TheBaldEmperor
Member
I really need a portable version of this. Traveling this weekend and I'd really like to be able to play.
Hi GAF!
I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.
Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.
Model 500: C664-0000-0047-837E
That will be the first stage, then it's first come first serve after that
2F61-0000-004A-7347Hi GAF!
I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.
Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.
Model 500: C664-0000-0047-837E
That will be the first stage, then it's first come first serve after that
Hi GAF!
I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.
Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.
Model 500: C664-0000-0047-837E
That will be the first stage, then it's first come first serve after that
Is the New super mario style in 30 fps? Or are it just the animations of some of the enemies that seem lower? Epecially the the lakitu's it's pretty noticeable.
Please try my stage!
Thanks! I'll tune in to the stream Where can I find it?
Just the enemies and objects.
I guess is to prevent slowdown from placing a bajillion goombas accompanied by a bajillion lakitus spawning more goombas.
Just the enemies and objects.
I guess is to prevent slowdown from placing a bajillion goombas accompanied by a bajillion lakitus spawning more goombas.
Hi GAF!
I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.
Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.
Model 500: C664-0000-0047-837E
That will be the first stage, then it's first come first serve after that
Please try my stage!
Thanks! I'll tune in to the stream Where can I find it?
Hi GAF!
I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.
Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.
Model 500: C664-0000-0047-837E
That will be the first stage, then it's first come first serve after that
Hi GAF!
I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.
Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.
Model 500: C664-0000-0047-837E
That will be the first stage, then it's first come first serve after that
Hi GAF!
I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.
Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.
Model 500: C664-0000-0047-837E
That will be the first stage, then it's first come first serve after that
Hi GAF!
I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.
Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.
Model 500: C664-0000-0047-837E
That will be the first stage, then it's first come first serve after that
Oh god, that logo.
A+ on the logo
If the list isn't full I'd love for my new stage to be featured:Hi GAF!
I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.
Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.
Model 500: C664-0000-0047-837E
That will be the first stage, then it's first come first serve after that
You made an autoscrolling underwater stage work. Impressive. Not quite the style I was going for, but I might want to use the wall of fish technique you did.I made a water stage that I believe is pretty good. Has a few stars and it's been well received so far. I didn't have all the materials unlocked, so I settled on a theme that I was able to make happen.
Kelp Assembly!
Try it out and maybe it'll inspire you some!
I made a water stage that I believe is pretty good. Has a few stars and it's been well received so far. I didn't have all the materials unlocked, so I settled on a theme that I was able to make happen.
Kelp Assembly!
Try it out and maybe it'll inspire you some!
CFD2-0000-004A-128FHi GAF!
I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.
Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.
Model 500: C664-0000-0047-837E
That will be the first stage, then it's first come first serve after that
Hi GAF!
I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.
Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.
Model 500: C664-0000-0047-837E
That will be the first stage, then it's first come first serve after that
Raiders of the Lost Coin: (9B89-0000-003F-247B)
Here's one of my levels!
266D-0000-0044-90F6
Thanks!
Fire Coins (652B-0000-0040-56F5)
Pretty simple, short level. I had fun making it and I think it's a fun play through.
How about my new level, Caramel Cliffs?
F7F6-0000-0049-5E19
Nintendo Land - 2F52-0000-004A-3B6C -
Please try to find the hidden exit!
My latest could use some attention.
Raccoon Fun - DD54-0000-004A-70DE
Going to work soon so I'll miss the stream. I'll watch the replay tomorrow.
Easy, Medium or Hard?: 68E5-0000-004B-064F
Many thanks! I'll try some of your stages tomorrow
Please try my stage!
Thanks! I'll tune in to the stream Where can I find it?
Would love to see you try this stage I made:
Outside The Box - 49C6-0000-0021-8D2B
It has proven to be quite tricky (only 3,82% completion rate), but figuring out what to do and then doing it I think (hope) should be very rewarding.
2F61-0000-004A-7347
Also a link to your stream please
I would love to get a play of my little SMW level with a chain chomp theme. It's just meant to be fun with a bit of challenge and the ability to find a couple (semi) hidden paths.
Chompin' at the Bits
3DD4-0000-003D-783B
Hey, would love to hear your thoughts on mine. 0B01-0000-0046-3974
Thanks!
