroies? I want this game, but Im still not 100% sure about it.
Im going to go slightly off-topic here buy how does the story and gameplay compare to MGS games? Also, does the story have anything to do with the MGS stroies? I want this game, but Im still not 100% sure about it.
Well the gameplay is nothing like the MGS games so you really can't compare. The story is strange, and has a pretty big twist that you'd never suspect. But it has nothing to do with past MGS games, its a sidestory that takes place in an alternate universe like Ghost Babel or the Snake Tales.
So, someone sell me on this game. I hate the Metal Gear games, love strategy games (Advance Wars, Fire Emblem, Shining Force, etc.) and have never played a card battle game. Help me out.
Picked this game up last night - just wanted to say it's freakin awesome. there are still some things I'm confused about (attaching certain abilites to weapons) but I'm only about an hour in. Love the art direction too.
Picked this game up last night - just wanted to say it's freakin awesome. there are still some things I'm confused about (attaching certain abilites to weapons) but I'm only about an hour in. Love the art direction too.
I feel better now that I see people were having the same troubles I was having in the Japanese version. I thought I was just translating things wrong. Like how they never explain that the "ammo card" is actually just using a caliber-matching weapon card until way after you're using the cards.
Shouldn't they, I dunno, have the tutorials before you use those cards? If they just all tutorial stuff accessible from the main menu like some of the MGS games I'm sure a lot of frustration could've been avoided.
The localization is fairly shitty but oh well. Subtle things have been translated wrong, like at one part I noticed someone saying "each card" instead of the original "a card", little stuff that can have players assuming the wrong rules.
And yeah I know the part Kobun is talking about. I got there and my Lv1 card was literally at the bottom of the deck. Sitting there discarding a whole deck's worth of cards is great fun .
I still like playing this game in English a lot better than I did before.
i really need to buy this, huh? god of war too. fortunately gamerush is running a couple trade-in deals, and my pile of crap old games is even bigger than i'd remembered. goodbye, animal crossing, megaman x7, etc.!
I'm not sure if this even deserves a response, but what the hell. I like the PSP a lot, and I've made plenty of positive comments about Wipeout and Lumines. Trying to make my complaints about this and Darkstalkers into some sort of anti-PSP stance is ludicrous.
And yeah I know the part Kobun is talking about. I got there and my Lv1 card was literally at the bottom of the deck. Sitting there discarding a whole deck's worth of cards is great fun .
Yeah, I'm surprised how crappy that is. The rest of the game is pretty great though. Is there some thread I'm missing? Because it's not a really short game, and I thought people would be playing through it pretty steadily since the US PSP launch and talking about it along the way.
I feel better now that I see people were having the same troubles I was having in the Japanese version. I thought I was just translating things wrong. Like how they never explain that the "ammo card" is actually just using a caliber-matching weapon card until way after you're using the cards.
Damn, so that's what an 'ammo card' is. Bastards. And here I am, equipping weapons and hoping by some luck that my character counter attacks and uses the gun
Damn, so that's what an 'ammo card' is. Bastards. And here I am, equipping weapons and hoping by some luck that my character counter attacks and uses the gun
Thanks to GAF, I sorta knew how the ammo cards/weapon equipping worked, but I'm not sure why it exists. It just seems like USE type weapon cards are so much better. I'd much rather use my Famas than equip an M4 and then find another M4 to play on top of my equipped one. The idea of counters is good.. but I'd think it more logical to just have the option to fire any weapon or equip it for counter at will.
I'm facing the final boss now. It was so long (the fight itself and having to restart it because my deck sucks) that I had to plug the AC adapter just to make sure my PSP wouldn't die on me, especially if I would be winning (didn't happen).
Metal Gear PSP is a real pain in the ass! You have Teliko who's inside and need to shoot two machine that resists everything as well as a bot that blocks your way and respawns... Then you have Snake outside who is supposed to have long ranged weapons equipped (the game usually tells you what to equip but since the MG's arms don't appear as target, I didn't figure it out before reading a FAQ, damn) and who is getting bombarded by some shit. Well, expect to spend +1h on this fight alone... ARGHHH!
I'm facing the final boss now. It was so long (the fight itself and having to restart it because my deck sucks) that I had to plug the AC adapter just to make sure my PSP wouldn't die on me, especially if I would be winning (didn't happen).
Metal Gear PSP is a real pain in the ass! You have Teliko who's inside and need to shoot two machine that resists everything as well as a bot that blocks your way and respawns... Then you have Snake outside who is supposed to have long ranged weapons equipped (the game usually tells you what to equip but since the MG's arms don't appear as target, I didn't figure it out before reading a FAQ, damn) and who is getting bombarded by some shit. Well, expect to spend +1h on this fight alone... ARGHHH!
do something with Teliko? I thought the point of the boss was just keeping her alive and giving her "partner life+300" cards so she could heal Snake while he's firing long-range on the MG. AFAIK you can't attack anything as Teliko except the 4 pillars that come up before the laser weapon, but you don't have enough time to destroy all 4 anyway so it's kinda pointless. I made a deck with Snake that was only Stingers, rations, sniper rifles, and cards that let you have more turns.
do something with Teliko? I thought the point of the boss was just keeping her alive and giving her "partner life+300" cards so she could heal Snake while he's firing long-range on the MG. AFAIK you can't attack anything as Teliko except the 4 pillars that come up before the laser weapon, but you don't have enough time to destroy all 4 anyway so it's kinda pointless. I made a deck with Snake that was only Stingers, rations, sniper rifles, and cards that let you have more turns.
Well if you destroy either terminal inside Metal Gear, the armor plating on the respective side is deactivated so Snake can see them even when the missiles aren't out, but since the Metal Gear uses the missiles EVERY TURN, I just waited with Snake... so much easier. :lol
Well if you destroy either terminal inside Metal Gear, the armor plating on the respective side is deactivated so Snake can see them even when the missiles aren't out, but since the Metal Gear uses the missiles EVERY TURN, I just waited with Snake... so much easier. :lol
BUT HOW!?!!? I tried every attack from guns to C4 to swords and NOTHING would do any damage at all against the terminals inside. I was just under the impression that you can't damage them
BUT HOW!?!!? I tried every attack from guns to C4 to swords and NOTHING would do any damage at all against the terminals inside. I was just under the impression that you can't damage them
Use weapons with an anti-armor trait or that dole out "splash" damage.
Teliko may seem like a sitting duck in there--but if you toss out a chaff grenade once in a while or are lucky enough to have the Fortune card equipped, she's pretty darn unkillable. Love the Fortune card (protects user from 20 bullet hits, yes please... what? missed shots don't count toward the total? HELL YES PLEASE).
As for what weapons Snake should use--I'm sure myself and many others had already planned for that based on our experiences with other Metal Gear Solid games (
BUT HOW!?!!? I tried every attack from guns to C4 to swords and NOTHING would do any damage at all against the terminals inside. I was just under the impression that you can't damage them
I had my Teliko equipped with the XM8 and tons of M4s and R-5s for ammo, took out one terminal easily while Snake beat the other side of Metal Gear the normal way. After that the remaining side was a sitting duck with no armor plating. It didn't make that big a deal, but having the XM8 equipped sure did help in fighting the robots off! :lol
I posted my impressions long time ago. At first the concept seemed cool but perhaps it was the outrageous presentation that tricked me.
Anyways it's the typical game that I got bored with in a couple days and my brother (a RPG-nut) loves to death.