Reizo Ryuu
Gold Member
Harrison blog already said CFN stuff would be in spring.
If we are getting a major update to SFV's server in Feb (Helen update), I am OK with that.
If Haunts is serious about responding to community balance feedback... That is VERY good news. Nobody wants to be in this meta until December!
Urien:
1. EX head crush no longer an invincible reversal
2. Aegis nerfed back to 10 damage per hit
3. Cr.mk made -2 on block
4. St HP startup slowed down by one or two frames
There we go, meta drastically improved.
Fuck that, just give it more recovery frames.If we are getting a major update to SFV's server in Feb (Helen update), I am OK with that.
If Haunts is serious about responding to community balance feedback... That is VERY good news. Nobody wants to be in this meta until December!
Urien:
1. EX head crush no longer an invincible reversal
There we go, meta drastically improved.
Harrison blog already said CFN stuff would be in spring.
Yeah, it really is sad how awful SFxT's music and artstyle are.
May, then, alongside S2 character #3?
EDIT: Added more to my Urien nerf wishlist.
Urien is actually unbalanced in this game - he is far and away the best character, as I suspect Evo etc would show this year if he is not seriously toned down.
Fireball game + footsie game + great reversal + massive comeback potential + great movement + great throw game = by far the best character in the game.
is capcom really gonna change characters based on wnf and nlbc results lol.
is capcom really gonna change characters based on wnf and nlbc results lol.
Capcom is going to want Urien to be good because his comeback potential makes him a fantastic character for hype on the pro scene.
Did ZeroTheShadow ever prove it, though?Urien is definitely unbalanced.
Yeah, I remember when they kept Mika good for this reason and the hype her comebacks generated in Season 1.
Her "comebacks" could be generated 5 seconds into a match.Yeah, I remember when they kept Mika good for this reason and the hype her comebacks generated in Season 1.
Yeah, without the BS whip stuff she's actually fine as a character.mika got nerfed cause she had a stupid move that made no sense outside the corner and led to unfun ten seconds of pain if not more
everybody loves urien
Her "comebacks" could be generated 5 seconds into a match.
Urien's rely heavily on his V-Trigger.
Yeah, I remember when they kept Mika good for this reason and the hype her comebacks generated in Season 1.
Nah. I still Find Urien comebacks nice to watch. Mika always felt like the character you root against. Her comebacks were always the same loop over and over again.
I'm sure we'll get some teases as the weeks go by. They basically have get CPT started. But I don't see why people can't just put the game on the side and play other stuff, coming back to it. No harm int that, tbh. I've done that will Full Boost, and I liked that better than SF4.
The Hugo & Poison CG trailer was so goddamned good.
This challenge about a King or whatever. What do I have to do?
ThxPlay FANG Character story, by second stage should get the 5k FM..
Jesus lolIf we are getting a major update to SFV's server in Feb (Helen update), I am OK with that.
If Haunts is serious about responding to community balance feedback... That is VERY good news. Nobody wants to be in this meta until December!
Urien:
1. EX head crush no longer an invincible reversal
2. Aegis nerfed back to 10 damage per hit
3. Cr.mk made -2 on block
4. St HP startup slowed down by one or two frames
There we go, meta drastically improved.
Urien should not have Laura's comeback potential and Chun's neutral game at the same time. Removing his reversal would mean that Urien players had to have a brain when playing, rather than fishing for ex head crush into f+mp into mixup. Nerfing his Aegis damage and making both his post-Aegis buttons (overhead and cr mk) minus on block means he actually has to think on offense, too.
anyone wanna play?
Alex and Nash should both really have a metered invul wakeup option. The former is especially screwed once knocked down.So why is Nash's EX, SS still not invincible at startup?
What's wrong with him having at least one "get off me" move?
Thread the needle and find a couple of openings for dash up command grabs (preferably HP or EX versions). It only takes one crush counter and power bomb to shake most Akumas. Forget about jumping in, though. Guy is a fortress.lol the Alex vs. Akuma matchup feels impossible. All of Alex's buttons are too slow and punishable so he's free in neutral.
Anyone wanna play? CFN EdziPC
I can play a few; I sent you an invite.
Just got into a lobby with Scrafty. We can invite you after this match if you don't mind being in a 3 man lobby.
EDIT: Actually, gimme a sec and i'll accept your invite. This is really laggy.
lol the Alex vs. Akuma matchup feels impossible. All of Alex's buttons are too slow and punishable so he's free in neutral.
GGs Scrafty, but those were pretty laggy on my end. It's weird too, since I'm pretty sure we've had smooth games before. I'm gonna try my luck with Flux.
These servers are a joke. It kicked both players out mid match in lounges with both Scrafty and Flux just now.