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Street Fighter Zero (Alpha) 3 douoble upper HP opened

Marconelly said:
Is the SFZA3 the 2D fighting game with the best animation in existence? Or would that title go to Garou, Mark of Wolves? I have only played Garou, and the quality of the character animation is sometimes really great.

Marconelly said:
OK, I see, SFZAlpha is originally a CPS2 based game, and SF3 3rd Strike is Naomi based. I've just watched some videos and SF3 is clearly superior to SFAlpha3, and I agree it's even better than Garou.

Holy crap. Just...stay out of this kind of threads next time. :P

Anyway, I already own SFA3...TWICE(on PS1 and DC). I can't believe Capcom is porting this game again. :P
 
The original CPS2 arcade version of A3 didn't have Dee Jay, T. Hawk, Fei Long or Guile and Juli, Juni and Barlog were hidden and did not have their own endings. The PSX port added those characters, made the hidden characters normally playable and gave them endings(and Balrog got a ton of new animation for his normals). Then came the DC and Saturn ports. Capcom then released a Naomi version of A3 arcade called Upper that added the new stuff from the home versions. GBA got Upper afterwards, with Yun, Eagle and Maki. Now there's Double Upper with Ingrid.


I've bought this game for arcade, PSX, DC and GBA....and I'll probably buy it again eventually.
 
Yun, Maki, and Eagle are added from Capcom vs SNK2/ Street Fighter Alpha 3 Upper from the gameboy. THe psone/saturn/dreamcast Street fighter alpha 3 had like 32 characters I think and this one for the PSP has 36(?)
But anyway, I'm hoping that this game has the dramatic battle mode (2 players vs 1) like the psone/saturn/dreamcast one, not sure if the gba one had it.
 
erlim said:
But anyway, I'm hoping that this game has the dramatic battle mode (2 players vs 1) like the psone/saturn/dreamcast one, not sure if the gba one had it.
It did. The GBA SFZ3U actually had everything the console versions did besides movelists, Chun-Li's 2nd outfit, a few stages and endings pretty much. Characters even sported more animation frames than in the PSone version and the AI was beefed up over any previous release.
 
I never undestood why they didnt use the original(but tweaked) sprite for Cody from Final fight when they did for guy. Cody could have been very good but instead they turn him into a weird prisoner style fighter.......
 
I'm sure they made cody look like a prisoner from 1894 just to make him gaudy enough to fit in with the rest of the cast. Look at R. Mika and Karin, they are a little "louder" than undershirt and jeans.
Plus he didn't really have any fighting style before Alpha 3, since his other apperance was in a side-scrolling beat-em-up.
 
But his punch combo in FF was cool and they could build the character for street fighter with that style of punches and kicks........well i would have prefered that way...:P
 
Just to sum it up:

The best versions of SFZ3 are the DC/Saturn ones. Even though the Saturn one adds things like the cooperative dramatic mode and improved animation over the DC one (yes, you read it right) it lacks a thing that IMO should bring the CAPCOM programmers to the electric chair. I am of course talking about the lack of option to change the stage in the VS mode.
This also wasn't present on the PSX port but shit...Considering the last version to appear was the Saturn one it's pretty sad.

PSX version added some characters: Guile, T-Hawk, Evil Ryu, Dee Jay

And then the next version to add some chars was the GBA one: Eagle, Maki and Yun [all stupid addition IMO]
 
Marconelly said:
OK, I see, SFZAlpha is originally a CPS2 based game, and SF3 3rd Strike is Naomi based. I've just watched some videos and SF3 is clearly superior to SFAlpha3, and I agree it's even better than Garou.

:lol
 
jarrod said:
It did. The GBA SFZ3U actually had everything the console versions did besides movelists, Chun-Li's 2nd outfit, a few stages and endings pretty much. Characters even sported more animation frames than in the PSone version and the AI was beefed up over any previous release.

It also didn't have the World Tour mode.
 
I would say AOF3 had quite a bit of animation as well.

AOF3 is pretty ignored when it comes to animation.

Honestly, I think it might be better-animated than Mark of the Wolves.

Pity I can't find any sprite rips for those that haven't seen it.
 
The whole Capcom USA thing has been exactly what I expected....they own the rights, but everything is still being done in Japan, so nothing has changed.

Tain said:
AOF3 is pretty ignored when it comes to animation.

Honestly, I think it might be better-animated than Mark of the Wolves.

Pity I can't find any sprite rips for those that haven't seen it.

It's hard to say if AOF3 has better animation than Mark of The Wolves, but it's more impressive in some ways, since the sprites are larger and the game came out in 1996, a year before Street Fighter III first hit. I always saw SF3 as an AOF3 "rip-off," as a matter of fact. With AOF3, they scrapped the old cast, keeping only the two main characters, added new game play elements, and have the game amazing animation. Sounds like SF3 to me. ;)

The AOF3 team also made The Last Blade 1 and 2 and Garou MOTW, BTW, so they definitely knew what they were doing when it came to getting the most out of the Neo-Geo hardware.
 
Wow! Just wow, this will probably be the first game I buy. I hope this is the ultimate version and no more will be made unless the next one will be online.

I can't tell but are the sprites stretched or they made the stage view wider?
 
aerofx said:
Wow! Just wow, this will probably be the first game I buy. I hope this is the ultimate version and no more will be made unless the next one will be online.

I can't tell but are the sprites stretched or they made the stage view wider?

No more will be made?! This is Street Fighter and Capcom we're talking about!
 
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