Street Fighter VI |OT| VI is for VICTORY

C.Viper sweater dicks are unreal!

Only character id consider playing on modern if she plays like she did in SF4. One frame link seismo cancels giving me Vietnam flash backs.

Will wolfkrone come out of retirement and go collect his paychecks?
 
Been meaning to say, this kid Micky has arrived. Another young gun making his name known.
Seriously! My dude pulled up to Evo and showed his shit. Getting top anything here is crazy, but he almost ran the full gauntlet. Hopefully he doesn't disappear. He has a career on a platter waiting for him.
 
In case you're not serious lol, she's not exclusive to Playstation but Sony owns Evo so I guess they were privy to publish some marketing.
In order to support Street Fighter V development while Capcom was struggling with their finantials, around 2014-2015 Sony signed them a PS4 generation long console exclusivity deal for the franchise that later we saw included:
  • Ultra Street Fighter IV console exclusivity for that generation (port funded and published by Sony)
  • Street Fighter V console exclusivity for that generation (partly funded by Sony with that deal)
  • Street Fighter 6 console exclusivity for that generation
  • PS got the marketing deal for these three titles
  • Capcom was allowed to release earlier titles in other platforms, such as the emulated ones in collections or Ultra SF2 for Switch
When Capcom was hacked and some of their documents were leaked, we saw that later they signed a marketing focused deal 2020-2027 for the RE series even if focused in Village (as the SF one was focused in SFV), which included:
  • Marketing deal of the series for Sony (using Sony booths or internet channels, not the rival console ones)
  • PS gets preference for potential temporal exclusivity of demos, inclusion in game subs, bundles in the series over rival consoles
  • VR version exclusivity of potential future VR adaptations of upcoming RE games like Village (we later saw RE4 Remake too)
  • Making sure PS versions don't get noticiably worse quality versions than rival consoles
TLDR: Sony blocked XBO and Switch from getting USF4 and SF6 releases, not only SFV. But all SF6 content including Viper is available in all platforms that got a SF6 release.

Are the swimsuits free if you bought the season pass deluxe edition or whatever it's called?
No, but you can make your own bundle.

The Character Passes (30 bucks) of each season include:
  • The 4 characters of that season (Sagat, Viper, Alex, Ingrid)
    • Each one with their Costume 1 (the Costume 2 can be unlocked by playing)
    • Early unlock of colors 3-10 colors for their costume 1
  • 3000 Drive Tickets (you can't use them to get Costume 3)
The Ultimate Pass (50 bucks) includes:
  • The 4 characters of that season (Sagat, Viper, Alex, Ingrid)
    • Each one with their Costume 1, 2 and 3
    • Early unlock of colors 3-10 colors for their costumes 1, 2, 3
  • Sagat stage (previous seasons got 2 stages instead)
  • 5800 Drive Tickets (you can't use them to get Costume 3)
Costumes 3 cost 300 Fight Coins (premium currency) in the game's store, so it's fair to assume these Costumes 4 will cost the same. Ways you can get Fight Coins:
  • Reaching certain Premium Fighting Pass (SF6's Battle Pass equivalent) tiers, you get 250 FC by completing a Fighting Pass. A Fighting Pass costs 250 FC, so buying one you keep getting the other ones
  • In the store paying real money (from around 5.5 to 6 bucks per costume depending on how expensive is the Fight Coins bundle you buy)
  • Some pretty rare promotion/event like one they did with Chipotle
In Street Fighter IV and V several years down in the road they made some sort of "Complete Edition" of the game that included all the costumes and other stuff released until then (excluding a few promotional ones), plus an upgrade DLC to get all that stuff.

So far for SF6 they haven't released any costume bundle specific DLC. Other than the Costume 2 (can be unlocked by playing), you have to buy separatedly the costumes not included in Season Ultimate Passes (which only have the ones for the characters released that season).

Until now, the cheapest way to get several Costume 4 (or 3) costumes is buying the most expensive Fight Coins bundle, the 50 bucks one. Since it gives you enough coins to get enough coins to get 9 costumes of the Costume 3 and Costume 4 (plus a few spare FC more) at around 5.5 bucks per costume.

If not, another choice for a self-made bundle is to get the 1250 FC bundle (24 bucks), which means enough coins to get 4 costumes (plus 50 extra FC).
 
