Super Mario Planets
(80+ hours invested)
A bit of advertising to help me reach 400 stars ^ ^
(80+ hours invested)
A bit of advertising to help me reach 400 stars ^ ^
Nocturnowl said:Spotlight Alert
Okay so anyone who has been around this thread since the start is probably aware of KooopaKid's Planet series of stages that if I'm not mistaken aim to bring the mini challenges/puzzle style of hopping between planetoids in Super Mario Galaxy to the 2D Plane.
This leads to a rather different style of stage that merges some nice platforming bits with a few puzzle like tasks to make you think a bit about what to do and how to progress.
Gradually he's been taking on feedback to revamp the older stages while plugging away at new ones.
I just played the revamped versions of the first two stages and as someone who beat the originals I think they've been tuned to a much more manageable difficulty level (original 1-2 was quite the gauntlet if I recall) which is good.
But more impressive is getting around to 1-4 and 1-5 which I'd yet to play, not going to spoil anything here but I really recommend people check these out, the more they go on the more they pull off that Challenge room like approach that makes strong use of taking a main idea and gradually ramping it up.
So yeah, follow this man, I know I am so I can see what comes next in this series, cool unique stages.
Rob said:One of the smartest, best thought out levels I've seen so far.
correojon said:Awesome level! Very funny and challenging, the difficulty is just perfect
A new entry in Koopa Kid´s awesome Super Mario Planets series (you should give it a go if you haven´t, there are some awesome levels in this series)
Planet 1-1 :
Change logs:
- Removed the first gap
- Put the first flame-throwers higher
- Added a respawning wiggler
- Changed vastly the look of the level
- Can't lose Yoshi!
- Removed the skull rides and replaced them with blue platforms
- Removed the apple part and completely changed the ending (A little Yoshi's Island homage)
- Changed the ending to make it longer
Code: A933-0000-00B5-7633
Planet 1-2 :
Change logs :
- Removed the skull platform altogether
- Signposted the Thwomp on the far right of the map better
- Changed the puzzle with the Thwomp before getting the spiky shell
- Re-introduced "the defining Super Mario Maker moment" for GAFer Pesca but changed it slightly
- Lowered the hills so that breaking ice blocks is less time consuming
- Removed the hill so you can't get stuck trying to take the 1-UP if you bring the spring with you
- Removed the gap before the final stretch.
Code: CEA6-0000-00B5-7806
Planet 1-3 :
The was the level that required the less changes.
Change logs :
- Added a bit more details to the level
- Replaced the red flying Koopa by a wiggler for thematic consistency
- Added a feather just before the 2 wigglers jump to help players
- Added 2 more flowers to theand improved the presentation of the final stretchunderwater part
Code: E30F-0000-00B5-8869
Planet 1-4 :
Change logs:
- Changed the way to get the first 1-UP. Can't get stuck or destroy the block
- Lowered the first floating castle so that you can see the ground
- Removed the lava blobs at the beginning
- Removed the randomly bouncing lava blobs, they are fewer of them and on a track
- Changed completely the first platforming section to avoid randomness (See screenshot)
- Changed the second platforming section for thematic consistency
- Removed the third wall you had to destroy
- Changed the floor bombing so it's impossible to get stuck when going up
- Removed 1 flower power at the boss fight, reduced the size of the room but added a medium platform
Code: 035B-0000-00B5-9207
Planet 1-5 :
Change logs:
- Blocked the way to the right on the second planet that allowed to skip a cool part of the level.
- Change the block puzzle at the end so you can't brute force through it
Code: D3C8-0000-00B7-480F
Planet 1-6 :
Change logs:
- Made the cloud platforms thicker at the beginning so you can't fall through
- Change the shape of the last bubble of thoughts so that you can't glide and skip the last challenge
Code: DE2B-0000-00B7-52B9
Planet 1-7 :
Change logs:
- Changed the shape of the letters so that they are round when possible
- Changed the U and V obstacles
Code: DD84-0000-00B7-560F
Planet 1-8 :
Change logs:
- Lots of change from the first iteration already!
- Made the take off zones longer so it's easier to fly
Code: EB83-0000-00B7-593F