Teddman said:It's going to get bad reviews (sub-8.0) across the board. I'm calling it. I have not read many positive impressions from people who've played it.
The lack of an analog stick is going to pose a problem in the long run for the DS's N64 ports.
Norse said:portendo
how many times are they going to repackage the same games we played yrs ago?
Mejilan said:Wow, you're a clever one, eh? This is actually the first time they adapt Mario 64, and for a change, it's more of a remake than a port.
Norse said:sorry to offend....dont take it so personally.
What is this, The Real World?Norse said:sorry to offend....dont take it so personally.
dream said:Why won't they just give us a new Mario game? I mean Miyamoto promised to show Mario 128 at this past E3 so it's not like they haven't been working on one.
Deku Tree said:They don't like the controls.
CVXFREAK said:At this point, I think Mario 128 was just some concept that Nintendo mentioned just to get people excited. They would have shown it by now, especially when its original release was supposed to be December 2003.
At this point, I think Mario 128 was just some concept that Nintendo mentioned just to get people excited. They would have shown it by now, especially when its original release was supposed to be December 2003.
Mrbob said:Every control method involves the stylus...uhhhh. Yeah, go Nintendo. Force feed us an inferior control scheme hooray. Analog stick, where are you?
Mrbob said:Every control method involves the stylus...uhhhh. Yeah, go Nintendo. Force feed us an inferior control scheme hooray. Analog stick, where are you?
Norse said:portendo
how many times are they going to repackage the same games we played yrs ago?
Jonnyboy117 said:In the 64/DS comparison video, note the key difference: in the N64 version, they actually make all the jumps. This game has serious control issues on the DS, and I'm worried about how playable it's going to be in the long term.
Speevy said:Would it be impossible for Nintendo to implement an analog stick in some way?
Jonnyboy117 said:In the 64/DS comparison video, note the key difference: in the N64 version, they actually make all the jumps. This game has serious control issues on the DS, and I'm worried about how playable it's going to be in the long term.
snapty00 said:Yeah, it really does seem like Nintendo is moving backwards in terms of controls. First, the GameCube controller didn't have analog face buttons unlike its competitors, and now it won't even provide an analog stick of some sort for the DS. Nintendo is beginning to cut too many corners now. At least when they cut past corners, like the Super NES's shitty processor or the Nintendo 64's cartridge format or the GBA SP's lack of headphone jack, it didn't affect gameplay.
Learn to read before you reply again, olimario.olimario said:blah blah blah.
snapty00 said:Nintendo is beginning to cut too many corners now.
Yeah, I know, it wasn't really an issue until GameCube. Till GameCube, Nintendo was leading the industry, with the analog stick. Now, with the lack of face buttons on GameCube and the total lack of analog control on DS, I can't help but wonder if Nintendo is cutting too many corners.lockii said:Speaking of cutting corners, is it legitimate to speculate whether the PS3 will have 4 controller ports?
In all seriousness, Control has NEVER been an issue with Nintendo games or products, I don't expect it to become one now.
snapty00 said:Learn to read before you reply again, olimario.
Socreges said:SELL YOUR DS IT'S ALL OVER
Anyway, here's hoping that situations such as these do well to discourage 3D games on the system.
"Every control method involves the stylus...uhhhh. Yeah, go Nintendo. Force feed us an inferior control scheme hooray. Analog stick, where are you?"
The way I see it is that I've already got Nintendo making 3D games on the Gamecube and 'Revolution'. With the GBA being brushed aside, it's sort of upsetting to see handhelds powerful to the point where 2D gameplay is no longer necessary. Often when it's not necessary, modern developers are thus inclined to see the sidescrollers and such as extinct. So if 3D games are inhibited because of disadvantages with the system, then Nintendo may, in more instances, choose 2D.olimario said:DenisDuckFat?
Metroid Prime is a Race Car Game!
I wish the PSP would do 2D games as well. As it stands, PSP software is games that are either already on the PS2 in some form or would have been otherwise. Considering that I'm not one to play games outside of my house, the PSP is mostly irrelevant to me.snapty00 said:Agreed. 2D games probably make a lot more sense on DS, with the stylus and lack of analog stick and all. I'm hoping the 2D games stay on DS while the 3D ones go to PSP. It makes more sense that way.