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Sagat is now live. The accompanying patch notes are also very light, consisting of bug fixes and of accommodations for Sagat - mainly accounting for interactions involving high tiger shot and other high moves of Sagat just because he's so tall (i.e. raising the trigger box for Zangief's tundra storm to catch Sagat's high kicks).
 
The Ultimate Pass (50 bucks) includes:
  • 7200 Drive Tickets
Nope for Year 3 character pass that is, it's 5800 DTs and for the last two it was 7700 DTs which are basically only for buying stages, but since you're getting stages with Ultimate Pass (if you bought one),... I guess you can use DTs to buy some trash in the store instead.

As for costumes, it's better to buy Ultimate instead of the Standard one cuz that way you'll save a lot of money not buying Outfits 2 and 3 separately, but if say you want outfits for specific characters only, it'll be cheaper to buy the standard character pass. Like, in the case with Year 1-2 I don't need like 70% of the outfits, so it'll be cheaper for me to buy just a few and not waste money on the Ultimate. Outfits not included in character passes is a different story, but in my case I don't care about any outfits from the 4th pack except Chun-Li and Kim so I only need to buy 600 POS coins to get them.

Update:

Yeah, you can get outfits 2 for free, but it's not worth it to waste a lot of your time doing that in the terrible, grindy af and cringeworthy World Tour when they're so cheap in the store and 5 of them costing 250 BS coins. Just save your sanity, people, you can't restore it unlike your montly income.
 
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Nope for Year 3 character pass that is, it's 5800 DTs
True, I was wrong. In Season 3 is 5800 Drive Tickets instead.

which are basically only for buying stages, but since you're getting stages with Ultimate Pass (if you bought one),... I guess you can use DTs to buy some trash in the store instead.
Yeah, you can get outfits 2 for free, but it's not worth it to waste a lot of your time doing that in the terrible, grindy af and cringeworthy World Tour when they're so cheap in the store and 5 of them costing 250 BS coins. Just save your sanity, people, you can't restore it unlike your montly income.
Well, there's a ton of people who -unlike you- likes the game including its World Tour mode (via drive tickets obtained just by playing) and unlockable content like stages, colors, bundles of music tracks from previous games, illustrations for the versus screen, emotes, stickers for the game's chat, etc.

To unlock an outfit 2 just requires to find (the location of each master now appears in the menu) the character, become his apprentice and to bring him/her presents to boost relationship with them until 100. They all have a one time gift that gives you a 40 level up (sometimes purchasable in a store, sometimes as reward for doing an easy mission), and another one that gives you 20 each time you tive that present. With a few easy battles in the middle, using a guide to know what these presents are for each master/character, plus purchasing generic gifts (or getting them with normal fights) what give you 2 or 1 levels you get unlock each outfit 2 in an hour or less of normal play.

I got all of them including the Sagat one. I also maxed out the style of 12 of the characters/masters, meaning I unlocked all their moves to use them with my avatar and saw their complete lore/story in the game.

As for costumes, it's better to buy Ultimate instead of the Standard one cuz that way you'll save a lot of money not buying Outfits 2 and 3 separately
Yes.
 
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Well, there's a ton of people who -unlike you- likes the game including its World Tour mode
A ton of people which is barely 9% of all players (I'm one of them) on Steam who finished story mode in World Tour? Where did I say that I don't like the game? I only don't like World Tour when it comes to what's happening there - insane grind, awful quests, heavy reliance on terrible Yakuza-style combat encounters to waste your time, cringe af MC and everything related to him / her etc. etc. etc. MK's story modes in the past 4 games kill this World Tour 10 times over, even if the last game is worse than MK11. Like, yeah, interaction with SF characters are cool and some of their story quests as well and I had fun there, but heavy reliance on grind and healing items to get through insanely unfair, monotonous and extremely long fights kills any enjoyment and fun. It could've been done so much better but they decided to make a stinking ugly turd instead.

unlockable content like stages, colors, bundles of music tracks from previous games, illustrations for the versus screen, emotes, stickers for the game's chat, etc.
Good for those who care about this stuff, but it's not me, but it's good that they let you get stages, colors and music via DTs.

