Subnautica 2 Announced - Early Access 2025

Nice, it's co-op it seems. Hopefully it stays a bit the same in terms of narrative design; not too cinematic triple AAA with lots of cutscenes and voice acting.
 
Subnautica 1 was awesome. Subnautica below zero was worse. I hope they'll go back to the things that made Subnautica great, isolation, a huge, beautiful but also terrifying, unknown and claustrophobic underwater world and a story that's really worth exploring.
 
Did they announce that the co-op was mandatory?

I think they announced it wasn't mandatory.
Cbs Omg GIF by The Late Late Show with James Corden


Crisis averted!
 
Co-op? Better be optional.

Also no talking and no "narrative" bullshit. Below Zero held your hand too much, talked too much and you were on land too much.

First game was incredible.
 
Subnautica 1 was awesome. Subnautica below zero was worse. I hope they'll go back to the things that made Subnautica great, isolation, a huge, beautiful but also terrifying, unknown and claustrophobic underwater world and a story that's really worth exploring.
What made Below Zero worse?
 
Why do they focus so much on the crappy looking characters? They did the same on Below Zero. Nobody ever cared about the character in the original, all you ever saw was his shadow. Also, co-op?

They completely miss the point of why the original was so great once again.
 
What made Below Zero worse?
Not scary and on land too much . Not a bad game but not on par with the first one .

I think the music and atmosphere is worse as well, I played both and liked both though , just prefer the first one
 
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Oh god, please! Super exciting! I loved the first two.

I hope it's early 2025.

Mp was always something they considered with each of the prior games as well. There are mp mods even.

Do we know which engine it's on? I'm hoping g it isn't unity. This will be my first early access game.
 
Why do they focus so much on the crappy looking characters? They did the same on Below Zero. Nobody ever cared about the character in the original, all you ever saw was his shadow. Also, co-op?

They completely miss the point of why the original was so great once again.
Some marketing person/team probably told them it would make the game more appealing to a wider audience (i.e. it will get more sales from kids and women).

I really hope they haven't abandoned the light horror themes from the first game. That's what made the game so fun and tense to play as you progressed.
 
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The first game was awesome. Did it even need another game? Oh wait, yes, yes it did, corporations gotta exploit things to make money. Sorry, silly me, I forgot!
 
Cringe walking simulator type of dialogue and Disney type of humor, far worse atmosphere, nothing new gameplay wise, worse map. I bet most of the good employees bailed out, they truly didn't understand what made the first game great
I partially disagree.

I think the smaller map made it easier to navigate with clear landmarks and it was better designed in terms of the environment than the first one, as well.

There was new gameplay, the part on land, but that one sucked, I agree.

Also, from my understanding below zero was more of an expansion than a new entry.
 
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Fortnite prerender is mildly annoying but I have no problem with the coop concept. It might put it on the same echelon as Grounded and Satisfactory.
 
I partially disagree.

I think the smaller map made it easier to navigate with clear landmarks and it was better designed in terms of the environment than the first one, as well.

There was new gameplay, the part on land, but that one sucked, I agree.

Also, from my understanding below zero was more of an expansion than a new entry.


One of the best parts of the first game was exploration so I disagree with you there, making it easier to navigate and smaller made it less fun. The worst part of the first one and the only part of the game that felt amateurish was the land btw, so yeah, these people really have no fucking idea what made the first game great
 
Hmmm ... Below Zero was already problematic enough with its odd diversions from the original game. I want more isolation and horror instead of the cringe Disney love story vibe.
 
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Loved Subnautica, Below Zero was fine, but didn't like the mainland parts. Hopefully 2 will be completely or at least 90% underwater.
 
Subnautica is such a great game, the enviroments and music is so epic.

All the base building and resource gathering is great.
 
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It looks the exact same as the first?

Subnautica 2 Early Access Arrives in 2025, Expected To Last "2 to 3 Years"
Well fuck I certainly hate paying to test games for devs so looks like I won't be ripping into this til 2028 🤮 Probably won't make it to Playstation before than anyway.

Lets Go Reaction GIF
I thought the same way but looked at the history of the other games and they had some pretty neat stuff that was added and removed through patches. Could be fun to try the different stuff
 
All the base building and resource gathering is great.
The one thing I didn't like about Subnautica was the base building. Correct me if I'm wrong, but it felt like a 3D checklist of attachments I needed to make to progress. It didn't seem like it rewarded placement or creativity when building it. I'm hoping they improve on this aspect for 2.
 
The one thing I didn't like about Subnautica was the base building. Correct me if I'm wrong, but it felt like a 3D checklist of attachments I needed to make to progress. It didn't seem like it rewarded placement or creativity when building it. I'm hoping they improve on this aspect for 2.
Yeah, regardless of how it worked as a base, the design and control system for actually building it was just a mess. I'd almost rather there be specific locations that could support larger bases and the only "free placement" stuff was smaller, easier to manage outposts. They also need to REALLY streamline resource gathering and storage for construction. I know thats a certain type of appeal to the autistic survival game lovers but at least make it an option to have a larger autostorage system instead of cabinets scattered across bases and all over the place for stacking stuff.
 
Yeah, regardless of how it worked as a base, the design and control system for actually building it was just a mess. I'd almost rather there be specific locations that could support larger bases and the only "free placement" stuff was smaller, easier to manage outposts. They also need to REALLY streamline resource gathering and storage for construction. I know thats a certain type of appeal to the autistic survival game lovers but at least make it an option to have a larger autostorage system instead of cabinets scattered across bases and all over the place for stacking stuff.
I agree with all of this. I'd also like to see base building mirror a game like Rust in concept...as in a poorly designed base can result in a more difficult player experience. Something like a base attachment "auto catching" nearby fish/life. That would make for deciding where to build it more interesting for the player.
 
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