thicc_girls_are_teh_best
Member
I hope other new SF6 characters have more creativity to their moveset than Luke; not saying he's a weak character but I can definitely see:
Moveset-wise he just seems all over the place. I get he's meant to be their MMA guy, but maybe his moveset should've more clearly been inspired by a single character or two and then build off from there with a few more original techniques thrown in there. I've actually warmed up to his visual design, even if it's a bit busy in some areas (the tattoos for example, there's too many of them between the arm, chest and forearms IMO), but his moveset I'm more lukewarm on.
Again, not viability-wise, but in terms of creativity. He does seem to have a lot of forward movement with his normals but I'm also having a hard time seeing what's really "the future" in terms of SF6 gameplay here versus SFV. If it's just about forward-moving normals then SF3 already did that. I can see his V-Trigger command grab Just Defend-like evade being a cool feature for SF6 tho, so it would be neat if more of 6's roster had it and they could adjust grapplers to compensate i.e having more combos that can lead into command grab cancels or links.
*Sean's Shoryuken (and non-EX versions seem to have consistency of his in 3S, aka not very good unless as combo enders)
*Sean's flip kick/Ken's flip kick (CvS2)
*Urien's shoulder tackle
*Abel's running command grab (not a command grab in Luke's case)
*Balrog & Ed's punching style.
Moveset-wise he just seems all over the place. I get he's meant to be their MMA guy, but maybe his moveset should've more clearly been inspired by a single character or two and then build off from there with a few more original techniques thrown in there. I've actually warmed up to his visual design, even if it's a bit busy in some areas (the tattoos for example, there's too many of them between the arm, chest and forearms IMO), but his moveset I'm more lukewarm on.
Again, not viability-wise, but in terms of creativity. He does seem to have a lot of forward movement with his normals but I'm also having a hard time seeing what's really "the future" in terms of SF6 gameplay here versus SFV. If it's just about forward-moving normals then SF3 already did that. I can see his V-Trigger command grab Just Defend-like evade being a cool feature for SF6 tho, so it would be neat if more of 6's roster had it and they could adjust grapplers to compensate i.e having more combos that can lead into command grab cancels or links.