To unlock an outfit 2 just requires to find (the location of each master now appears in the menu) the character, become his apprentice and to bring him/her presents to boost relationship with them until 100.
Yes, I know, but it takes way too much time and if you consider every character in the game it's just insane considering all of the above, literally. And they know that two cuz Outfits 2 costs just 50 premium currency each and it's not a lot of money to get them all that way and save a ton of time and sanity. You also don't get anything interesting from characters if you'll decide to grind and much better off watching all interactions on YT, cuz it's anything but their introductions to the story you get after they're added to the game and if it wasn't the case, then I'd consider getting through the grind just to see cool cutscenes, conversations and all that, but you're just grinding to get a few fights, dialogue and then Outfit 2, that's it. I did that multiple times and it's all the same for every character in the game. Thank god they started adding a few cool quest like those with ninjas in the cave.

Like, if the World Tour wasn't such a stinking turd, I'd be praising it left and right, but it's just isn't and I absolutely hate the idea to create your own idiot clown of a MC full of cringe to mix and match combat styles, it's just anything but what I want from a proper SF story mode. They just took Yakuza city gameplay, mixed it with any career mode from terrible NBA2K games, filled it with insane grind, unfair boss fights to encourage item spamming (for which you need to grind one way or the other), terrible quests and called it a day. That's not what I want from SF story mode, not even close and it's objectively terrible.
 
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This started to appear on the game key sites after last weekend (probably a load of promotional keys given out by CAPCOM at evo that people flogged on) and I picked up the game bundle including year 1&2 digitally for about £34 as I REFUSE to contemplate the idea of a game key card

So I was riding off the Sagat launch buzz but looking at season 3 characters and the price of the season 3 passes…
that was enough to make me think twice about getting the base game with prices of either £24.99 for character pass or £39.99 for ultimate pass that's pretty steep.

there is only 1 new stage in year 3 and this can be purchased using in game drive tickets currency (the year 1&2 pack includes enough to get Sagat's stage) and meant as I'm strapped for cash saw that you could get Sagat now by purchasing in game coins from Eshop for real money for around the same price per character as the fighter pass without shelling out for the full years pass right now, as for the ultimate pass, considering the stage can be got for in game currency that came with this version of the game I don't think for me the costume variants and colours are worth how much more that costs

of course capcom is gonna capcom with the minimum coins being 250 for £3.99 and Sagat cost 350 coins and then I learnt that although you can earn coins in game you have to buy the premium battle pass for that, no coins for free battle pass players.

Now came the weird part - in the uk the cheapest cost per coin is via the £3.99 pack at 15.96p per coin as the 610 coin pack at £9.99 is the most expensive at 16.38p per coin and again bizarrely the 1250 pack at £19.99 is 15.99p per coin - no logic as normally the smallest in game currency packs work out the most expensive in microtransaction economies, this is the first time I've seen the opposite. Also - no such thing as rewarding customers who buy the larger coin packs.. like I said I assumed capcom was gonna caprom

Except I thought I would check the USA Eshop coin packs and they do proportionately scale down cost per coin as you scale up with the larger the pack you buy, so this looks like a complete cock up by capcom on the uk Eshop right now.

What it looks like is that the person who has done the currency conversions for the uk packs has not done the task all at once (like a normal person) but done each pack on different days (as the thought of doing such complicated calculations in less than a week must be an alien concept in 2025)

each pack has been converted into GBP £ using a different currency rate which means at least 1 day different to the last calculation, and because no one in this world has any pride in their work anymore whichever intern was tasked with this probably doesn't even understand that concept of currency fluctuations and their manager who was supposed to check before publishing to the Eshop probably farmed the task out to copilot (ChatGPT that hates u more than the base product itself) that then had one of those days where it hallucinated the answer (that's a pretty word for what you and i know as LIES) and confirmed that the figures were correct. Result being that Capcom staff look like clowns and not just 1 person, at least 2 humans were involved in this basic task and more than likely 3 or more if you consider the levels of farming out the task, approvals, checking, then go ahead and pass to someone else to publish) .. and I've checked the Xbox and Psn stores now..
Xbox and Psn are slightly different in pricing for coin packs by a tiny amount but both platforms the cost per coin scales down as you buy larger packs of coins properly so this is a pure Eshop UK problem, congrats capcom

This world makes me laugh sometimes with how tech was supposed to improve our lives, when all it has done in recent years has most (and particularly younger generations) dumber since they now rely on LLMs for facts and truthful answers when these algorithms consistently lie all the time and make things up yet are fast becoming most people's go to source for anything…

AI art is blindingly obvious since it stands out to humans, as is ANYTHING written by LLMs like ChatGPT to the point that people who use them for what they consider intelligent replies and then actually post them on social media platforms (trying to pass them off as their own thoughts) I am fast believing should be relegated to a kind of internet prison where they can only communicate with other people who have committed the same level of NPC behaviour.