Boo's Plumbing Nightmare: 4569-0000-0038-8CF2
If you still want levels
Bob-omb Shooting Gallery:
C159-0000-0039-1DA0
If you're still receiving codes, try mine:
Name: Mystery House Bounce.
ID: 15EA-0000-0048-B42C.
Quickly clear a set of cannon ball bouncing challenges! Difficulty is between easy and medium.
It's based on the Mystery Houses from Super Mario 3D World so it's actually pretty short and quick.
If anybody else wants to try it I'd be happy too. I'm working on a second Mystery House since the few people that have played this first one seemed to enjoy it.
If there's still room:
House of Horrors
500C-0000-004B-4DCC
It's a rather short level, so it shouldn't take up much time.
If the list isn't full I'd love for my new stage to be featured:
Dark Paths, Cold Nights
1D8B-0000-004A-D321
Alright. I'm gonna cut it off right here.
Well, I tried those two levels (I wanted to try the others, but it took too much time). Here are my thoughts:
- Castle Siege: The first screen is constantly shaking because of the Twomps on the upper floor, which I find a little annoying. There may be a little too many things in the first room too. The concept is good, but I'd rather move it to another room further in the level (I tend to think that the first room/screen should be easy and danger-free, but it may be a pet-peeve of mine).
The second room: it can be tricky to time the jump for the cannonball because of the flamethrower, since they don't share the same activation timer, making the player wait for the perfect time to make their jump. As a result, the players can't advance until there is a perfect window to jump, and there is nothing they can do about it. Now, when there is a window, the time to act can be rather large. Mixed feelings about this one.
The third room is the one with the Twomps and the music blocs. I find music blocs and trampolines/bumpers annoying to use for jumps, since the timing is rather strict, and this is made worse because we are standing right above lava. Thanksfully, we can just jump over the Twomps to proceed further, so I'd say that part is fair.
The part with the P block on bumpers: same problem as mentioned above. Miss the jump to enter the part where blocks are turned into coins, and the bumper will send you straight into lava.
Room with the circling Boos and the rotating flames line in the middle: same as the second room, but much worse. The player is forced to wait for the opportunity to pass through, while dodging the flames coming from the right (the player can't really run and crounch: the flames are just long enough to hit Mario if he crounches right under them). And it happens not once, but twice in a row. I stopped there after 10 tries or so, since I wanted to try other levels and I don't have hours to spend on a single level.
Overall, the flow of the level is quite slow, preventing the player to move around, and the screens are cramped with hazards and traps. Now, you advertized your level as being hard, and this is not Kaizo level, but I find this level just frustrating to play, not really fun. May be interesting for players who are looking for a challenge of course.- The Path Less Taken: Upper path (to the trap room): too many sound effects. The one when you arrive in the room should be enough. You also can't move through the room without shrinking down (the lower path is impossible to pass as Adult Mario, you are forced to get hit). In all, a trap room which seems solely designed to make the player lose their Adult form. Not really something I like.
Path up the vine, with the Dry Bones: too much of them, it is very difficult/impossible to see the bones the bigger ones are throwing since they are "off-screen". This whole section should be moved down a few blocks.
Grandfather clocks: too many sound effects. I guess you wanted to re-create a tick-tock or something similar, but it is not really enjoyable. If you free too many Boos, there are little to no space to move to get Yoshi, not to mention the jump needed to reach him is difficult because the platform is not long enough to make a running jump easily (since only this kind of jump can help us reach the upper layer of blocks, and we also have the armada of Boos restricting our movements). I would make the platform where the grandfather clocks are longer, or lower the upper blocks, and remove a couple of Boos (unless you want the player to die to memorize where the Boos are and thus not free them the next time, but that is called Trial-and-error gameplay, which is a big no-no by my book).
Addendum: with some retrospection, I now understand what you wanted to do: indicate which were the good blocs and which were the bad ones, which is a good idea all things considered, but sadly the sound effects remain annoying.
Nothing to say about the Yoshi section, it is OK.
After entering a door further on the level, you must make jump above hazards while on a moving skeleton platform. However, the timing can be tricky, and you only have one chance, since the skeleton platform will disappear. What's worse is that you can't go back whence you can from, so if you miss your window, the only thing you can do is die. I would replace the skeleton platform with normal ones which don't despawn, and/or move the door to ground level.
