Super Mario Galaxy 1+2 has visual upgrades vs 3D All-Stars version (screenshots/video)

Cant See Ken Jeong GIF by nounish ⌐◨-◨
 
I just tried running vanilla Galaxy 2 @4K on a 10th gen i5 with an RTX 3070 and had a locked 60FPS. @4K with 4xSSAA made it dip to about 15FPS. lol.

weird. I gotta test that on my 3060ti.


so, I'm not sure what's wrong with your 3070, but here's my 3060ti:
3840x3168 + 4x SSAA



it's Galaxy 1, but since Galaxy 2 is essentially a DLC to the first game, I doubt it's all that more demanding.
I don't have Galaxy 2 on my PC currently, and I don't wanna connect my Wii U just to transfer it to my USB stick :pie_invert:

the stutters you see are entirely a recording artifact. the game runs basically perfectly (had some shader stutters as I forgot to turn on uber shaders).
and this is while having OBS running... like... I think your 3070 is defective or something
 
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They patched 3D All Stars so Sunshine could use analog triggers with the gamecube controller adapter not long after release, and i've seen people on Reddit saying analog triggers function as they should with the NSO GC controller.
I had not tried, I guess I should have tried to run it (I had to get the GCN controller for Switch after getting and thoroughly enjoying the N64 one… it is quite incredible to me that they bothered to make exact replicas down to how the analog stick mechanism worked in the original controller, but I never got the SNES and NES pads for some reason, aside from the NES and SNES mini consoles, it feels like they are not needed to enjoy the games to their fullest outside of the joy collectors have to complete their collections… but it is also true that modern Nintendo layouts controls evolved from the SNES controller for the most part and SNES controllers can easily be used to replace NES ones, but the same cannot be said for the N64 and GCN controllers which were unique and had games built around them). Thank you for answering!

I wonder if the NSO GCN version of Sunshine will have 16:9 patched in… on one side they did ruin some effects (heat haze, even mentioned in the DF review, looks wrong as it was not properly adapted to the higher resolution), but having the game in 16:9 is super cool too.
 
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