Sorry for the rant at the end, this post ended up longer than intended oh well
 
Unless you absolutely love every character in the game, love their kits, play with each of them constantly all the time and like every costume they released (Outfit 3-4 variants so far), I'd say buying Ultimate pass is a giant waste of money and it's not worth it.

Like, I've basic passes for Year 1 and 2, so no Outfit 3 variants for me, but I just went to look at them all and guess what, not only I'm not going to be playing as like 50% of the starting roster of characters in the game for reasons, but some of their Outfit 3 variants are 1) clown-like, 2) don't fit them and their personality at all and 3) I just don't like them. So if I'd bought Ultimate pass instead of basic, I'd waste a lot of money on stuff I don't even need or like. Basic pass will give you classic outfits and the rest you can buy separately if you need them over the course of the year and it's not going to be every character in the roster, but of course it depends on your particular situation.

I'll buy some of the Outfits 3 and 4 eventually and just space them out, like, buying 2 in a couple of months or so and I'll be fine, they're not going anywhere and if I'll wait, I might even buy a bundle with a discount which'll be a lot cheaper.
 
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The design of those swimsuit character models is unreal.
Most other games would had just plastered a swimsuit to an existing character model and call it a day. On these they changed everything, from haircuts, to gizmos, to tanlines!

I can't wait for the game to be completed so I can buy it!
 
Well now, they have changed so much since the last time I played the game when Mai was released. Some really good QOL features there like stick sensitivity for more accurate inputs, the ability to choose which outfit to show for each character when you fight with other people (but you need to have them to select, which is bizarre - it shouldn't be that way), so if you don't like one outfit or the other, you can just pick the one you like. You also need to input additional directional buttons now to get slomo and punish your opponent, otherwise you can't do that and it's a good thing cuz before that it was easily done but now you and your opponent need to be more technical with this. Ah, I guess I need to learn the game again and I already forgot how I build my avatar, which moves it has and shit, that's what you get for not playing a fighting game too long.

Why the fuck Tekken team can't do shit like this and keep ruining the game for everyone instead? Oh, wait, I already know the answer - too many useless cooks in the kitchen.
 
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Seven.

Finally went back and finished Manon. I climbed through the remainder of 4 star and all of 5 star Diamond tonight, surprisingly.

Manon being stronger than when I attempted her last year - in particular the threat of PC 5HP xx 5HP TC (now into juggle state), OD 236 KK, DR 5LK x 236 LP for some more damage and a medal and also the extra damage on level 3 from having medals both helped. The latter netted me a few wins I wouldn't have snagged otherwise. I also hadn't appreciated how strong 5MK is as a fishing poke - Obviously it doesn't extend Manon's hurtbox as far out as 2MP (and recovers slower) but I hadn't realized until testing that it actually has more horizontal range than 2MP. It doesn't look like it does at all imo! I didn't actually get much direct damage off of it during my climb but it was very jarring for my opponents as I switched between 5MK, 2MP, and 5HP as my main midrange pokes, with some hearty 5HK for longer range thrown in for good measure. The nerfed blockstun on 5MP was a little irksome but didn't really break any matches for me. 2HP is still a god AA button - It beats almost everything, including stuff behind Manon in the damn corner. Bonkers hitbox.

B&Bs were mostly the same. At close range, fish for counter hit 5MP, 5LP xx DR 5LP, 4HP xx 236MP for a medal. In scrambles (i.e. crossups), 2LP/2LK, 2LP xx OD 236KK, 214MK for corner carry. If I get a free HK jump-in, 4HP/2MP xx DR 2MP, 4HP xx 236MP for a medal. Manon has many other combos, particularly leading into super eventually off OD 236KK launcher but none of that today. The fanciest thing I strung together was counter hit OD 214KK, 2MP xx OD 236KK, 214MK. No training mode combos :( but I had fun.

The slew of Sagats because of his launch this week worked for and against me. On one hand, he's big, and high tiger shot is just a free 214LK + knockdown for me which I landed many times. Her enormous j. HK as always got me a few hits I wouldn't have gotten with a lesser button but not as many as I would have expected against low tiger shot (on me I think?). As for Sagat, he outranges Manon with most of his buttons and if I lose my cool chasing him down I eat a shit ton of damage (easily 3k+). I don't think anybody quite knows the matchup just yet, which seemed to work in my favor (probably >50% win rate).
 
