It only took nearly 6 years I guess.I like it. Feels like a slightly different spin on their typical characters. Overall, SFV feels a lot more complete now.
Who?
He has forward moving punch buttons, specific negative edge timing to maximize combo potential, and his V-Triggers function in a different manner than others, which will cause you to fight him in a more aggressive manner.This is def the worst way for the game to go out, maybe he will be good/fun to play mechanically however.
Who?
MEH.
What a generic character.
All the main SF experts mentioned on their reactions to the previous Luke reveal that he's a promising character that adds new and interesting cool gameplay stuff, but as always in a SF thread half of the posts are haters trolling who pretty likely didn't even play the game.This is def the worst way for the game to go out, maybe he will be good/fun to play mechanically however.
Hey don't lump me in there! I love this game, I just made a mistake and double postedAll the main SF experts mentioned on their reactions to the previous Luke reveal that he's a promising character that adds new and interesting cool gameplay stuff, but as always in a SF thread half of the posts are haters trolling who pretty likely didn't even play the game.
All the main SF experts mentioned on their reactions to the previous Luke reveal that he's a promising character that adds new and interesting cool gameplay stuff, but as always in a SF thread half of the posts are haters trolling who pretty likely didn't even play the game.
Luke is interesting in that he brings some new gameplay elements to the table. But his look and demeanor are abhorrent to put it mildly. Ofc he won't win popularity contests.
SF5 has been very hit and miss on that front; we've had Zeku and Menat, and then Ed and Luke...
The visuals and character design is top notch.Thoughts about the character aside, this game just ages like fine wine. It still looks gorgeous,.
The visuals and character design is top notch.
But what made that annoying hit pause thing popular in fighting games? Drives me crazy, feels like I'm playing NES and the console can't keep the framerate smooth.
Pls mate, i LIVE fighting games, don't say to a person things that you don't know about...All the main SF experts mentioned on their reactions to the previous Luke reveal that he's a promising character that adds new and interesting cool gameplay stuff, but as always in a SF thread half of the posts are haters trolling who pretty likely didn't even play the game.
All the main SF experts mentioned on their reactions to the previous Luke reveal that he's a promising character that adds new and interesting cool gameplay stuff, but as always in a SF thread half of the posts are haters trolling who pretty likely didn't even play the game.
Hopefully they meant gameplay wise, cause his design is just too generic, i was way more blew away with more original characters "imo" like G and Menat.sad part is that this is the guy SF6 is gonna focus on? come on.
What did Steve Fox added that wasn't already in Capcom games before?I feel like Capcom are just try hard to have their own Steve Fox
Regarding new SFV characters (I think Akira doesn't count as new), in terms of looks my favorites are Menat, Zeku, Laura, Rashid and Kolin. Regarding gameplay my favorites are G, Rashid, Laura, Kolin and Lucia. Talented players using Zeku, Menat, Fang do very cool stuff with them but they are too complex/I'm not good enough or spent enough time with them to enjoy them.Menat and Rashid character designs still give me hope for future new characters, let's hope they take the feedback on board for shit designs of Ed, Falke and Luke.
Yeah, me too. Give me some infos on SF6 right now.Meh, he doesn't really interest me but I guess I'm kinda just ready for SF6 at this point
You mean hitstop? It's used to sell the impact of an attack, but more importantly, it's used in fighting games for confirms; remember the fastest moves in this game are only 3 frames long, that's 50ms. Even the slower moves would still be around ~250ms, so you kinda need hitstop to inform both players the impact happened, so they can react to it.But what made that annoying hit pause thing popular in fighting games?
I understand that it's by design and not a performance issue but not all fighting games have that and to me it just looks bad and clashes with the smooth animations elsewhere. They should have an option to deactivate it.You mean hitstop? It's used to sell the impact of an attack, but more importantly, it's used in fighting games for confirms; remember the fastest moves in this game are only 3 frames long, that's 50ms. Even the slower moves would still be around ~250ms, so you kinda need hitstop to inform both players the impact happened, so they can react to it.
It's not a decrease in fps, the game is still locked at 60 when it happens.
And not all fighting games are as fast as SF either, 3d fighters like tekken or mk are like ~3x slower, even dbfz still has hitstop and it's ~2x slower than SF5.I understand that it's by design and not a performance issue but not all fighting games have that
No they shouldn't, and never happening, most confirms would become impossible without it.They should have an option to deactivate it.
Seriously.Well thats a fighting game character I guess.
i think it's bad aesthetically and this also was in dead rising 3, couldn't stand it. makes it look too cartoony but maybe that's what they're going for. as for the gameplay angle i guess that's something but how do real world fighters react? they just train harder. not saying people should train harder in video games lol but it gameifies the experience i guess. can't stand how it looks.I understand that it's by design and not a performance issue but not all fighting games have that and to me it just looks bad and clashes with the smooth animations elsewhere. They should have an option to deactivate it.
if the moves are too fast to react to, maybe add more frames to the animations instead
If SF have this hit pause because it's too fast, can't they make it slower? Does it have to be 3x faster than other fighters? I'm no pro gamer, 3D fighters are fast enough as far as I'm concerned. I'm gonna guess that only a small group of people can do proper frame counting with the multiple frames of latency setups most of us have today.And not all fighting games are as fast as SF either, 3d fighters like tekken or mk are like ~3x slower, even dbfz still has hitstop and it's ~2x slower than SF5.
No they shouldn't, and never happening, most confirms would become impossible without it.
noIf SF have this hit pause because it's too fast, can't they make it slower?
yesDoes it have to be 3x faster than other fighters?
What a generic character.
That's even worse lol.He's the Street Fighter 6 protagonist according to Capcom leaks.
It's all but confirmed at this point, with everything they've said about him and the future. Even during his demonstration, they put him against Alex and Rashid, the protags of SF3 and SF5.He's the Street Fighter 6 protagonist according to Capcom leaks.
It's early of course, but...I want to see punk use this character, i dont like his design but he seems like he would be a whiff punish machine
It's early of course, but...
While u are right and i agree with 100% everything u said, and its cringe af when people who clearly know nothing about fighting games want to change how these games work, there are other effective means to comfirm buttons, like using the stun bar or audible que's. Takes alot of practice tho admittedly.And not all fighting games are as fast as SF either, 3d fighters like tekken or mk are like ~3x slower, even dbfz still has hitstop and it's ~2x slower than SF5.
No they shouldn't, and never happening, most confirms would become impossible without it.