Street Fighter V: Champion Edition - Luke Gameplay Trailer

walking away whatever GIF
 
I like it. Feels like a slightly different spin on their typical characters. Overall, SFV feels a lot more complete now.
 
This is def the worst way for the game to go out, maybe he will be good/fun to play mechanically however.
He has forward moving punch buttons, specific negative edge timing to maximize combo potential, and his V-Triggers function in a different manner than others, which will cause you to fight him in a more aggressive manner.

That's all I remember.

Edit: He also has a V-Skill that hard counters throws, which is pretty huge in this type of game I believe.
 
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What a generic character.
This is def the worst way for the game to go out, maybe he will be good/fun to play mechanically however.
All the main SF experts mentioned on their reactions to the previous Luke reveal that he's a promising character that adds new and interesting cool gameplay stuff, but as always in a SF thread half of the posts are haters trolling who pretty likely didn't even play the game.
 
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All the main SF experts mentioned on their reactions to the previous Luke reveal that he's a promising character that adds new and interesting cool gameplay stuff, but as always in a SF thread half of the posts are haters trolling who pretty likely didn't even play the game.
Hey don't lump me in there! I love this game, I just made a mistake and double posted 😂
 
All the main SF experts mentioned on their reactions to the previous Luke reveal that he's a promising character that adds new and interesting cool gameplay stuff, but as always in a SF thread half of the posts are haters trolling who pretty likely didn't even play the game.

Luke is interesting in that he brings some new gameplay elements to the table. But his look and demeanor are abhorrent to put it mildly. Ofc he won't win popularity contests.

SF5 has been very hit and miss on that front; we've had Zeku and Menat, and then Ed and Luke...
 
Luke is interesting in that he brings some new gameplay elements to the table. But his look and demeanor are abhorrent to put it mildly. Ofc he won't win popularity contests.

SF5 has been very hit and miss on that front; we've had Zeku and Menat, and then Ed and Luke...

People who don't play SFV but play other fighters can look at those character and thats the key word "character" and say he's unintresting and generic... but then mechanically he could be really intresting.

However from an outsider when a characters starts spouting "sucks to be you" it dousent matter if I find them mechanically intresting I'm most likely not going to play him.

People forget a majority of fighting game players arnt into the esports or pro scene or care about deep mechanics, and those people are the only reason the game sells well enough to continue.

So people might lable others as trolls for stating that, but there the vocal minority when it comes to caring about the "mechanics" on this one. It's important to get both right. He looks and sounds like some generic high school bully character.



Will this be his character theme?
 
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Thoughts about the character aside, this game just ages like fine wine. It still looks gorgeous,.
The visuals and character design is top notch.
But what made that annoying hit pause thing popular in fighting games? Drives me crazy, feels like I'm playing NES and the console can't keep the framerate smooth.
 
The visuals and character design is top notch.
But what made that annoying hit pause thing popular in fighting games? Drives me crazy, feels like I'm playing NES and the console can't keep the framerate smooth.

What are you refering to? The game is smooth as silk...

Edit: rewatching the Luke trailer I think I see where this is coming from. I'm not fond of his peculiar animation style too but not every characters are animated like that. Not tried him yet but it was maybe to ease the timing of some combos whose timing some say is pretty tight...
 
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If this is a sneak look at the design choices of future Street Fighter VI characters if prefer the next Street Fighter to have as little newcomers as possible.
 
All the main SF experts mentioned on their reactions to the previous Luke reveal that he's a promising character that adds new and interesting cool gameplay stuff, but as always in a SF thread half of the posts are haters trolling who pretty likely didn't even play the game.
Pls mate, i LIVE fighting games, don't say to a person things that you don't know about...

Don't even try to compare me to a hater or a rookie.
I think sfv sucks and ONE cool character won't change anything. (And i think he is generic as fuck)
 
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All the main SF experts mentioned on their reactions to the previous Luke reveal that he's a promising character that adds new and interesting cool gameplay stuff, but as always in a SF thread half of the posts are haters trolling who pretty likely didn't even play the game.

Unless you go to Neogaf and find smartases like you who can't stand people different opinions. Oh yeah, everyone has to be expert at a game to comment or be positivie otherwise your comment is negated and deemed as trolling.

Honestly he is pretty much generic looking, even his kick moves reminds me of Abel let alone the simplistic punch special. But kuddles for those who like him.
 
I like SFV, I really love fighting games for as long as I remember.
This character is generic AF and I was glad I wasn't the only one with this opinion once I read the thread.

It's just that Capcom can do better, SFV is full of interesting characters and the game is really polished, it's just one misfire but nothing got hit, it's ok.
 
sad part is that this is the guy SF6 is gonna focus on? come on.
Hopefully they meant gameplay wise, cause his design is just too generic, i was way more blew away with more original characters "imo" like G and Menat.

