I have no faith Injustice 2 and Tekken 7 will have much of a playerbase on PC not long after release. Injustice was pretty much dead the day it came out (and having a broken port certainly didn't help).
SF4 is pretty much the only fighting game on PC that I was constantly able to find matches in before SFV. Every other game only has a select few players and they are always the hardcore fans of that game, so you just get bodied if you try to play online.
I'm still getting Tekken 7 and Rev 2 for PC, I can only hope beyond hope that they actually have something resembling a playerbase there, but I just want to give them a shot.
I'm still getting Tekken 7 and Rev 2 for PC, I can only hope beyond hope that they actually have something resembling a playerbase there, but I just want to give them a shot.
anyone playing? cfn 765production
With the announcement that the game's gonna use Sony and Microsoft's own servers for the PS4/X1 versions, it's now incredibly unlikely there will be any cross-play between the platforms even PC/X1 or PC/PS4.No cross-play for Marvel would make that game DOA for me. Cross-play is becoming a mandatory feature for fighting games IMO.
I want to see Ed have a mix of psycho power and boxing while doing cool shit like this
What's this from?
Hunter x Hunter
No cross-play for Marvel would make that game DOA for me. Cross-play is becoming a mandatory feature for fighting games IMO.
Yuck.With the announcement that the game's gonna use Sony and Microsoft's own servers for the PS4/X1 versions, it's now incredibly unlikely there will be any cross-play between the platforms even PC/X1 or PC/PS4.
Wasn't the balance patch supposed to be out end of April? Did they officially delay it?
Balance patch, the new CFN and Ed are coming out in the same patch and that patch has been delayed.
There's first gonna be a free CFN beta on PC that's available for everyone even people who don't own the game.
The patch is gonna come out after that's done.
Not gonna claim to know exactly why it's an issue (Publishers keep saying security reasons but I don't buy it) but is from the side of Sony and Microsoft.
Harada confirmed that he wants to implement crossplay but he's not allowed to.
Thank you. I'm gonna check that out.
For sure. Crossplay is a revelation. Being able to go into any community or discussion about the game and ask if anybody wants to play (without having to worry about platform) is amazing.Yuck.
It almost makes me not want to play it now. It is such a killer feature for SFV. Seems archaic to not have it.
It is fantastic and it will never end. So do so at your own risk.
Nah, the source material is on hiatus. The anime does cap off in a way that's *kinda* satisfying.Oh it's one of those One Piece and Naruto types of anime that goes on forever?
Eh... Well I'll still check it out. Thanks for the heads up.
It's weird, but I feel like season 1 had stronger top tiers and it was still fairer since everyone had stronger tools. Must be due to v-reversals, aa jabs and footsie buttons being nerfed in season 2 with no replacements being included for the weaker characters lacking reversals in particular. Then you've got stronger crush counter buttons in Urien/Balrog, safe as hell forward pressure moves such as EX dash punch/EX shoulder and weaker v-reversals all around with few defensive buffs for the already weaker characters (think Alex and Nash if the player isn't Bonchan lol). The solution is simple. We need better heavy/medium AAs, spam friendly crush counters normalized (even if damage doesn't change much) and better v-reversals/EX wakeup moves for the defensively weak characters. I feel like relatively safe forward pressure moves aren't the end of the world.GGs Producer. Chun vs. Alex continues to be a joke lol. Any advice? That HK seems to shut down all of Alex's options, jumps, normals, specials, everything.
EDIT: Off topic, but lol at anyone who says this game is actually well balanced. Balrog is so incredibly broken. Some characters just aren't even playing the same game as the rest of the cast.
I said this before, even Karin's jab AA is better than Kolin's but there's really nothing about jab AAs that need to be fixed anymore, it's the stupid fat hurt boxes on jump ins that should be changed.The number of Karin's jab AA on cross up was stupid. It caught Haitani every time when trying to get out of the corner.
I really do hope to see more in the balance change.
So if I understand Capcom balance, Karin will be destroyed in season 3 ?
Or buffed, can't really tell yet.So if I understand Capcom balance, Karin will be destroyed in season 3 ?
Karin and Necalli are in perfect spots. They'd better not touch them.
Let's not get crazy here.Season 3 could see FANG top tier
Now this is possible.Season 3 could see Karin low tier..
Necalli is the Seth of SFV
Or buffed, can't really tell yet.
These are all right except Necalli who has nothing done to him.Karin nerfed
Chun nerfed
Ryu nothing done to
Ken's face made worse
Cammy's air throw is buffed
Ibuki buffed
Necalli buffed
FANG nerfed
Even at high level play, it looks like most people have no interest in playing a neutral ground game. I see jump approaches in the neutral constant that just don't work out, but the player gives it another try. I tend to think it isn't because jump-ins are too good, but because people are impatient and afraid of the footsies.Learn how to deal with Bison's head stomp/devils reverse and use V-reversals liberally and 99% of Bison players just crumble.
Bison unchanged.Karin nerfed
Chun nerfed
Ryu nothing done to
Ken's face made worse
Cammy's air throw is buffed
Ibuki buffed
Necalli buffed
FANG nerfed
Better to be anti-aired than crush countered on the ground.Even at high level play, it looks like most people have no interest in playing a neutral ground game. I see jump approaches in the neutral constant that just don't work out, but the player gives it another try. I tend to think it isn't because jump-ins are too good, but because people are impatient and afraid of the footsies.
Bison unchanged._(._.)_/