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Maaaaan, Sagat is so much slower now in comparison to his SF4 version, but at the same time he can do more with combos and shit which he didn't had before, it is also not that easy to use his various moves as in SF4. He almost completely new character now to learn from scratch and his also familiar at the same time. I fuckin' love his new model though. Like, holy shit! He's basically a giant mountain full of muscles and you can see them working during the fight along with his clearly defined ribcage with ribs, joints etc. and facial expressions... dang! Absolutely insane and god-like work! Sagat has never looked better.

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I also finished his questline (not arcade story) and I like it a lot cuz it was fun to do and lore is great, unlike stupid shit for Akuma which I won't even bother to finish to make him apear in World Tour and become a master for your character - collect goddamn chips from 3 insanely overpowered androids using different moves? Fuck all that shit 24/7!
 
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Yeah, he's slow but fun. I don't quite have a handle on him yet and his fireball game doesn't feel quite right to me without control over the speed but maybe I'm just not used to it. Sometimes I'm catching jumps on the way up but with little in the way of speed manipulation I can't force movement, generally. Low tiger shot in particular is pretty scary to use too. Looking at the frame data... yeah, it really is the slowest fireball there is at 50 frames. High tiger shot is the fastest at 42 (technically Guile's is faster at 40 but he needs 45 to charge so he'll always lose a pure war). Long start up to fast fireballs is an interesting design though. --- I do like the new tiger uppercut. That HP one especially has big SF4 kara uppercut vibes with how it teleports Sagat 1/4 the screen forward before he launches himself into the sky. Charged version is brutal too, but I don't have routing for it down.

A couple, miscellaneous tips I learned (from other sources):

1) For some reason, Sagat's DI has the lowest reaching hitbox in the game (ironic, considering he's the tallest). This means you can smack Aki out of her snake step and Blanka out of his coward crouch with DI, something no other character can currently do. I've seen speculation that this is likely a bug considering no other cast member can do it, so enjoy while you can.

2) No side switch that I'm aware of, but Sagat actually has a full corner-to-corner carry. Counter hit DR 4HP xx 214HK xx 6HK, DR 4HP xx 214HK xx 6HK, 6HK, 623MP takes you corner-to-corner (and nets a neat 2.7k+ damage). Most likely way to connect it is via a PC DI when you're being pressured in the corner yourself. Total cost then becomes 3 drive bars but obviously well worth it, if you have it under corner pressure. I've tested a few different starting routes i.e. DR/noDR 4HP/2HP xx OD 214KK/214HK at the start but the juggle state just isn't there for a second tiger nexus. You have to do it this way, and the trick for the whole route to work is making sure only one of the two hits on the first tiger nexus, before the nova tiger followup, connect to preserve enough juggle points for the second tiger nexus.
Also, while I listed a tigger uppercut at the end, you obviously have a bunch of different options. You can go straight into level 3 after the uppercut for bar, or you could nix the uppercut and go for a lower level super. After toying with it, I think I like LK tiger knee after the high step kick as the damage on the tiger uppercut is pretty pathetic (8% scaling with a DI starter) and the tiger knee gives oki in the corner.

Played around 50 games or so in casuals today to get a feel for him and then jumped on ranked. Placed 5 star Diamond after going 7-3 in placements.

Edit: Just realized I notated tiger uppercut incorrectly. Fixed (236 --> 623).
 
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Played around with Sagat a bit more in the Arcade, finished most of the Combo training and played a bit against AI-DL opponents in the Battle Hub before jumping into the ranked and casual matches.

Man, it's such a night and day difference in comparison to SFIV. I remember people just spamming his fireballs and tiger knee like 90% of the time in SFIV to either corner you or don't let you come close, it was such a braindead tactic that it got old and boring very fast and I even straight up quit matches when I saw Sagat - yeah, it was THAT BAD. But with these new massive changes to Sagat in SF6 I can clearly see what Capcom tried to do with him to fix the BS that was before. His fireballs and tiger knee are way less effective now and you can't just spam them all day long cuz they made sure that it's not his optimal way of play and it'll open him up for devastating punishes instead, not to mention that they aren't doing much DMG on their own and that's cuz it is instead encouraged to used these old moves in real combos strings, with really cool looking finishers instead of just a few combined moves to make an illusion of combo in previous 2 mainline games.

