Man, I wish that Lupenko would know if we are going to get Marvel Vs. Capcom 4 or not. :nostalgia with SMVC3 thread:
I guess it's just costumes for current Capcom game.
The memories.
Yeah man, that guy was a swell dude.
Man, I wish that Lupenko would know if we are going to get Marvel Vs. Capcom 4 or not. :nostalgia with SMVC3 thread:
I guess it's just costumes for current Capcom game.
The memories.
I'd kill for a new Capcom-made JoJo fighting game. But alas, Bandai Namco has the video game rights to JoJo.
I just recently finished watching Phantom Blood and Battle Tendency, which was my first exposure to JoJo outside of the fighting games, and it became one of my favorite things right around the time Dio attempts to jam a thumb in Jonathan's eye a second time. Then it kept getting even better from there.
I'd be on board with a new Capcom JoJo fighter.
Forget Marvel vs Capcom 4.. I want them to announce Capcom All-Star Vs.
Forget Marvel vs Capcom 4.. I want them to announce Capcom All-Star Vs.
Forget Marvel vs Capcom 4.. I want them to announce Capcom All-Star Vs.
It's not a bait if it's real
We had that game already, it was called capcom fighting jam/evolution as a replacement to the canned Capcom fighting all stars.
This. As much as I'd be down for Capcom All-Stars, Capcom doesn't have a lot of big franchises that can move units beyond Street Fighter, Mega Man, Resident Evil, Devil May Cry, & Monster Hunter.We had that game already, it was called capcom fighting jam/evolution as a replacement to the canned Capcom fighting all stars.
In this day and age, dat Marvel is Capcom's only safe fighting game outside of Street Fighter.
This. As much as I'd be down for Capcom All-Stars, Capcom doesn't have a lot of big franchises that can move units beyond Street Fighter, Mega Man, Resident Evil, Devil May Cry, & Monster Hunter.Plus with the whole Marvel-Fox feud starting to die down (thank god), roster choices likely won't be too much of an issue with a possible MvC4 by next year.
Again, I'm not saying that MvC4 is anywhere in the realm of likely right now, but rather just a possibility. A long-shot, sure, but a possibility nonetheless.
Not really. Only SF, RE, & MH have mainstream appeal right now (more so the former two). And even then, they can only pull in so much attention from the casuals. On account of this, most of a Capcom All-Stars roster would be characters from the 5 franchises mentioned (or 4, if the MH devs continue to be dicks about their characters being used like during the MvC3 days). Having a big property to cross over with kinda allows Capcom to dig deeper with their side of the roster since the other big property is doing most of the casual-attention-grabbing.so you think combining all those properties wouldn't be a big enough hit? capcom has the most valuable ip outside of nintendo imo even if they don't act like it.
Are people anticipating some sort of collaboration-related announcement?
There was a blog post a few mins ago from the producer (Tomoaki Ayano): http://www.capcom.co.jp/game/content/streetfighter/saikyoblog/1936
It's short. but in it he teases "that collaboration-related announcement" for next Monday (November 21).
Another announcement coming very soon (perhaps as soon as Monday): http://www.capcom.co.jp/game/content/streetfighter/saikyoblog/1936
There is something wrong with Ryus face.
Because Capcom...Ugh, why would you tease that on the Street Fighter site? That's useless for 95% of the audience
I love your avatar.Yeah that sucks.
Ugh, why would you tease that on the Street Fighter site? That's useless for 95% of the audience
Didn't you know? Everybody plays Monster Hunter. E V E R Y B O D Y.
Missed this, thanks!You should be, gj.
I need to play more myself, spend more time talking about the game than fighting.
Missed this, thanks!
I've been mainly just logging in to do the missions, and that's it. There's not much else for me to do since I don't play online generally. I hope S2 has some more single player content in store.
Random thought: I don't think Ken's air tatsu should mess with anti-airs in the way it does. He already has plenty of good tools to get in, where he then proceeds to wreck opponents.
I wonder if retooling Mika's V-Skill to have way faster startup and recovery, but removing the throw buff would be an okay trade. Kind of like a slow acting parry or a fireball counter.
That seems silly considering that's the primary reason for the shit, lol.
they think the character should match up with the hitbox.I'm not getting what you're trying to say with those 2 pictures? Are you saying they're bad right now?
Man that sounds dumb. Wonder why they did that.It's more like make hurtboxes wide again tbh.
The hutboxes for characters in this game are the width of a character's waists which exacerbates the range issues like that
the game as a whole seemed to be designed to give everyone stubby normals. chun li being the exception.
they think the character should match up with the hitbox.
Man that sounds dumb. Wonder why they did that.
Little too late to the party bruh.
They do seem to be putting in the work when it comes to preventing loss of potential income.
*cough*rootkit*cough*
EDIT: Also, footsies.
My guess would be due to the combo system.
1f links means more margin for error therefore compensation would be to widen hitboxes.
3f links means less margin for error therefore compensation would be to shorten hitboxes.
Also FOOTSIES!
My guess would be due to the combo system.
1f links means more margin for error therefore compensation would be to widen hitboxes.
3f links means less margin for error therefore compensation would be to shorten hitboxes.
Also FOOTSIES!
Little too late to the party bruh.
Mika players don't care about the throw buff (outside of dizzy combos/setups). We're doing it in the (extremely) rare times when it won't outright kill us simply because of the increase in the V-Gauge for one of the best V-Triggers in the game (or V-Reversals).
Otherwise, her V-Skill is definitely one of the worst in the game, and that's why I'm thinking about possible changes that could be done to it for it to be used more.
It's more like make hurtboxes wide again tbh.
The hurtboxes for characters in this game are the width of a character's waists which exacerbates the range issues like that