Hey everyone, I know I could find this information elsewhere, but I wanted an excuse to post here. (I've been lurking for awhile)
Does anyone know how you can counter or stop cross ups?
I was playing a guy in a lobby and he told me was that one of my weakness was falling for cross ups all day (along with my unsafe play (to many spinning birds))
I play with Chun li. Any advise would be appreciated.
Are we talking about the bullshit Chun-Li v-skill, Necalli jump.mk, Ken's air tatsu crossups or just regular crossups?
For the bullshit, there's little advice I can give you.
But for regular crossups, it requires some decent practice and knowledge of jump arcs. The best way really is to just get some regular practice in. Gauge from the enemy started their jump and where your current position is to know whether they'll cross up. Remember that cross-up attacks can still hit you if they land on the same side.
For characters with faster walk speed, an attack that normally would be a crossup can be turned into a regular jump in if you started walking back quickly enough.
Suppose Ryu jumped at Birdie and did a crossup. 99/100 times, it's gonna be a cross-up regardless of how quickly birdie starting blocking back. But do the same thing with Vega instead of Birdie, it might be a crossup 60/100 times because Vega might move back quickly enough that Ryu still lands on the same side.
Ultimately, it requires practice to know which side they're gonna end up on.
EDIT: Assuming you know of course that Crossups hit on your other side and require you to block in the opposite direction. There are some characters with AAs that hit directly upwards like FANG's st.hp, Cammy's b.mp, Birdie's cr.mp that are fantastic at dealing with cross up attempts.