Plus, there's different direction for each punch or kick so you can use different punch and kick finishers and combo stings to create different combos for different situations to then follow up with different moves. You can also use half of the long string combo and then transition into a charged attack or devastating move. There's different air combo starters from standing and crouching, you can create openings for finishers to use powered up moves in combo strings etc. so that your opponent couldn't block or do anything at all. It's a shit load of stuff to learn. Like, fuckin' wow! Absolutely incredible amount of work they did here, the completely fixed and reinvented Sagat to perfection and I like it way more than anything in SFIV by a country mile. I might not master all his long string combos fast - they're very hard to pull off during the heat of battle even on a really good D-pad, but it's certainly not cuz of the lack of trying.

Kind of as a side note not related to Sagat - I went through the whole timeline and I think I know which characters they'll be releasing in the upcoming seasons after 3 if they'll decide to follow up on unfinished and unresolved stuff from previous games in regards to some of the characters. I don't think they're ready for the world ending type of story just yet, especially considering how bad and goofy the main story and World Tour part of it is in SF6 (they need to do a complete 180 to make it work and make the story closer to MK in terms of quality), but I think laying the groundwork for this at least in SF6 is doable via character stories.
 
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Eight.

Ok, so I'm a fraud. This one's definitely on the back of people not knowing how to play/against the character. Climbed yesterday and today and with just an extra day I can tell how much more people understood the character so I couldn't complete the second half of the 5 star Diamond climb as easily.

My favorite combo route is def. a solid B&B: DI, 2HP xx 6HK, 5HK xx (cancel after first hit) 214HK~6HK, 6HK --> whatever (any of the supers or tigah uppahcut if the in the corner into level 3). Fullscreen OD tiger shot into level 1 I landed only a few times since the startup is so long you barely have time to react.

A few things I learned on the climb that probably would have helped. 5HK is a good AA, especially if you suck at DP AA like I do. DR 2MK into combo works as well on Sagat as most other members of the cast. Don't know why I didn't put it together until today. Especially with how long his limbs are, it's really easy to clip someone and then stretch out a 2MP into a special move of your choice.

I want to think there's more to tiger nexus that I'm not seeing yet. Yes, it's a (better designed) jinrai that can be punished depending on the option you pick but I didn't use it much for mixups and neither did the horde of Sagats I played against.
Worth mulling over the followups together so I'll spell them out. The game gives info but doesn't put it all together:
LK - Overhead, punishable on block. Low ground bounce on counterhit only of base tiger nexus - Followups include MP tiger uppercut and level 2 super. If it hits after base tiger nexus is blocked, non-comboable hit unless it's counter hit, in which case it knocks down.
MK - High, plus on block. Whiffs on crouching opponents. Low launch on as a follow-up to tiger nexus hit - enough time for an LP tiger uppercut, but only in the corner as otherwise the opponent is knocked far out of range. If the tiger nexus was counter hit, the launch is higher, allowing MP tiger uppercut or level 2, in corner. If it hits after base tiger nexus is blocked, very low launch - enough for LP tiger uppercut in corner.
HK - Mid, plus on block. Startup is so long that only HK and OD versions of tiger nexus combo (outside of counter hit tiger nexus; and those two aren't easy to cancel into off hits either). High launch for heavy damage route of your choice.

Key is that LK and MK are strings off of all tiger nexuses (I think) while HK is not. The game, at least on paper, should be whether you'll open up your string to go for the always safe on block and highly rewarding on hit HK version or you'll keep it tight and go high (whiffing against crouchers) or overhead (punishable if blocked). I can't say I actually did it though. His other stuff was more immediately rewarding, or at least known to me.

Played around with Sagat a bit more in the Arcade, finished most of the Combo training and played a bit against AI-DL opponents in the Battle Hub before jumping into the ranked and casual matches.

Man, it's such a night and day difference in comparison to SFIV. I remember people just spamming his fireballs and tiger knee like 90% of the time in SFIV to either corner you or don't let you come close, it was such a braindead tactic that it got old and boring very fast and I even straight up quit matches when I saw Sagat - yeah, it was THAT BAD. But with these new massive changes to Sagat in SF6 I can clearly see what Capcom tried to do with him to fix the BS that was before. His fireballs and tiger knee are way less effective now and you can't just spam them all day long cuz they made sure that it's not his optimal way of play and it'll open him up for devastating punishes instead, not to mention that they aren't doing much DMG on their own and that's cuz it is instead encouraged to used these old moves in real combos strings, with really cool looking finishers instead of just a few combined moves to make an illusion of combo in previous 2 mainline games.

