Nocturnowl
Member
I noticed that if I made another SMB1 stage I'd have made 4 stages of each series (one of the NSMBU ones isn't uploaded).
So I did this stage last night and figured I'd wait until morning to see if there was anything I'd want to revise about it.
After a look back through fresher eyes...I added two coins and moved a firebars starting position.
Buzzy Brick Breakers
(C0B8-0000-0059-7E64)
It has buzzy things of both the beetle and bladed variety.
There's one part that I'm not sure how well it's turned out in execution, actually it's the bit in the picture.
It's possible to boot that beetle's shell without taking damage but it seems a touch random on that front f you're of mushroom/fireflower size, and if you wonder why I didn't just move the ceiling up to alleviate this issue, no you're not just jumping over that shell when it bounces back, I demand you flee from it!
So I did this stage last night and figured I'd wait until morning to see if there was anything I'd want to revise about it.
After a look back through fresher eyes...I added two coins and moved a firebars starting position.
Buzzy Brick Breakers
(C0B8-0000-0059-7E64)
It has buzzy things of both the beetle and bladed variety.
There's one part that I'm not sure how well it's turned out in execution, actually it's the bit in the picture.
It's possible to boot that beetle's shell without taking damage but it seems a touch random on that front f you're of mushroom/fireflower size, and if you wonder why I didn't just move the ceiling up to alleviate this issue, no you're not just jumping over that shell when it bounces back, I demand you flee from it!