Last section: not enough breathing room to use the shell to free the passage. It is doable (I did complete this level), but needlessly annoying (I equipped the shell a couple of times by accident instead of bouncing back on it and throwing it away again). You may want to use Koopas instead.
Overall, I think you should maybe dial down the difficulty. While I certainly make too easy levels (I make them for family members who didn't play Mario in ages), I think you are doing the opposite. Not to mention that if you make your levels a little easier, more people will complete them, and you will win more Stars. It is all about balancing challenge and fun, and avoid frustration.
Recap post of my levels.
Hi GAF!
I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.
Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.
Model 500: C664-0000-0047-837E
That will be the first stage, then it's first come first serve after that
Hi GAF!
I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.
Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.
Model 500: C664-0000-0047-837E
That will be the first stage, then it's first come first serve after that
A friend of mine who is a huge Xenoblade fan has made some Xenoblade inspired levels, he has hidden 2-3 secret lives in each level:
[Xenoblade X] Welcome to Mira
5021-0000-003E-7433
[Xenoblade X] Neo Los Angeles
1682-0000-0041-A98C
[Xenoblade X] A New Frontier
FB1B-0000-0042-9A73
[Xenoblade X] Avalanche at Work
F6DA-0000-0043-C347
[Xenoblade X] Secret of Noctilum
52AA-0000-0046-D962
[Xenoblade X] Oblivia Rendezvous
BD1B-0000-004A-2FCB
Another friend of mine has made a traditional Mario level which I found to be really great (my favourite level so far), it's quite challenging and creative, too:
8E6F-0000-0038-5C3B
Thank you for the play, as well as for the advice.Just played it! I was especially curious because I've been thinking about making an escort level. I was wondering what I was going to "need" the Goomba for, so when I got to the end I got it.
I liked what you had planned out here, and I actually got through most of the level, until the goomba and a bob-omb got stuck on the VERY LAST spring, just before the exit. Since I got stuck, the next time I just killed the first Koopa and carried him to the end of the level, not even letting the Goomba out of the box. XD
So if you needed somebody to break your level, there you go
I actually enjoyed it quite a bit either way though, and the little Goomba house with mom and dad at the end was a nice ending touch.
Nintendo Land - 2F52-0000-004A-3B6C -
Please try to find the hidden exit!
This stage looked really great on the stream. Nice bonus!
Hi GAF!
I'm going to be streaming some of your stages in about an hour. 1:30pm pacific time.
Quote this with 1 of your stages, or a stage you'd like me to try, and I'll add it to the list.
Model 500: C664-0000-0047-837E
That will be the first stage, then it's first come first serve after that
So I finally finished up my SMB3 Ghost House level. I've spend way, way too much time creating this level. It's probably one of my densest levels yet (I actually ran out of items and blocks for the warp section of the map) and it has a bunch of alternate paths. One section that I'm quite fond of in particular can be easily missed. So please check it out and try to hit up as many paths as you can. Any feedback would be much appreciated. Did I put in too many mushroom, or too few? Too many enemies, or is the level not challenging enough? Any sections not working for you? Let me know!
Dark Paths, Cold Nights
1D8B-0000-004A-D321
Dude amazing feedback seriously thanks a lot. I went back and retooled both courses and I think they're a lot more accessible now. Would really love to have you try them again or anybody else for that matter, would love to know if it's any better now.
Castle Siege
ID: 771B-0000-004B-BAC1
Took out flames in the beginning and redid the whole P switch section, ghost section, and thwomp section and edited some minor details
The Path Less Taken
ID: DB70-0000-004B-6314
Redid everything you said mostly and made the trap room less devilish and a little more rewarding. Also switched the skulls on the tracks to the infinite ones, I honestly always wanted it like that and just forgot the blue ones are forever. Took out the sound effects on the clocks except for the two correct ones and took out all the ghost sounds in the trap room except for the first one and left all the dizzy effects cause fuck that it's a trap room
Also as a side note, I would love to hear some feedback on this course... Probably my easiest one, has a decent 36% completion rate with 10 plays but no stars D: is it boring?? Lmao
Mushroom Rise
ID: 8071-0000-0043-F087
Tried making a World 1 vertical level
Send me some levels folks, I'm going through some from the past couple of pages. 3 more stars for 50!!
If the list isn't full I'd love for my new stage to be featured:
Dark Paths, Cold Nights
1D8B-0000-004A-D321