Never at the rate Capcom is going.
Can I get my money back tho
Never at the rate Capcom is going.
Can I get my money back tho
Seriously, Injustice 2's netcode is making me shiver, it looks so good. So excited.Nah, you just need Injustice 2 or Tekken 7.
Rip played Injustice 2 Beta US - UK match with great connection.
Wonder how T7 netcode will handle that kind of distance.
Do you WANT to get left behind?
and props to New002 for the amazing thread title.
Seriously, Injustice 2's netcode is making me shiver, it looks so good. So excited.
I had dreams of actually playing Japanese players with SFV...I remember in like the first week of SFV when FourWude said he had a great connection playing with Tokido in Japan..
everything has been spiraling downwards since
I remember in like the first week of SFV when FourWude said he had a great connection playing with Tokido in Japan..
everything has been spiraling downwards since
Do you WANT to get left behind?
and props to New002 for the amazing thread title.
Seriously, Injustice 2's netcode is making me shiver, it looks so good. So excited.
Long distance connections are highly influenced by how you are routed.
Marvel 3 with its trash netcode, still gave me pretty good matches with a friend of mine, even though there was an ocean between us.
Was paying casual matches yesterday, doing well...Figured I'd hit up ranked to see if I could break into gold since I was only 100 something points away. Proceeded to go on an epic losing streak getting knocked out of Ultra Silver. Not my best moment lol. I was getting flustered and doing stupid shit, making errors, and it kept snowballing. I should have called it quits before I did but you know how it is...Just one more game I'll make my points back >_>
I2 uses a modified version of UE3, whereas SFV uses UE4. While similar, there may be some differences for optimizing UE4.Capcom engineers should study under the NRS team so they can fix their load times, lol
I2 is still in a pre-release stage and loads like 10X faster.
It's almost February, so we'll probably get some news on the next character soon.Hopefully that blog post that corrected the original changelog isn't 1 of the 6 times they'll communicate throughout the year.
Never at the rate Capcom is going.
He's just being sarcastic. We're probably gonna get news for the next Season 2 character in February.So the S2 Character Pass is actually just a donation + Akuma? Mindblown.
story of my life, lol
tho I don't think I've ever been that close to gold
maybe I should pick a new character.
Laura not top tier enough, kappa
I2 uses a modified version of UE3, whereas SFV uses UE4. While similar, there may be some differences for optimizing UE4.
I appreciate it.if you need laura help im right here b. the dm's are open
Ucchedavāda;229350404 said:Haha, that does put that promise in perspective.
For comparison, this was what we were promised last year:
https://twitter.com/StreetFighter/status/737720297491570688
And you have to admit, before Capcom Cup period stared up, he actually WAS pretty darn active on reddit...responding to peoples comments and whatnot."We'll be working on having more activity on our media accounts this year too." - Haunts
I'm curious to see load times on Tekken 7 on PS4 considering that is UE4 as well and see if that has similar loading issues or not, because as it stands it has better looking graphics than SFV, though SFV is more stylized. Xrd also runs on UE3 and the load times are pretty great on that compared to SFV.
Ok watching Vanao play Rog has made me a believer. He's continually going for overhead resets and regular dash low, and if you try to stop it, regular dash punch and ex uppers. He just bulldogs the entire match.
https://youtu.be/jeg4rj2jJLg
Harada tweeted that they've got it from over a minute down to 15-18 seconds or so.
Hopefully they can further improve.
So, uh... what is Mika's best tick throw normal? I don't know why but I feel like learning this character suddenly.
Tbf, SFV is about 18 - 20 seconds at Versus with online connected. No idea how it is without servers butting in, but I don't think it impacts the loading all that much. I hope both games can get it down to at least 10. That'd be the best.
I recommend actually read ALL of Haunts posts, not just the ones cherry picked by EH:
https://www.reddit.com/user/hauntsxl
[snipped for brevity]
The more I play the more i realize how poorly balanced s2 is.
If you press a button against Cammy you get frame trapped.
If you press a button against Cammy you get thrown
If you managed to tech Cammy, she will press buttons and shimmy.
Laura,Balrog, Urien i can at least deal with them if I guess right
How is that any different than S1 Cammy? Don't press buttons during her block strings.
At least ex divekick isn't free pressure anymore.
Lack of reversal. And blocking can only go so far when she can tick throw
Harada tweeted that they've got it from over a minute down to 15-18 seconds or so.
Hopefully they can further improve.
https://mobile.twitter.com/Harada_TEKKEN/status/823543398623629313
Unless Tekken 7 can improve the loading times even further, it may be more of a UE4 issue than anything else.Tbf, SFV is about 18 - 20 seconds at Versus with online connected. No idea how it is without servers butting in, but I don't think it impacts the loading all that much. I hope both games can get it down to at least 10. That'd be the best.
I am finally a boss. Life is complete.
What are the requirements for being on that list?
Pretty sure its just the Platinum+ players here.
You need to beat a Final Boss in a FT10 to become one and take their place.
This legit sounds like a fun idea. I now want a SFGaf Elite 4 or something.