Story-driven, 2D horror/thriller games for Switch?

pachura

Member
Hi! Could you recommend me some narrative-heavy 2D Switch games in the vein of:
  • Sally Face
  • Burnhouse Lane
  • Lone Survivor
  • Night in the woods
  • Oxenfree (1 was great, 2 was meh)
  • Fran Bow
  • Detention

I would love to play Norco, but it's not available on Switch, unfortunately...
I adore Limbo and Inside (their copycat Little Nightmares is also decent), but they have zero dialogue, so it's kind of a different genre to me.
Little Misfortune is too childish (infantile?) and I'm not a fan of a constant voiceover.
I've tried Mutazione, but it was awful.
Kentucky Route Zero was great at the beginning, but last acts were such a bore...
 
There's a good one coming out next month, called urban legend dissaloution centre a horror mystery game where you are part of an agency that hunts down urban legends you have to find out the root of the curse then try to break it. Japanese version has full english too i'm rather looking forward to it. From the playthrough of the steam demo the characters & scenarios are done pretty well. I love the 8bit artstyle on it.
 
Crow Country and Signalis are both 3D, and they are more of survival horrors with tank controls...? Not really what I'm looking for.

This upcoming Japanese game reminds me of this black & white, heavily dithered one... World of Horror, right? Did not click with me...
 
This upcoming Japanese game reminds me of this black & white, heavily dithered one... World of Horror, right? Did not click with me...
I started it as well but stopped because I wanted to focus on another game. Should go back, I think I was at the pool, game was kind of cool but just too much to read.

I would recommend The Coma: Recut and The Coma 2: Vicious Sisters although I haven't played the games OP mentioned so I can't compare. I have yet to play the third part, The Coma 2B: Catacomb. They have dialogue and background story which is interesting, but it's more of a hide & seek game.
 
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So, in the end, I'm going to check the following games:
  • Anglerfish
  • Clock Tower: Rewind
  • The Coma 2: Vicious Sisters
These ones also caught my attention - not strictly 2D story-driven games, but look great nonetheless:
  • Inmost (a puzzle/platformer)
  • Darkwood (top-down horror survival)
 
Just've finished Anglerfish. Reminded me of a crossover between Lone Survivor, Hotline Miami and puzzler There Is No Game: Wrong Dimension.
The game is 99% dark humour, so - at least during the first walkthrough - there is not much backstory/emotions.
Still, I liked it a lot. It's short. You die very often and repeat the same route, but stuff constantly changes to surprise you (in a planned way, not randomly like in roguelikes).
There is a ton of gaming- and popculture references.

 
Spent a few hours playing Inmost. I don't think I'll continue.
On paper, the game matches my description perfectly; its pixel art is very nice (Animal Well x Celeste), there is supposedly some deep story and logic puzzles.

But in fact:
  • the game switches between 3 separate characters. The first one is a defenseless bearded guy solving traditional puzzles. Each "active" location indicates exactly which object do you need, like in Lego games. Get a key, cut some rope, enable an elevator. Boring. The second character is a warrior with a sword who can't jump and fights black goo characters. Fighting is uninteresting. The third character is the worst - a little girl crawling slowly around some house looking for plush toys etc. BOOORING.
  • the story is cliched and pompous. Oh, there was a Warrior of Light, but the Light was actually Human Pain, and he was collecting this pain, and people learnt to live with pain, but then they got some hope by growing magical plants, and the warrior wanted to grow a plant as well, and it rejected him, and he was sad. And, of course, let's throw in some obligatory childhood traumas, domestic abuse and stuff. Games like Journey or Animal Well do much better because how mysterious they are and only revealing small bits of the story.

 
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