Yeah, I mean, part of the problem with the air throw animation is that Cammy just kinda stays horizontal, stiff as a board, while her body spins around. It looks goofy as hell. The little whirlwind effect at least hides that a little bit plus it gives the animation a more kinetic quality, making it look like she is moving more than she actually is.Feels like the timing of the FX animation could be improved. Still, it obscures the crappiness significantly.
It's a good start for a fix, at any rate.