Plus, there's different direction for each punch or kick so you can use different punch and kick finishers and combo stings to create different combos for different situations to then follow up with different moves. You can also use half of the long string combo and then transition into a charged attack or devastating move. There's different air combo starters from standing and crouching, you can create openings for finishers to use powered up moves in combo strings etc. so that your opponent couldn't block or do anything at all. It's a shit load of stuff to learn. Like, fuckin' wow! Absolutely incredible amount of work they did here, the completely fixed and reinvented Sagat to perfection and I like it way more than anything in SFIV by a country mile. I might not master all his long string combos fast - they're very hard to pull off during the heat of battle even on a really good D-pad, but it's certainly not cuz of the lack of trying.

Kind of as a side note not related to Sagat - I went through the whole timeline and I think I know which characters they'll be releasing in the upcoming seasons after 3 if they'll decide to follow up on unfinished and unresolved stuff from previous games in regards to some of the characters. I don't think they're ready for the world ending type of story just yet, especially considering how bad and goofy the main story and World Tour part of it is in SF6 (they need to do a complete 180 to make it work and make the story closer to MK in terms of quality), but I think laying the groundwork for this at least in SF6 is doable via character stories.

As a totally not fraudulent master rank Sagat, I can't say I agree on tiger knee being a better move in this game. I... think tiger knee in SF4 was generally punishable, unless it was spaced very carefully. Tiger knee in SF6 can be plus on block, depending on the spacing and button chosen. I can't tell you the number of times I just okey-doke tiger knee'd someone on block the past couple days. It's so good. A little drive gauge damage, corner carry, and I can even maintain tempo sometimes. People are getting better at recognizing interrupts (but I still played against some 4 star Diamond players today who didn't recognize brutally unsafe TKs so we'll see how it plays out long-term).

I like how much the character can do though, yeah. We'll see how he pans out in the coming weeks.

Edit: MK followup whiffs on crouching opponents, ofc.
 
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What a dummy lol.

Reminds me of this old SFIV tourney from back in the day. Dude got up because he thought he was taking the match after doing an Ultra. His opponent had a pixel of health left and lost lol.

I wish i can find the video.
It's the new version of this


GHNEFL7LFrEMetx3.jpg
 
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Yeah that was dumb. He miscalculated and took the wrong route to the CA. Got too eager to celebrate. I guess that justice served lol. Rooting for Go1, Pugera, Moke and or Punk tomorrow in their groups. Go1's chun is fun to watch. Pugera playing Sagat which to my surprise has committed to play him thus far so i naturally want to see more Sagat on stream at this level. Moke because he plays both Chun and Mai lol. And Punk mainly because bro gotta get out of his slump and don't let kakeru's unfortunate gift go to waste. I know Moke and Punk got to play each other but oh well, either is fine.
 
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EndingWalker smoked MenaRD. Those ProblemX sets look like they really paid off. Sucks Pugera couldn't make it to the final stage, was hoping for more Sagat. At least Go1 made it. Hopefully he takes out Zhen next.

EDIT: Yep, Go1 got it done against Zhen.
 
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Now that I think about it, I have a tough time imagining Leshar losing 5 times in a set. Hopefully I just jinxed him lol. I want Go1 to win this.

EDIT: Go1 nooooooo!😢 Props to Xiaohai.
 
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Didn't think Leshar would lose even when Blaz got the 4th win lol. Blaz/Xiaohai grand finals. Both been on a tear. Rooting Blaz though, youth movement!
 
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EndingWalker smoked MenaRD.
That kid is so damn good. I didn't even know who he was when he picked up Ed is SFV and started slaying the big dragons. I guess he isn't a kid anymore, but I always see him winning that one big tournament and just walking off before even getting his award lol
 
It's always surprising and nice to see kids like Blaz and Endingwalker performing like that despite being so young and relatively unexperienced. The future of Street Fighter tournaments is secured.

It was also surprising how well and fast Go1 is adapting to SF6 after dominating in other fighting games like Dragon Ball. I think next year we may see him in the grand finals of some top tournament.

It also has been rough to see people smoked 5:0 at the later stages of the tournament. It was clear who was the best one of the two today.
 
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