Ok this game looks great and it won't rile up some people the way that Demon Gaze did. Has anyone teased localizing this? I would love for them to be coding to Vita version to make it easier to localize.
Well it is coming out for the Vita in Japan just we dont have an exact date. At the moment all the devs have said in an interview is Winter 2014.
No one teased it yet, as its way too far out. Plus there are still projects in between which need to be addressed such as Operation Abyss and the Cross Blood Infinity Ultimate.
Yeah I remember you saying the Vita version was announced quite a bit later.
Yeah I remember you saying the Vita version was announced quite a bit later. Yeah I just read a bit on the other games I can see where those would build off of Demon Gaze. So from all their success with the Vita and PC I wonder if they will even bother with a home console or just make the Vita games vita tv compatible. Though their art style would look nice with the ps4's streaming especially if you could cause the game to send certain enemies their way with the interactive streaming. Man that would be horrifying if you got an audience that decided to send bosses to fight you while just leveling in a dungeon.
Im guessing we will hear more during the TGS. Thankfully the PC version will come out before that in august.
Trust me if I could Id be working at Experience to help these guys get their shit out around the world... Since they will be needing to branch out past Japan as the market here is most def more into smartphones, so they are really having to rely on making money of their still existing core fanbase.
They could easily make their PC releases be international even if they charge a fortune for them. Would be smart to focus on extending their fanbase outside of a country that is so phone focused since they don't appear to want to make phone games. You should send them a cold email seeing if they would like some help with future endeavors. Never know what they would reply with until you did it.
There are no save points in the dungeon, same goes for items / spells to exit the dungeon quickly. Seems that they were not kidding when they said the game was more designed for the core audience. Will have to see if this is correct when I play the game.
Dude's ain't fucking around are they? BRING IT.
The art direction and world building (just from the stills and some light background info), are superb:
"Come Hito-Shura, and take this candel...oh wait, wrong game."
Charon was a boss from a previous title. The Students of Round game. Funny thing too is a goblin from that game apparently is in here too. Well his "ancestor" anyways. Mucabu the Fifth or something lol. Thought that was hilarious and a great easter egg for those who played the Students of Round game.
Oh yeah this game is pretty difficult, though its a great feeling since adds a lot more tension to the game.
Interesting bit with for example in how Demon Gaze you could abuse the fuck out of the items with healing properties for unlimited heals. In this game every time you "use" an items special property there is a chance it gets turned into a cursed item. Making it pretty much useless and you cant remove it from yourself without going to town / using a special item lol. Pretty cool to see them add that.
Doing self identifies within the dungeon too, if you fail the identify it will also turn the item into a cursed item. Though that can be reversed by using an item.
Ive already had 1 wipe so far. But man this game is pretty great. Excellent art direction and music. Though their UI needs to be shrunk down just a little bit as the character portraits in battle get in the way slightly of the enemies at times.
Also dont go running around without paying attention as you will collide with traps that could have been potentially disarmed otherwise. Nice to see that they make more use of dark zones too. As that was one thing they hardly used in Demon Gaze for example.
More combat footage going through the first dungeon.
Thank you for the videos! This looks so good. I am really looking forward to the PC version.
Dude's ain't fucking around are they? BRING IT.
The art direction and world building (just from the stills and some light background info), are superb:
Just started watching these vids. Watching the character creation and first dungeon one at first. Everything looks freaking amazing.
Thank you so much for uploading these!
Man, that cathedral-looking dungeon is beautiful. The snowy area is very foreboding with the music as well. Winter please hurry.
Any chance of this coming stateside? Dat art.
Any chance of this coming stateside? Dat art.
Speaking of nice looking dungeons, and since we don't have a dungeon crawler community thread (should fix that), here's the 5th dungeon in Moero Chronicle. The gears and clock parts in the "sky" move and float around.
If Demon Gaze did well enough for NISA, it's definitely reasonable to think they'd be interested in localizing this as well. Since the Vita version isn't out until winter, though, I would expect them to localize Operation Abyss first, which comes out in Japan in July.
Wow this game is beautiful and the gameplay looks great, hope for a pc localization or a translation patch.
Anyway, any Japanese dungeon crawlers with good artwork and gameplay for the pc localized or with a translation patch?
Thanks!
Week one sales for the 360 version were 5,060 units according to Media Create. Compared to the 25k Demon Gaze did in its first week, I can see why they would decide to release a Vita version as well.
not surprising considering how late intobthe game they were with the title on the 360. where most folks would have ditched theirs by now. only the hardcore kept systems instead of waiting for the pc or vita. general consensus is that folks are waiting for the vita version.
what was interesting is how amazon sold out of its initial stock and the marketplace hyenas drove up the price to 8k jpy before leaving for the us 4 days ago am back in the saddle now so can continue on with my adventure.
the class change, skill system is fantastic really changes things up and does add stress to losing a character due to time invested
will explain more later am on the road now
Yeah, it seems like even Experience wasn't expecting big numbers, I think I saw it sold through 80% of the its shipment.
btw folks chikami-san the producer knows about this thread so you people might want to show more interest in the event if they are checking this thread from time to time lol
Nice well if the team is reading this "Hi your game looks fantastic." Anyway Parakeet how balanced does the insta death feel? I like it in my games but I also like a skill that will at least temp block it later on so that I can at least plan around it a bit with the right construction.
btw folks chikami-san the producer knows about this thread so you people might want to show more interest in the event if they are checking this thread from time to time lol
Who is that? Can he pull his strings and work with NISA to get the Vita EXP games localized?
btw folks chikami-san the producer knows about this thread so you people might want to show more interest in the event if they are checking this thread from time to time lol
"Hi your game looks fantastic."
I am already planning on buying this game once it hits the pc, but I will double bite if you translate it to English.
Should be a good time. Am curious what kind of prices import places will charge. Just be ready for a kinda high price as you can see in the OT that the price here in Japan is already high. D: With the SRP of 7300, but thats actually cheaper than Students of the Round which was around 80 when it came out first on PC.
I do not mind paying that but, do they sell a digital version?
Because importing here costs a lot.
A couple interesting things:
The package art for the PC version
And I'm waiting for news about that Vita port. Question, do you think the game is playable in Japanese if nobody bring it in the West ?
Beautiful.
A couple interesting things:
The package art for the PC version
Also, Demon Gaze has sold 200,000 copies worldwide. Not sure how that breaks down between Japan/elsewhere but I imagine it's a pretty significant chunk outside of Japan. Hopefully it bodes well for localization of more Experience titles.
It is playable, just that you will be missing out on the story and since the game has multiple endings. Not sure how many, there are choices in the story that you make with dialog that apparently will change things.