I feel like Capcom are just try hard to have their own Steve Fox, Funfact: they can't and will never be just like no other fighting game can't just copy/past Chun Li and will work, they tried it with Ed and now with Luke. They need to stop this nonsense and just try to make cool characters, usually when they do it they end with some of the best characters, like Chun Li, Dudley and recently Laura, Rashid and Menat for examples, why change something that work? Weird!!

That being said gameplay he seems fun.
 
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Menat and Rashid character designs still give me hope for future new characters, let's hope they take the feedback on board for shit designs of Ed, Falke and Luke.
 
Edit: Just saw they posted Luke moveset here listing all the inputs and names: https://streetfighter.com/characters/luke/

I feel like Capcom are just try hard to have their own Steve Fox
What did Steve Fox added that wasn't already in Capcom games before?

Kyle seems to have some moves that seem to be from Joe from SF1 (blonde kickboxer who seems to be his father) plus some shoto like moves like projectiles and a shoryuken, chain/target combos that we have seen since Darkstalker and the first SFA, a throw escape with new properties and a new way to use V-Timer in addition to other things.

Do you mean just being a blonde 'boxer'? Luke isn't a boxer.

Menat and Rashid character designs still give me hope for future new characters, let's hope they take the feedback on board for shit designs of Ed, Falke and Luke.
Regarding new SFV characters (I think Akira doesn't count as new), in terms of looks my favorites are Menat, Zeku, Laura, Rashid and Kolin. Regarding gameplay my favorites are G, Rashid, Laura, Kolin and Lucia. Talented players using Zeku, Menat, Fang do very cool stuff with them but they are too complex/I'm not good enough or spent enough time with them to enjoy them.
 
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But what made that annoying hit pause thing popular in fighting games?
You mean hitstop? It's used to sell the impact of an attack, but more importantly, it's used in fighting games for confirms; remember the fastest moves in this game are only 3 frames long, that's 50ms. Even the slower moves would still be around ~250ms, so you kinda need hitstop to inform both players the impact happened, so they can react to it.
It's not a decrease in fps, the game is still locked at 60 when it happens.
 
You mean hitstop? It's used to sell the impact of an attack, but more importantly, it's used in fighting games for confirms; remember the fastest moves in this game are only 3 frames long, that's 50ms. Even the slower moves would still be around ~250ms, so you kinda need hitstop to inform both players the impact happened, so they can react to it.
It's not a decrease in fps, the game is still locked at 60 when it happens.
I understand that it's by design and not a performance issue but not all fighting games have that and to me it just looks bad and clashes with the smooth animations elsewhere. They should have an option to deactivate it.
 
I understand that it's by design and not a performance issue but not all fighting games have that
And not all fighting games are as fast as SF either, 3d fighters like tekken or mk are like ~3x slower, even dbfz still has hitstop and it's ~2x slower than SF5.
They should have an option to deactivate it.
No they shouldn't, and never happening, most confirms would become impossible without it.
 
I understand that it's by design and not a performance issue but not all fighting games have that and to me it just looks bad and clashes with the smooth animations elsewhere. They should have an option to deactivate it.
i think it's bad aesthetically and this also was in dead rising 3, couldn't stand it. makes it look too cartoony but maybe that's what they're going for. as for the gameplay angle i guess that's something but how do real world fighters react? they just train harder. not saying people should train harder in video games lol but it gameifies the experience i guess. can't stand how it looks.

if the moves are too fast to react to, maybe add more frames to the animations instead of just stopping and freezing at the moment t of contact? i don't feel this is the only way they could solve this.
 
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And not all fighting games are as fast as SF either, 3d fighters like tekken or mk are like ~3x slower, even dbfz still has hitstop and it's ~2x slower than SF5.

No they shouldn't, and never happening, most confirms would become impossible without it.
If SF have this hit pause because it's too fast, can't they make it slower? Does it have to be 3x faster than other fighters? I'm no pro gamer, 3D fighters are fast enough as far as I'm concerned. I'm gonna guess that only a small group of people can do proper frame counting with the multiple frames of latency setups most of us have today.
 
I want to see punk use this character, i dont like his design but he seems like he would be a whiff punish machine
 
And not all fighting games are as fast as SF either, 3d fighters like tekken or mk are like ~3x slower, even dbfz still has hitstop and it's ~2x slower than SF5.

No they shouldn't, and never happening, most confirms would become impossible without it.
While u are right and i agree with 100% everything u said, and its cringe af when people who clearly know nothing about fighting games want to change how these games work, there are other effective means to comfirm buttons, like using the stun bar or audible que's. Takes alot of practice tho admittedly.
 
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