NightmareFarm
Member
- Drive moves being just a repackaging of tweaked versions of already existing mechanics into one meter. Drive Parry being the only possible exception since it functions similar to Faultless Defense from Guilty Gear although it is still a parry.
- Due to the seperation of the super meter and EX moves, now there will be no commitment to using supers so people will just abuse the hell out of them and get free comebacks. Like what happened with Ultra Combos in SF4 or Fatal Blows in MK11.
- Game looks extremely slow with even more emphasis on slo-mo animation pauses compared to 5(which already looked pretty clunky compared to 4) at the expense of speed and fluidity. I mean just look at the animation for the focus attack equivalent, it's drowning in frames.
- Character models look worse than V
- Meh tier starting roster. Emo Ken is cool though.
- Due to the seperation of the super meter and EX moves, now there will be no commitment to using supers so people will just abuse the hell out of them and get free comebacks. Like what happened with Ultra Combos in SF4 or Fatal Blows in MK11.
- Game looks extremely slow with even more emphasis on slo-mo animation pauses compared to 5(which already looked pretty clunky compared to 4) at the expense of speed and fluidity. I mean just look at the animation for the focus attack equivalent, it's drowning in frames.
- Character models look worse than V
- Meh tier starting roster. Emo Ken is cool though.
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