NightmareFarm
Member
It's original within the bounds of a street fighter game. No other mainline street fighter game that isn't a crossover has had tag team.Street Fighter x Tekken? Marvel VS series? Tag team SF6 would've been like those just with all SF characters. Not too original outside of window dressing.
I don't know why it needs new mechanics to be good per se; we're at a point where there's not much you can do to with the formula outside making the game fully 3D (as in, full three dimensional movement). I thought the game looked slow at first too, but the speed actually seems in line with SFV's and it doesn't have the built-in three frame buffer so it feels faster in part thanks to that.
Surprised you are complaining about the parry system when most players are actually complaining about Drive Impact being too easy to abuse, if anything. Plus if you hold down for parry you drain Drive gauge faster that way, so there's incentive to still do parries the normal way. Overall I think the character models look better than V's, V had some inconsistent character models with the DLC because of heavy outsourcing and VI's characters have more fine details than V's (although I think some of the skin textures could be toned down a tad).
Roster-wise I would have definitely liked Akuma to be in there and I hope some of the additions to V that turned out well (Kage, Laura, Menat etc.) come back to VI alongside more III characters (Dudley, Necro, Hugo, Yang....still holding out hope for Remy and Twelve. And Sean, I guess). But the base roster looks pretty good; I'm partial to Manon and JP as characters to main, tho will play some other characters too just maybe less so.
The RedFall thread is somewhere else. As you can see, this thread says Street Fighter 6, not RedFall.
New mechanics are important to keep the series fresh. And there is plenty of new ground to be explored, other series are able to introduce new mechanics every game so SF should be able to as well.
The speed definitely doesn't not look as fast as V. There is a metric shit ton more screenpause on things like drive impact and drive reversal, fall/knockback floatiness, etc.