Parakeetman
No one wants a throne you've been sitting on!
These features were taken from an interview article with the creators of the game. If something seems a bit off, its due to my translations not being 100%. Also updated from actual experience playing the game currently.
*Updated 06/05/2014
- Life Points is the system that keeps characters alive, when you lose all life points your character can be lost or basically permadeath. Life points can be recovered but cost money, though older characters with a single life point, once you lose that, you lose the character also. So beware. Seems that also characters who will be recovering life points need rest time within the guild, so they have to be taken out of the party as they recover. There is a way to instantly recover, but it costs a lot more than the normal recovery process.
- Age system ties into the Life Point system, the young characters have more Life Points but their stats increase during level ups are lower and less max cap for rolling stats points at start. Older characters have less life points, but their stats increase when leveling is much higher along with the initial bonus points you have to roll for at the start of the game.. Characters will not age as in other Wizardry type of titles with an age system, so everything is preset from the creation choices.
- Players can level themselves up at anytime as long as EXP requirements are met. There is no automatic levelling or having to sleep in an inn to raise your level.
- Sub members who are not part of the main adventuring party will gain EXP. Therefore its highly suggested to make all of your sub characters ahead of time.
- When the main Party (PT) is eliminated its game over. There is no recovery system as in other Wizardry type of titles, Elminage being one example where you can send out another party to recover the bodies of the first.
- There is no Thief / Rogue type of class. Skills for treasure hunting can be used for all classes if selected, allowing for people to focus more on a party selection that suits them better than always having to be forced to have a single rogue type of character in the party at all times. Though the related skills will take up a talent slot, so careful consideration needs to be made.
- Magic will be un-usable again underwater, such as what was seen in Demon Gaze.
- Dancer is the new class introduced to the series. Though possibly taking on the role of being one of the more important characters as its class specific abilities allows for recovery of morale. For those who plan on doing long treks through the dungeon having a dancer in the party will allow for that with its morale recovery skills. Can also use multiple items at once, which makes them highly useful for underwater dungeons where magic is unable to be deployed.
- There are no save points in the dungeon, same goes for items / spells to exit the dungeon quickly. Seems that they were not kidding when they said the game was more designed for the core audience. Will have to see if this is correct when I play the game.
- All characters start off with 2 skill slots, from lv 13 you will gain another and keep doing so till you have 7 total. Has to do with changing classes also I think. Each time you change class you can earn another skill slot. Total is 7. So 2 from the start then +5 from the 5 allocated class changes.
- Rare Items can be fed to the Mumic to give the player another chance at a "re-roll" of the same unique item in the future. The purpose of this is, if you are unhappy with the + stats on your Unique Item (Bishoptl's Hammer of Banning +2) then you can feed it to the Mumic if you come across it in the dungeon, allowing for another chance for it to redrop with better stats. Though its all up to chance if the stats will be better or worse. Just as with Demon Gaze you only pick up rare items once and if you sell it or discard it by accident its gone forever.
Currently from the info on the main HP these are the available classes in the game.
- Fighter
- Knight
- Samurai
- Wizard
- Cleric
- Ranger
- Ninja
- Dancer
*Updated 06/06/2014
#1:
A: Its a first person dungeon crawler, based off of the Wizardry series. This company Experience Inc. first person dungeon crawlers is pretty much all they make.Q: What type of game is this?
#2:
A: Have not had hands on with the game yet, but from what Ive read this game has been designed for the core players in mind. Will update this answer when the game comes out on the 5th. If you want something that has been released in the West by the same company check out "Demon Gaze". Click on the name to go to the |OT| for that game.Q: Im new to dungeon crawlers should I buy this game?
#3:
A: REGION LOCK confirmed as of 1200 06/05/2014 on my US system.Q: Does this work on a US Xbox 360?
#4:
A: Not exactly, but at the same time it would help or else you wouldnt know what the skill / item effects are. On top of missing out on the story. But if you just want a dungeon crawler to play by all means import away if you have a JP system or plan on getting the PC or PSV version.Q: Do I need to know Japanese to play this game?
#5:
Nothing yet currently. The Vita version is still far out, the devs have mentioned they are looking towards a Winter 2014 release date. And they have yet to release any of their PC titles in the West, so that kinda crosses off the August release of the JP PC version for potential localization for now.Q: Any word on localization for the West?
#6:
A: Am not quite too sure on that asides from Charon appearing whos had fought against the Students of the Round, which were the heroes from a previous game released by Experience Inc. Asides from that not much other details are known if anything else is connected and by how much. Id like to say dont worry about it though.Q: Does this game have any connection to other series?
WARNING GAME IS REGION LOCKED FOR US CONSOLES. With that being said only import if you have a JP console. No idea if it will work on Asian systems as am unable to test that myself personally. Just tested it on my US console.
http://www2.enekoshop.jp/shop/exp/ (The official shop, you can buy a visual book and poster here for the game)
http://www.amiami.com/
http://www.nippon-yasan.com/
http://www.play-asia.com/
*Disclaimer: Neither GAF nor myself has any sort of affiliation with the following sites above. These are just the most common ones members frequently speak of when it comes to online import shops and these links are for the convenience of the members who are still interested in importing the Japanese or Asian version of the game. Mods if you feel this is inappropriate let me know and will remove this section.
Thanks goes out to Experience Inc. for the resources used to make up the graphics in this OT.
Thanks to the dafont website for having an awesome selection of fonts to download and use, plus to the creators of the fonts used.
Scott Aneloski for his Cartographer Font
http://www.dafont.com/
*Have no official affiliation to Experience Inc. , dafont.com or Mr. Aneloski.
Special Thanks goes out to NeoGAF's very own freelance translator Pepsiman for helping me out bigtime with taking a bunch of the load with translating stuff off my shoulders from the crazy schedule Ive been under. His handiwork is within the "About, Prologue, Strangers Guild, Royal Knights and Medel Company" Really appreciate it and thank you! Also for his great work with the subtitled trailer for the game.